Player Matchup

Cthulhu
Cthulhu
DWade3ZFlash
Cthulhu
Level 109
God Stats
7W - 1L
1,500 SR
Queue Stats
76W - 80L
1,486 Elo+
Party 1
The Morrigan
The Morrigan
Jmwych
The Morrigan
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
74W - 68L
1,556 Elo+
Party 1
Bellona
Bellona
MildSauceHero
Bellona
Level 83
God Stats
5W - 4L
1,724 SR
Queue Stats
32W - 31L
1,521 Elo+
Party 1
Team Averages
Level 105
1,575 SR
1,521 Elo+

VS

Team Averages
Level 118
1,564 SR
1,530 Elo+
Ne Zha
Ne Zha
Bansh33Vibes
Ne Zha
Level 125
God Stats
0W - 2L
1,613 SR
Queue Stats
36W - 27L
1,510 Elo+
Party 2
Nu Wa
Nu Wa
Pombaral
Nu Wa
Level 104
God Stats
11W - 9L
1,594 SR
Queue Stats
25W - 29L
1,521 Elo+
Solo
Chaac
Chaac
doctorspud
Chaac
Level 125
God Stats
1W - 3L
1,483 SR
Queue Stats
31W - 33L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DWade3ZFlash
Cthulhu
12
8 / 1 / 5
8,957
896
9,197
8,897
7,313
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

The Morrigan
Jmwych
The Morrigan
11
2 / 3 / 7
7,734
773
3,951
5,107
1,582
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
11
3 / 0 / 9
8,154
815
8,350
7,816
6,241
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
10
3 / 7 / 1
7,615
762
5,730
9,291
3,856
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
Pombaral
Nu Wa
10
1 / 3 / 3
7,621
762
7,070
6,397
2,256
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
10
0 / 3 / 4
7,126
713
5,676
9,217
8,446
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
13
Kills
4
4
Deaths
13
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
3
7
1
0.5
W
Cthulhu
DWade3ZFlash
Cthulhu
8
1
5
10.5
W
The Morrigan
Jmwych
The Morrigan
2
3
7
1.83
W
Bellona
3
0
9
7.5
L
Nu Wa
Pombaral
Nu Wa
1
3
3
0.83
L
Chaac
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,498
Damage
18,476
21,820
Taken
24,905
15,136
Mitigated
14,558
4,598
Healing
3,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
5,730
839
0
388
9,291
3,856
0
3,412
5,879
0
24,357
W
Cthulhu
DWade3ZFlash
Cthulhu
9,197
495
0
1,887
8,897
7,313
0
3,238
5,484
29,706
1,011
W
The Morrigan
Jmwych
The Morrigan
3,951
1,111
0
237
5,107
1,582
0
477
4,623
25,859
2,010
W
Bellona
8,350
2,879
0
2,474
7,816
6,241
125
3,630
4,142
0
25,461
L
Nu Wa
Pombaral
Nu Wa
7,070
2,644
0
250
6,397
2,256
0
2,842
3,555
22,390
0
L
Chaac
5,676
426
0
2,732
9,217
8,446
0
4,616
4,576
0
23,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,845
Gold Earned
22,362
109
Minions Killed
94
0
Camps Cleared
0
569,921
Distance Traveled
528,110
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,615
762
37
4
0
171,718
1
W
Cthulhu
8,957
896
36
4
0
201,213
2
W
The Morrigan
7,734
773
31
3
0
163,003
1
W
Bellona
8,154
815
42
4
0
205,705
2
L
Nu Wa
7,621
762
29
3
0
157,029
0
L
Chaac
7,126
713
28
3
0
199,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role