Player Matchup

Mulan
Mulan
Rōnin02
Mulan
Level 87
God Stats
2W - 2L
1,607 SR
Queue Stats
11W - 15L
1,335 Elo+
Party 2
Neith
Neith
SaltyGUN
Neith
Level 40
God Stats
1W - 3L
1,508 SR
Queue Stats
4W - 12L
1,262 Elo+
Party 2
Kukulkan
Kukulkan
jibsinacrib
Kukulkan
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 23L
1,216 Elo+
Party 2
Team Averages
Level 79
1,538 SR
1,271 Elo+

VS

Team Averages
Level 65
1,392 SR
1,281 Elo+
Arachne
Arachne
CARTLORD
Arachne
Level 17
God Stats
1W - 1L
1,266 SR
Queue Stats
6W - 11L
1,285 Elo+
Party 1
Khepri
Khepri
MedicalMist7504
Khepri
Level 108
God Stats
3W - 1L
1,500 SR
Queue Stats
101W - 105L
1,285 Elo+
Party 1
Merlin
Merlin
Toxic_k9_killer
Merlin
Level 69
God Stats
30W - 34L
1,410 SR
Queue Stats
34W - 47L
1,273 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Rōnin02
Mulan
15
2 / 0 / 2
10,979
646
5,629
11,446
9,266
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
SaltyGUN
Neith
12
0 / 5 / 3
10,130
596
4,041
12,154
4,176
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
jibsinacrib
Kukulkan
15
2 / 3 / 2
11,465
674
9,790
12,900
4,779
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CARTLORD
Arachne
14
3 / 2 / 2
11,503
677
3,880
13,387
6,400
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
0 / 1 / 4
11,212
660
7,853
10,207
13,208
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
5 / 1 / 2
12,928
760
19,798
5,002
2,316
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
16
4
Kills
8
8
Deaths
4
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Arachne
CARTLORD
Arachne
3
2
2
2
W
0
1
4
2
L
Mulan
Rōnin02
Mulan
2
0
2
3
L
Neith
SaltyGUN
Neith
0
5
3
0.3
W
5
1
2
6
L
Kukulkan
jibsinacrib
Kukulkan
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,460
Damage
31,531
36,500
Taken
28,596
18,221
Mitigated
21,924
10,361
Healing
4,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
CARTLORD
Arachne
3,880
3,111
0
3,337
13,387
6,400
1,217
4,127
9,260
0
23,196
W
7,853
268
195
937
10,207
13,208
0
3,716
6,491
23,221
0
L
Mulan
Rōnin02
Mulan
5,629
127
0
3,975
11,446
9,266
0
8,046
3,315
350
23,946
L
Neith
SaltyGUN
Neith
4,041
1,637
0
3,182
12,154
4,176
0
10,090
2,064
0
19,879
W
19,798
98
0
514
5,002
2,316
0
2,594
2,408
91,981
0
L
Kukulkan
jibsinacrib
Kukulkan
9,790
1,142
0
3,204
12,900
4,779
192
10,019
2,881
73,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,574
Gold Earned
35,643
192
Minions Killed
174
0
Camps Cleared
0
855,424
Distance Traveled
948,075
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,503
677
18
1
0
341,547
0
W
Khepri
11,212
660
34
2
0
311,824
0
L
Mulan
10,979
646
45
3
0
318,366
5
L
Neith
10,130
596
37
2
0
264,995
0
W
Merlin
12,928
760
122
7
0
294,704
0
L
Kukulkan
11,465
674
110
6
0
272,063
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role