Player Matchup

Baron Samedi
Baron Samedi
DavidNjoku
Baron Samedi
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 30L
1,345 Elo+
Party 3
Sun Wukong
Sun Wukong
bossCake420
Sun Wukong
Level 16
God Stats
3W - 12L
1,296 SR
Queue Stats
12W - 30L
1,351 Elo+
Party 3
Charon
Charon
jhtylerhall
Charon
Level 15
God Stats
4W - 6L
1,592 SR
Queue Stats
11W - 28L
1,368 Elo+
Party 3
Kukulkan
Kukulkan
killermiller08
Kukulkan
Level 25
God Stats
5W - 12L
1,405 SR
Queue Stats
12W - 30L
1,351 Elo+
Party 3
Bakasura
Bakasura
matty2j0
Bakasura
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 33L
1,399 Elo+
Solo
Team Averages
Level 16
1,459 SR
1,363 Elo+

VS

Team Averages
Level 36
1,550 SR
1,638 Elo+
Surtr
Surtr
CreepLivesMatter
Surtr
Level 87
God Stats
1W - 0L
1,456 SR
Queue Stats
31W - 29L
1,461 Elo+
Party 2
Thor
Thor
DirtyBallSniffer
Thor
Level 41
God Stats
17W - 3L
1,842 SR
Queue Stats
140W - 26L
1,910 Elo+
Party 1
Thoth
Thoth
GobblyGoober2147
Thoth
Level 18
God Stats
1W - 1L
1,168 SR
Queue Stats
15W - 14L
1,461 Elo+
Party 2
Neith
Neith
SchmeatShpanker
Neith
Level 17
God Stats
3W - 0L
1,783 SR
Queue Stats
47W - 4L
1,921 Elo+
Party 1
Charon
Charon
joeyguns
Charon
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DavidNjoku
Baron Samedi
13
2 / 5 / 2
7,080
708
10,532
11,970
6,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
bossCake420
Sun Wukong
13
1 / 1 / 2
7,110
711
4,888
10,161
7,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charon
13
0 / 2 / 3
7,318
732
2,893
9,717
8,018
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
13
1 / 4 / 3
6,738
674
5,338
7,730
3,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
matty2j0
Bakasura
14
1 / 3 / 0
7,547
755
3,705
10,173
7,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 7
7,675
768
7,114
7,773
6,126
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
6 / 1 / 5
8,740
874
13,428
7,258
3,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 2 / 3
7,069
707
6,401
5,631
2,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
6 / 0 / 7
8,762
876
12,847
6,713
3,009
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charon
joeyguns
Charon
12
0 / 1 / 5
6,563
656
5,123
7,549
5,983
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
5
Kills
15
15
Deaths
5
10
Assists
27
Player
Kills
Deaths
Assists
KDA
W
2
1
7
5.5
L
Baron Samedi
DavidNjoku
Baron Samedi
2
5
2
0.6
W
6
1
5
8.5
W
1
2
3
1.25
W
6
0
7
9.5
L
Sun Wukong
bossCake420
Sun Wukong
1
1
2
2
L
Charon
0
2
3
0.75
W
Charon
joeyguns
Charon
0
1
5
2.5
L
Kukulkan
1
4
3
0.63
L
Bakasura
matty2j0
Bakasura
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,356
Damage
44,913
49,751
Taken
34,924
32,696
Mitigated
20,794
10,308
Healing
7,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,114
3,039
47
2,120
7,773
6,126
104
3,382
4,170
319
21,396
L
Baron Samedi
DavidNjoku
Baron Samedi
10,532
1,043
1,455
2,297
11,970
6,395
0
2,467
9,503
27,755
0
W
13,428
1,795
0
425
7,258
3,330
0
2,897
4,119
0
43,883
W
6,401
197
0
481
5,631
2,346
0
4,449
1,182
21,133
0
W
12,847
6,437
0
3,990
6,713
3,009
716
3,447
3,034
0
39,861
L
Sun Wukong
bossCake420
Sun Wukong
4,888
585
0
1,529
10,161
7,865
0
2,282
7,879
0
20,412
L
Charon
2,893
611
0
2,413
9,717
8,018
56
2,059
7,658
13,045
0
W
Charon
joeyguns
Charon
5,123
411
0
211
7,549
5,983
0
4,623
2,685
8,267
659
L
Kukulkan
5,338
288
0
777
7,730
3,259
31
2,576
5,154
19,633
0
L
Bakasura
matty2j0
Bakasura
3,705
2,163
0
1,837
10,173
7,159
0
1,748
8,425
0
12,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,793
Gold Earned
38,809
176
Minions Killed
222
0
Camps Cleared
0
1,018,667
Distance Traveled
1,037,024
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
7,675
768
35
4
0
209,541
0
L
Baron Samedi
7,080
708
51
5
0
193,145
0
W
Thor
8,740
874
64
6
0
222,403
0
W
Thoth
7,069
707
34
3
0
211,418
0
W
Neith
8,762
876
78
8
0
208,746
0
L
Sun Wukong
7,110
711
41
4
0
222,764
0
L
Charon
7,318
732
21
2
0
202,364
2
W
Charon
6,563
656
11
1
0
184,916
0
L
Kukulkan
6,738
674
30
3
0
184,569
1
L
Bakasura
7,547
755
33
3
0
215,825
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role