Player Matchup

Vulcan
Vulcan
BalaDelOeste_25
Vulcan
Level 43
God Stats
2W - 6L
1,366 SR
Queue Stats
23W - 42L
1,321 Elo+
Solo
Fenrir
Fenrir
GalaxyTheHunter
Fenrir
Level 48
God Stats
25W - 31L
1,442 SR
Queue Stats
78W - 86L
1,415 Elo+
Party 2
Chaac
Chaac
Kaz8Aicrag
Chaac
Level 79
God Stats
7W - 6L
1,724 SR
Queue Stats
32W - 30L
1,323 Elo+
Solo
Kuzenbo
Kuzenbo
bristol0nt0p
Kuzenbo
Level 115
God Stats
7W - 10L
1,349 SR
Queue Stats
352W - 442L
1,418 Elo+
Party 2
Rama
Rama
swimmerguyDJ
Rama
Level 100
God Stats
14W - 13L
1,582 SR
Queue Stats
247W - 241L
1,418 Elo+
Party 2
Team Averages
Level 77
1,493 SR
1,379 Elo+

VS

Team Averages
Level 98
1,486 SR
1,443 Elo+
Osiris
Osiris
 
Osiris
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
BonillaBoricua
Ne Zha
Level 92
God Stats
7W - 19L
1,286 SR
Queue Stats
122W - 189L
1,440 Elo+
Party 3
Cthulhu
Cthulhu
LetGetShwifty89
Cthulhu
Level 68
God Stats
27W - 9L
1,595 SR
Queue Stats
33W - 25L
1,476 Elo+
Party 1
Olorun
Olorun
Mannybigdaddymm7
Olorun
Level 89
God Stats
7W - 5L
1,500 SR
Queue Stats
917W - 881L
1,418 Elo+
Solo
Nu Wa
Nu Wa
TheCarterGuy
Nu Wa
Level 99
God Stats
3W - 4L
1,549 SR
Queue Stats
82W - 132L
1,381 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
5,381
489
4,637
7,739
2,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 1 / 2
5,800
527
3,221
6,640
2,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
11
0 / 5 / 0
5,825
530
4,441
12,352
6,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kuzenbo
bristol0nt0p
Kuzenbo
9
2 / 2 / 4
5,995
545
3,345
9,849
9,709
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

10
2 / 2 / 2
5,947
541
4,211
11,816
4,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
6 / 0 / 2
8,051
732
10,693
10,740
8,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
3 / 1 / 1
6,506
591
3,901
8,767
3,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 3 / 2
5,576
507
4,853
9,025
3,881
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
3 / 2 / 0
6,612
601
10,445
6,651
2,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 0 / 5
7,211
656
5,019
3,323
1,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
6
Kills
15
15
Deaths
6
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
6
0
2
7
L
0
5
0
0
W
3
1
1
3.5
L
2
1
2
3
L
Chaac
0
5
0
0
W
1
3
2
0.67
W
3
2
0
1.5
W
2
0
5
4.5
L
Kuzenbo
bristol0nt0p
Kuzenbo
2
2
4
2
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,855
Damage
34,911
48,396
Taken
38,506
25,344
Mitigated
19,194
13,999
Healing
11,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
10,693
5,450
0
6,292
10,740
8,695
471
577
10,091
0
52,322
L
4,637
1,930
0
1,010
7,739
2,384
0
2,587
4,929
42,265
0
W
3,901
1,280
0
1,215
8,767
3,214
0
899
7,868
0
46,529
L
3,221
602
0
861
6,640
2,228
0
1,459
5,083
0
27,549
L
Chaac
4,441
1,035
0
3,603
12,352
6,247
0
225
12,103
0
43,649
W
4,853
236
215
1,808
9,025
3,881
0
3,098
5,927
32,396
0
W
10,445
5,923
176
1,430
6,651
2,249
1,055
1,203
5,448
44,792
0
W
5,019
1,988
0
590
3,323
1,155
882
2,318
1,005
46,932
0
L
Kuzenbo
bristol0nt0p
Kuzenbo
3,345
1,088
1,612
2,569
9,849
9,709
0
6,742
3,076
12,443
0
L
4,211
3,592
0
4,344
11,816
4,776
0
8,959
2,833
0
47,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,948
Gold Earned
33,956
281
Minions Killed
363
0
Camps Cleared
0
1,099,711
Distance Traveled
1,064,868
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,051
732
83
8
0
215,230
0
L
Vulcan
5,381
489
65
6
0
194,783
0
W
Ne Zha
6,506
591
62
6
0
226,724
0
L
Fenrir
5,800
527
41
4
0
253,822
2
L
Chaac
5,825
530
61
6
0
220,066
0
W
Cthulhu
5,576
507
41
4
0
212,891
0
W
Olorun
6,612
601
85
8
0
192,679
0
W
Nu Wa
7,211
656
92
8
0
217,344
0
L
Kuzenbo
5,995
545
13
1
0
231,665
0
L
Rama
5,947
541
101
9
0
199,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role