Player Matchup

Gilgamesh
Gilgamesh
PrimalTPrince45
Gilgamesh
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 72L
1,582 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TreyR9
Morgan Le Fay
Level 95
God Stats
5W - 11L
1,377 SR
Queue Stats
220W - 196L
1,479 Elo+
Solo
Serqet
Serqet
Tvndra09
Serqet
Level 21
God Stats
10W - 18L
1,423 SR
Queue Stats
38W - 61L
1,298 Elo+
Party 2
Chernobog
Chernobog
WrathofKhorne25
Chernobog
Level 67
God Stats
8W - 5L
1,615 SR
Queue Stats
64W - 82L
1,455 Elo+
Party 2
Atlas
Atlas
YOTEvilDoer
Atlas
Level 67
God Stats
1W - 1L
1,198 SR
Queue Stats
46W - 78L
1,263 Elo+
Party 2
Team Averages
Level 81
1,423 SR
1,415 Elo+

VS

Team Averages
Level 94
1,584 SR
1,530 Elo+
Martichoras
Martichoras
 
Martichoras
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
AsIeep
Bacchus
Level 122
God Stats
14W - 10L
1,611 SR
Queue Stats
165W - 148L
1,610 Elo+
Party 1
Yemoja
Yemoja
MilkyDanger
Yemoja
Level 135
God Stats
21W - 18L
1,549 SR
Queue Stats
228W - 196L
1,600 Elo+
Solo
Achilles
Achilles
RLKJSR
Achilles
Level 44
God Stats
7W - 7L
1,570 SR
Queue Stats
152W - 153L
1,542 Elo+
Party 1
Loki
Loki
corazonpa
Loki
Level 18
God Stats
6W - 4L
1,691 SR
Queue Stats
25W - 29L
1,399 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
PrimalTPrince45
Gilgamesh
13
0 / 4 / 3
8,127
542
13,137
15,842
17,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morgan Le Fay
TreyR9
Morgan Le Fay
14
7 / 1 / 1
8,946
596
11,717
9,473
4,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Serqet
Tvndra09
Serqet
14
3 / 2 / 4
8,361
557
4,099
10,468
4,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chernobog
WrathofKhorne25
Chernobog
13
1 / 2 / 2
7,888
526
7,135
10,694
4,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 0 / 5
7,813
521
6,125
11,062
8,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
13
3 / 2 / 2
8,087
539
6,393
9,728
4,783
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
AsIeep
Bacchus
10
0 / 1 / 1
6,518
435
5,003
10,526
10,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Yemoja
12
0 / 3 / 2
6,971
465
7,879
14,621
7,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
RLKJSR
Achilles
15
3 / 0 / 0
8,681
579
8,574
14,830
11,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
13
2 / 6 / 3
7,436
496
7,260
15,137
5,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
12
Kills
8
9
Deaths
12
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Martichoras
 
Martichoras
3
2
2
2
L
Bacchus
AsIeep
Bacchus
0
1
1
0.5
L
Yemoja
0
3
2
0.33
W
Gilgamesh
PrimalTPrince45
Gilgamesh
0
4
3
0.38
L
Achilles
RLKJSR
Achilles
3
0
0
3
W
Morgan Le Fay
TreyR9
Morgan Le Fay
7
1
1
7.5
W
Serqet
Tvndra09
Serqet
3
2
4
2.5
W
Chernobog
WrathofKhorne25
Chernobog
1
2
2
1
W
1
0
5
3.5
L
Loki
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,213
Damage
35,109
57,539
Taken
64,842
39,793
Mitigated
39,869
10,526
Healing
19,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Martichoras
 
Martichoras
6,393
2,478
0
1,595
9,728
4,783
138
531
9,151
0
52,810
L
Bacchus
AsIeep
Bacchus
5,003
516
0
2,274
10,526
10,538
0
3,992
6,170
21,523
0
L
Yemoja
7,879
840
784
5,075
14,621
7,712
0
9,170
5,409
47,641
6,451
W
Gilgamesh
PrimalTPrince45
Gilgamesh
13,137
3,730
0
1,800
15,842
17,117
0
683
13,903
0
66,866
L
Achilles
RLKJSR
Achilles
8,574
2,505
0
4,527
14,830
11,147
0
0
13,997
0
71,744
W
Morgan Le Fay
TreyR9
Morgan Le Fay
11,717
1,292
0
1,330
9,473
4,397
0
3,915
5,550
68,932
0
W
Serqet
Tvndra09
Serqet
4,099
1,483
0
17
10,468
4,614
139
1,456
8,918
0
62,335
W
Chernobog
WrathofKhorne25
Chernobog
7,135
4,366
0
3,778
10,694
4,702
980
2,085
8,609
0
58,631
W
6,125
2,048
392
3,209
11,062
8,963
48
4,558
6,504
20,191
0
L
Loki
7,260
1,504
206
4,567
15,137
5,689
0
4,219
10,750
0
54,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,135
Gold Earned
37,693
439
Minions Killed
403
0
Camps Cleared
0
1,575,240
Distance Traveled
1,455,866
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Martichoras
8,087
539
86
6
0
267,212
3
L
Bacchus
6,518
435
25
2
0
303,348
4
L
Yemoja
6,971
465
85
6
0
256,031
0
W
Gilgamesh
8,127
542
96
6
0
290,165
0
L
Achilles
8,681
579
122
8
0
319,512
0
W
Morgan Le Fay
8,946
596
129
9
0
304,769
0
W
Serqet
8,361
557
94
6
0
383,847
0
W
Chernobog
7,888
526
96
6
0
299,543
0
W
Atlas
7,813
521
24
2
0
296,916
0
L
Loki
7,436
496
85
6
0
309,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role