Player Matchup

Izanami
Izanami
ExpectoErectos
Izanami
Level 7
God Stats
1W - 1L
1,257 SR
Queue Stats
1W - 6L
1,227 Elo+
Party 1
Ne Zha
Ne Zha
KawaiSkittle
Ne Zha
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,227 Elo+
Party 1
Nu Wa
Nu Wa
MissMacarena
Nu Wa
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 6L
1,227 Elo+
Party 1
Bacchus
Bacchus
cheeseguts
Bacchus
Level 39
God Stats
22W - 22L
1,664 SR
Queue Stats
126W - 126L
1,523 Elo+
Party 3
Jing Wei
Jing Wei
iDoom64
Jing Wei
Level 65
God Stats
8W - 12L
1,429 SR
Queue Stats
138W - 139L
1,515 Elo+
Party 3
Team Averages
Level 66
1,470 SR
1,344 Elo+

VS

Team Averages
Level 31
1,469 SR
1,461 Elo+
Bacchus
Bacchus
NotCrystala
Bacchus
Level 27
God Stats
13W - 17L
1,607 SR
Queue Stats
89W - 93L
1,461 Elo+
Party 2
Anubis
Anubis
OwOArmin
Anubis
Level 15
God Stats
0W - 4L
1,130 SR
Queue Stats
2W - 8L
1,232 Elo+
Party 4
King Arthur
King Arthur
OwOLaito
King Arthur
Level 40
God Stats
3W - 1L
1,769 SR
Queue Stats
44W - 43L
1,502 Elo+
Party 4
Arachne
Arachne
OwOSoul
Arachne
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 22L
1,608 Elo+
Party 4
Ravana
Ravana
XDerBanditoX
Ravana
Level 46
God Stats
4W - 6L
1,339 SR
Queue Stats
231W - 231L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 6
9,809
981
5,328
6,401
2,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ne Zha
16
5 / 0 / 4
10,463
1,046
14,451
3,457
1,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
1 / 0 / 10
10,252
1,025
13,659
3,598
1,340
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
cheeseguts
Bacchus
16
0 / 1 / 8
10,493
1,049
7,081
6,561
8,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jing Wei
iDoom64
Jing Wei
16
5 / 1 / 6
10,998
1,100
11,673
9,170
3,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

299

VS

Team 2 Tickets

190

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
NotCrystala
Bacchus
14
1 / 1 / 2
9,967
997
3,021
11,279
13,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anubis
OwOArmin
Anubis
15
0 / 4 / 4
9,496
950
5,993
11,345
5,741
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
OwOLaito
King Arthur
15
0 / 1 / 4
9,053
905
5,448
15,350
18,351
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
OwOSoul
Arachne
15
3 / 5 / 1
9,781
978
5,653
14,453
8,694
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ravana
14
0 / 1 / 2
8,748
875
4,653
4,722
3,661
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
12
Kills
4
4
Deaths
12
34
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
2
6
2
W
Ne Zha
5
0
4
7
W
1
0
10
6
L
Bacchus
NotCrystala
Bacchus
1
1
2
2
L
Anubis
OwOArmin
Anubis
0
4
4
0.5
L
King Arthur
OwOLaito
King Arthur
0
1
4
2
L
Arachne
OwOSoul
Arachne
3
5
1
0.7
L
Ravana
0
1
2
1
W
Bacchus
cheeseguts
Bacchus
0
1
8
4
W
Jing Wei
iDoom64
Jing Wei
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,192
Damage
24,768
29,187
Taken
57,149
17,142
Mitigated
49,547
5,097
Healing
6,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,328
4,179
0
0
6,401
2,278
0
2,651
3,750
0
24,347
W
Ne Zha
14,451
3,003
0
468
3,457
1,490
0
1,651
1,806
0
40,212
W
13,659
3,083
170
694
3,598
1,340
0
682
2,916
33,407
0
L
Bacchus
NotCrystala
Bacchus
3,021
80
0
959
11,279
13,100
0
3,478
7,801
18,112
0
L
Anubis
OwOArmin
Anubis
5,993
452
0
2,073
11,345
5,741
0
4,033
7,312
35,121
0
L
King Arthur
OwOLaito
King Arthur
5,448
388
0
0
15,350
18,351
0
6,371
8,886
0
19,135
L
Arachne
OwOSoul
Arachne
5,653
3,899
0
1,761
14,453
8,694
0
5,276
9,177
0
11,369
L
Ravana
4,653
1,588
0
1,268
4,722
3,661
0
1,689
3,033
0
17,331
W
Bacchus
cheeseguts
Bacchus
7,081
93
0
2,854
6,561
8,194
0
3,022
3,323
18,474
0
W
Jing Wei
iDoom64
Jing Wei
11,673
9,083
0
911
9,170
3,840
0
1,097
7,598
0
29,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,015
Gold Earned
47,045
235
Minions Killed
173
12
Camps Cleared
5
973,524
Distance Traveled
799,601
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,809
981
63
6
3
166,408
0
W
Ne Zha
10,463
1,046
60
6
4
222,038
0
W
Nu Wa
10,252
1,025
41
4
4
170,560
0
L
Bacchus
9,967
997
43
4
1
145,380
0
L
Anubis
9,496
950
73
7
1
166,706
0
L
King Arthur
9,053
905
22
2
1
182,904
0
L
Arachne
9,781
978
17
2
2
184,585
0
L
Ravana
8,748
875
18
2
0
120,026
0
W
Bacchus
10,493
1,049
25
3
0
209,417
0
W
Jing Wei
10,998
1,100
46
5
1
205,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role