Player Matchup

Danzaburou
Danzaburou
Hitchhiker1012
Danzaburou
Level 88
God Stats
19W - 15L
1,691 SR
Queue Stats
81W - 76L
1,503 Elo+
Party 1
Serqet
Serqet
HotMomsNearYou
Serqet
Level 64
God Stats
3W - 0L
1,819 SR
Queue Stats
37W - 30L
1,521 Elo+
Party 1
Agni
Agni
LokiCarry27
Agni
Level 55
God Stats
7W - 6L
1,547 SR
Queue Stats
65W - 46L
1,589 Elo+
Party 3
Osiris
Osiris
Sugakura
Osiris
Level 35
God Stats
5W - 1L
1,558 SR
Queue Stats
36W - 18L
1,650 Elo+
Party 3
Anubis
Anubis
UGetTheDiddle
Anubis
Level 104
God Stats
12W - 2L
1,932 SR
Queue Stats
159W - 135L
1,519 Elo+
Party 1
Team Averages
Level 69
1,709 SR
1,556 Elo+

VS

Team Averages
Level 73
1,487 SR
1,492 Elo+
Neith
Neith
CJsoAnnoying
Neith
Level 28
God Stats
1W - 2L
1,309 SR
Queue Stats
102W - 158L
1,374 Elo+
Party 2
Kukulkan
Kukulkan
DirtyDan18675
Kukulkan
Level 100
God Stats
234W - 206L
1,542 SR
Queue Stats
437W - 403L
1,497 Elo+
Solo
Thor
Thor
Mrxmayhem666352
Thor
Level 86
God Stats
11W - 7L
1,725 SR
Queue Stats
183W - 142L
1,565 Elo+
Solo
Cthulhu
Cthulhu
PASHAPIRATE
Cthulhu
Level 108
God Stats
2W - 6L
1,282 SR
Queue Stats
133W - 173L
1,601 Elo+
Party 2
Kuzenbo
Kuzenbo
Tamaaj2k
Kuzenbo
Level 43
God Stats
56W - 82L
1,575 SR
Queue Stats
65W - 126L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Hitchhiker1012
Danzaburou
13
3 / 2 / 0
7,788
556
5,103
7,477
3,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 1 / 7
8,840
631
7,698
9,928
4,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
4 / 0 / 5
9,338
667
12,877
6,402
2,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
Sugakura
Osiris
15
4 / 1 / 2
9,172
655
11,206
14,844
12,490
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

14
6 / 1 / 5
8,483
606
9,745
6,084
2,909
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 2
6,175
441
1,953
9,243
2,877
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
DirtyDan18675
Kukulkan
12
0 / 4 / 1
7,334
524
1,432
7,585
2,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 2 / 0
7,641
546
5,833
12,422
4,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
PASHAPIRATE
Cthulhu
13
1 / 5 / 0
7,563
540
8,767
18,380
16,726
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kuzenbo
Tamaaj2k
Kuzenbo
9
1 / 3 / 0
5,775
413
2,876
15,688
12,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
19
Kills
5
5
Deaths
19
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
L
Kukulkan
DirtyDan18675
Kukulkan
0
4
1
0.13
W
Danzaburou
Hitchhiker1012
Danzaburou
3
2
0
1.5
W
2
1
7
5.5
W
4
0
5
6.5
L
3
2
0
1.5
L
Cthulhu
PASHAPIRATE
Cthulhu
1
5
0
0.2
W
Osiris
Sugakura
Osiris
4
1
2
5
L
Kuzenbo
Tamaaj2k
Kuzenbo
1
3
0
0.33
W
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,629
Damage
20,861
44,735
Taken
63,318
25,166
Mitigated
40,238
18,679
Healing
7,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,953
854
0
498
9,243
2,877
0
3,045
6,198
0
38,143
L
Kukulkan
DirtyDan18675
Kukulkan
1,432
260
0
1,620
7,585
2,756
0
4,534
2,913
57,842
0
W
Danzaburou
Hitchhiker1012
Danzaburou
5,103
1,827
0
3,155
7,477
3,354
1,788
280
7,197
0
52,441
W
7,698
2,296
0
6,030
9,928
4,185
183
1,313
8,577
0
71,812
W
12,877
1,249
0
1,750
6,402
2,228
0
850
5,492
83,235
0
L
5,833
1,294
0
500
12,422
4,913
0
1,316
10,872
0
64,831
L
Cthulhu
PASHAPIRATE
Cthulhu
8,767
2,221
0
4,448
18,380
16,726
0
1,440
16,287
60,811
180
W
Osiris
Sugakura
Osiris
11,206
5,106
0
5,699
14,844
12,490
0
8,230
6,614
0
71,619
L
Kuzenbo
Tamaaj2k
Kuzenbo
2,876
583
0
262
15,688
12,966
0
12,383
3,273
16,966
328
W
9,745
1,204
0
2,045
6,084
2,909
275
1,750
4,232
43,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,621
Gold Earned
34,488
549
Minions Killed
399
0
Camps Cleared
0
1,462,111
Distance Traveled
1,297,091
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,175
441
64
5
0
236,398
0
L
Kukulkan
7,334
524
118
8
0
206,359
0
W
Danzaburou
7,788
556
92
7
0
242,330
0
W
Serqet
8,840
631
123
9
0
351,886
0
W
Agni
9,338
667
150
11
0
305,749
0
L
Thor
7,641
546
93
7
0
311,448
0
L
Cthulhu
7,563
540
109
8
0
269,330
0
W
Osiris
9,172
655
119
9
0
285,060
1
L
Kuzenbo
5,775
413
15
1
0
273,556
0
W
Anubis
8,483
606
65
5
0
277,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role