Player Matchup

Chronos
Chronos
FurryEdme
Chronos
Level 113
God Stats
1W - 4L
1,572 SR
Queue Stats
112W - 101L
1,481 Elo+
Party 1
Serqet
Serqet
Goldenlefsa1
Serqet
Level 106
God Stats
1W - 2L
1,547 SR
Queue Stats
43W - 33L
1,449 Elo+
Party 1
Tiamat
Tiamat
Nalsrum
Tiamat
Level 26
God Stats
0W - 2L
1,213 SR
Queue Stats
2W - 2L
1,518 Elo+
Party 1
Bakasura
Bakasura
RedFoxSin
Bakasura
Level 45
God Stats
1W - 2L
1,409 SR
Queue Stats
5W - 5L
1,445 Elo+
Party 1
Surtr
Surtr
aHx57
Surtr
Level 83
God Stats
37W - 33L
1,569 SR
Queue Stats
427W - 439L
1,480 Elo+
Solo
Team Averages
Level 75
1,462 SR
1,475 Elo+

VS

Team Averages
Level 84
1,523 SR
1,477 Elo+
Nemesis
Nemesis
Black_Jooker9
Nemesis
Level 109
God Stats
10W - 12L
1,708 SR
Queue Stats
232W - 235L
1,405 Elo+
Party 3
Artio
Artio
Briquey
Artio
Level 50
God Stats
5W - 2L
1,558 SR
Queue Stats
97W - 78L
1,550 Elo+
Solo
Heimdallr
Heimdallr
Dazzle-beam
Heimdallr
Level 108
God Stats
7W - 5L
1,576 SR
Queue Stats
277W - 286L
1,461 Elo+
Party 3
Olorun
Olorun
truck10000291
Olorun
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 31L
1,481 Elo+
Party 2
King Arthur
King Arthur
xHotCaknd
King Arthur
Level 107
God Stats
3W - 5L
1,275 SR
Queue Stats
36W - 29L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
FurryEdme
Chronos
9
0 / 5 / 1
6,141
409
9,176
13,606
5,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
9
1 / 4 / 1
6,518
435
5,325
11,944
9,475
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Tiamat
Nalsrum
Tiamat
12
0 / 1 / 1
7,064
471
4,884
7,401
4,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
RedFoxSin
Bakasura
13
2 / 3 / 1
7,683
512
6,313
13,200
5,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Surtr
aHx57
Surtr
13
0 / 5 / 1
7,117
474
5,135
15,081
6,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
16
5 / 0 / 6
9,772
651
6,915
10,599
4,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Artio
Briquey
Artio
12
1 / 0 / 4
8,130
542
5,641
13,858
11,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
Dazzle-beam
Heimdallr
13
2 / 2 / 5
7,897
526
6,998
10,351
3,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
8 / 0 / 1
10,136
676
11,288
9,306
3,539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

King Arthur
xHotCaknd
King Arthur
15
2 / 1 / 3
9,625
642
10,611
12,694
10,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
3
Kills
18
18
Deaths
3
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Nemesis
5
0
6
8
W
Artio
Briquey
Artio
1
0
4
3
W
Heimdallr
Dazzle-beam
Heimdallr
2
2
5
2.25
L
Chronos
FurryEdme
Chronos
0
5
1
0.1
L
Serqet
1
4
1
0.38
L
Tiamat
Nalsrum
Tiamat
0
1
1
0.5
L
Bakasura
RedFoxSin
Bakasura
2
3
1
0.83
L
Surtr
aHx57
Surtr
0
5
1
0.1
W
8
0
1
8.5
W
King Arthur
xHotCaknd
King Arthur
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,833
Damage
41,453
61,232
Taken
56,808
30,932
Mitigated
34,012
13,347
Healing
24,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
6,915
3,285
0
1,402
10,599
4,428
0
2,210
8,271
0
94,080
W
Artio
Briquey
Artio
5,641
1,055
970
6,458
13,858
11,636
54
4,498
9,029
35,380
0
W
Heimdallr
Dazzle-beam
Heimdallr
6,998
3,091
0
4,615
10,351
3,920
122
3,151
6,625
0
60,136
L
Chronos
FurryEdme
Chronos
9,176
5,035
0
3,443
13,606
5,022
0
5,762
7,787
46,535
0
L
Serqet
5,325
1,483
0
1,869
11,944
9,475
0
4,555
7,389
0
12,233
L
Tiamat
Nalsrum
Tiamat
4,884
520
0
1,290
7,401
4,172
0
4,116
3,285
44,413
0
L
Bakasura
RedFoxSin
Bakasura
6,313
4,552
0
2,155
13,200
5,465
0
2,441
10,627
0
49,910
L
Surtr
aHx57
Surtr
5,135
1,687
0
4,590
15,081
6,798
0
157
14,243
787
44,383
W
11,288
7,093
0
5,777
9,306
3,539
953
5,582
3,249
80,022
0
W
King Arthur
xHotCaknd
King Arthur
10,611
1,729
0
5,256
12,694
10,489
0
258
11,793
0
80,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,523
Gold Earned
45,560
346
Minions Killed
525
0
Camps Cleared
0
1,494,753
Distance Traveled
1,628,743
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,772
651
139
9
0
396,497
0
W
Artio
8,130
542
36
2
0
332,788
7
W
Heimdallr
7,897
526
104
7
0
271,809
4
L
Chronos
6,141
409
70
5
0
269,175
2
L
Serqet
6,518
435
17
1
0
291,484
0
L
Tiamat
7,064
471
89
6
0
321,463
0
L
Bakasura
7,683
512
95
6
0
324,566
0
L
Surtr
7,117
474
75
5
0
288,065
0
W
Olorun
10,136
676
139
9
0
331,221
0
W
King Arthur
9,625
642
107
7
0
296,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role