Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Rezerved Spek
Bacchus
Level 32
God Stats
25W - 33L
1,497 SR
Queue Stats
41W - 82L
1,409 Elo+
Party 1
Ao Kuang
Ao Kuang
Super Squig6071
Ao Kuang
Level 101
God Stats
8W - 5L
1,688 SR
Queue Stats
128W - 135L
1,494 Elo+
Party 1
Chaac
Chaac
thewookie91
Chaac
Level 126
God Stats
4W - 5L
1,703 SR
Queue Stats
7W - 8L
1,349 Elo+
Solo
Team Averages
Level 84
1,577 SR
1,450 Elo+

VS

Team Averages
Level 94
1,399 SR
1,537 Elo+
Poseidon
Poseidon
Hazard4UrHealth
Poseidon
Level 64
God Stats
6W - 7L
1,455 SR
Queue Stats
65W - 72L
1,501 Elo+
Party 2
Loki
Loki
Killer442980
Loki
Level 114
God Stats
2W - 7L
1,282 SR
Queue Stats
234W - 200L
1,519 Elo+
Party 2
Da Ji
Da Ji
Otis7006
Da Ji
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
325W - 272L
1,523 Elo+
Party 2
Charon
Charon
PapiDiego27
Charon
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
57W - 55L
1,636 Elo+
Solo
Rama
Rama
danssmite
Rama
Level 69
God Stats
0W - 1L
1,260 SR
Queue Stats
65W - 62L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
3 / 0 / 1
5,942
594
7,379
5,310
4,779
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
 
Artemis
10
2 / 1 / 2
5,649
565
6,230
6,296
2,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
8
1 / 0 / 3
5,330
533
3,089
6,032
4,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
11
5 / 0 / 4
6,210
621
3,644
6,211
2,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
1 / 1 / 2
6,150
615
5,594
9,635
6,057
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
9
0 / 3 / 0
5,044
504
2,088
7,421
3,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
0 / 1 / 0
5,143
514
2,309
7,774
2,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Da Ji
Otis7006
Da Ji
9
1 / 4 / 0
5,472
547
5,270
9,432
6,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Charon
8
1 / 1 / 0
5,525
553
3,972
8,306
5,267
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
8
0 / 3 / 0
4,878
488
2,292
7,176
2,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
12
Kills
2
2
Deaths
12
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
3
0
1
3.5
W
Artemis
 
Artemis
2
1
2
3
L
Poseidon
0
3
0
0
L
0
1
0
0
L
Da Ji
Otis7006
Da Ji
1
4
0
0.25
L
Charon
1
1
0
1
W
Bacchus
1
0
3
2.5
W
Ao Kuang
5
0
4
7
L
Rama
0
3
0
0
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,936
Damage
15,931
33,484
Taken
40,109
20,102
Mitigated
20,145
13,906
Healing
9,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
7,379
930
0
3,631
5,310
4,779
30
2,362
2,948
55,306
0
W
Artemis
 
Artemis
6,230
2,727
0
2,604
6,296
2,177
0
1,050
5,206
0
37,354
L
Poseidon
2,088
590
0
1,684
7,421
3,282
0
6,340
1,081
37,606
0
L
2,309
317
0
845
7,774
2,583
0
1,594
6,180
0
40,570
L
Da Ji
Otis7006
Da Ji
5,270
510
0
2,316
9,432
6,908
0
1,171
8,261
340
32,298
L
Charon
3,972
979
1,081
1,456
8,306
5,267
0
3,757
4,549
22,475
0
W
Bacchus
3,089
226
0
2,632
6,032
4,808
0
2,206
3,814
10,988
0
W
Ao Kuang
3,644
604
0
1,787
6,211
2,281
0
498
5,713
43,321
0
L
Rama
2,292
1,741
0
2,006
7,176
2,105
0
1,342
5,834
0
26,276
W
5,594
1,434
0
3,252
9,635
6,057
0
160
9,475
0
44,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,281
Gold Earned
26,062
322
Minions Killed
261
0
Camps Cleared
0
1,072,967
Distance Traveled
1,030,207
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
5,942
594
95
10
0
223,306
3
W
Artemis
5,649
565
67
7
0
172,437
0
L
Poseidon
5,044
504
74
7
0
212,716
1
L
Loki
5,143
514
61
6
0
247,301
0
L
Da Ji
5,472
547
46
5
0
189,725
0
L
Charon
5,525
553
34
3
0
196,838
2
W
Bacchus
5,330
533
14
1
0
233,403
0
W
Ao Kuang
6,210
621
61
6
0
249,304
0
L
Rama
4,878
488
46
5
0
183,627
4
W
Chaac
6,150
615
85
9
0
194,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role