Player Matchup

Ares
Ares
FaDeImmortal228
Ares
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
102W - 141L
1,344 Elo+
Party 1
Ra
Ra
JungleDemon
Ra
Level 119
God Stats
6W - 12L
1,563 SR
Queue Stats
89W - 150L
1,310 Elo+
Party 1
Loki
Loki
Workbenchh
Loki
Level 94
God Stats
10W - 15L
1,476 SR
Queue Stats
141W - 219L
1,329 Elo+
Party 1
Apollo
Apollo
sillyboowomp
Apollo
Level 13
God Stats
13W - 29L
1,300 SR
Queue Stats
41W - 85L
1,275 Elo+
Party 1
Sun Wukong
Sun Wukong
yonsam117
Sun Wukong
Level 103
God Stats
6W - 8L
1,413 SR
Queue Stats
122W - 160L
1,432 Elo+
Party 1
Team Averages
Level 83
1,451 SR
1,338 Elo+

VS

Team Averages
Level 105
1,502 SR
1,466 Elo+
Discordia
Discordia
Gzeedd
Discordia
Level 87
God Stats
4W - 4L
1,498 SR
Queue Stats
66W - 78L
1,431 Elo+
Solo
Lancelot
Lancelot
Hellsii
Lancelot
Level 66
God Stats
8W - 7L
1,561 SR
Queue Stats
211W - 178L
1,473 Elo+
Solo
Ah Puch
Ah Puch
Matt De Fonte
Ah Puch
Level 148
God Stats
16W - 10L
1,470 SR
Queue Stats
433W - 432L
1,461 Elo+
Party 2
Danzaburou
Danzaburou
SEN0R AWE50ME
Danzaburou
Level 79
God Stats
20W - 13L
1,580 SR
Queue Stats
156W - 165L
1,453 Elo+
Party 2
Osiris
Osiris
cpt CANADA04
Osiris
Level 147
God Stats
5W - 5L
1,399 SR
Queue Stats
321W - 309L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 1
5,104
510
3,972
9,624
6,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
0 / 2 / 0
5,546
555
3,454
5,778
2,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 4 / 0
5,255
526
3,271
8,831
2,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
8
0 / 4 / 2
4,811
481
3,684
6,583
2,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
yonsam117
Sun Wukong
11
2 / 2 / 0
6,717
672
4,250
9,252
5,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Gzeedd
Discordia
11
1 / 2 / 1
5,702
570
4,623
5,760
1,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
Hellsii
Lancelot
11
7 / 0 / 1
6,501
650
5,357
7,051
2,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
10
0 / 0 / 3
5,411
541
3,126
6,307
2,138
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
SEN0R AWE50ME
Danzaburou
10
3 / 1 / 7
6,295
630
7,022
5,326
2,009
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
10
3 / 1 / 8
5,579
558
5,852
8,749
6,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
34
4
Kills
14
15
Deaths
4
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Discordia
Gzeedd
Discordia
1
2
1
0.75
W
Lancelot
Hellsii
Lancelot
7
0
1
7.5
L
0
2
0
0
W
Ah Puch
0
0
3
1.5
W
Danzaburou
SEN0R AWE50ME
Danzaburou
3
1
7
6.5
L
1
4
0
0.25
W
Osiris
3
1
8
7
L
Apollo
0
4
2
0.25
L
Sun Wukong
yonsam117
Sun Wukong
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,631
Damage
25,980
40,068
Taken
33,193
19,603
Mitigated
15,261
8,884
Healing
10,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,972
358
0
2,258
9,624
6,736
0
347
9,277
15,507
0
W
Discordia
Gzeedd
Discordia
4,623
118
0
1,834
5,760
1,534
0
126
5,566
41,256
0
W
Lancelot
Hellsii
Lancelot
5,357
788
0
380
7,051
2,677
132
1,192
5,764
0
38,677
L
3,454
197
234
1,403
5,778
2,211
171
2,735
2,959
35,820
0
W
Ah Puch
3,126
249
0
2,339
6,307
2,138
0
2,252
3,940
36,957
0
W
Danzaburou
SEN0R AWE50ME
Danzaburou
7,022
3,467
0
3,119
5,326
2,009
785
1,057
4,269
0
41,467
L
3,271
797
0
750
8,831
2,753
0
116
8,715
0
35,598
W
Osiris
5,852
2,647
0
2,469
8,749
6,903
123
2,858
5,803
365
23,155
L
Apollo
3,684
1,899
0
1,310
6,583
2,482
0
245
6,338
0
23,944
L
Sun Wukong
yonsam117
Sun Wukong
4,250
495
0
2,929
9,252
5,421
0
4,263
4,801
0
46,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,433
Gold Earned
29,488
273
Minions Killed
274
0
Camps Cleared
0
1,056,587
Distance Traveled
1,006,253
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,104
510
13
1
0
208,486
0
W
Discordia
5,702
570
68
7
0
189,729
1
W
Lancelot
6,501
650
55
6
0
235,429
0
L
Ra
5,546
555
64
6
0
206,061
0
W
Ah Puch
5,411
541
60
6
0
192,476
3
W
Danzaburou
6,295
630
63
6
0
171,751
0
L
Loki
5,255
526
55
6
0
249,009
1
W
Osiris
5,579
558
28
3
0
216,868
0
L
Apollo
4,811
481
48
5
0
181,700
0
L
Sun Wukong
6,717
672
93
9
0
211,331
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role