Player Matchup

Bellona
Bellona
BodaHanma
Bellona
Level 28
God Stats
4W - 1L
1,478 SR
Queue Stats
28W - 38L
1,337 Elo+
Party 1
Nu Wa
Nu Wa
SlanginWong
Nu Wa
Level 59
God Stats
5W - 4L
1,452 SR
Queue Stats
88W - 92L
1,396 Elo+
Party 1
Kuzenbo
Kuzenbo
lLORDTOOTSs
Kuzenbo
Level 20
God Stats
5W - 5L
1,470 SR
Queue Stats
20W - 21L
1,451 Elo+
Party 1
Team Averages
Level 36
1,467 SR
1,395 Elo+

VS

Team Averages
Level 57
1,511 SR
1,620 Elo+
Izanami
Izanami
FuriousGemini
Izanami
Level 77
God Stats
1W - 1L
1,714 SR
Queue Stats
18W - 19L
1,620 Elo+
Party 2
Zeus
Zeus
darshanfourlife
Zeus
Level 53
God Stats
0W - 1L
1,318 SR
Queue Stats
18W - 18L
1,620 Elo+
Party 2
Mulan
Mulan
simp1000
Mulan
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BodaHanma
Bellona
16
7 / 3 / 11
13,346
834
11,382
13,802
12,378
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
4 / 3 / 14
13,161
823
17,784
8,993
3,292
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
lLORDTOOTSs
Kuzenbo
16
10 / 0 / 8
13,266
829
15,949
17,150
22,622
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
12
2 / 10 / 3
10,694
668
9,469
17,588
6,086
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 5 / 2
12,230
764
11,846
14,256
5,958
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mulan
simp1000
Mulan
13
1 / 6 / 5
11,141
696
9,108
19,891
17,291
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
16
21
Kills
6
6
Deaths
21
33
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bellona
BodaHanma
Bellona
7
3
11
4.17
L
Izanami
2
10
3
0.35
W
4
3
14
3.67
L
3
5
2
0.8
W
Kuzenbo
lLORDTOOTSs
Kuzenbo
10
0
8
14
L
Mulan
simp1000
Mulan
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,115
Damage
30,423
39,945
Taken
51,735
38,292
Mitigated
29,335
3,435
Healing
4,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BodaHanma
Bellona
11,382
3,300
271
1,664
13,802
12,378
46
4,651
8,752
0
41,315
L
Izanami
9,469
6,154
0
0
17,588
6,086
127
12,343
5,245
0
52,706
W
17,784
4,572
0
500
8,993
3,292
2,120
2,181
6,762
71,067
0
L
11,846
3,095
0
1,974
14,256
5,958
0
7,689
6,551
58,370
0
W
Kuzenbo
lLORDTOOTSs
Kuzenbo
15,949
3,306
0
1,000
17,150
22,622
524
5,498
11,594
28,405
1,214
L
Mulan
simp1000
Mulan
9,108
1,709
0
2,686
19,891
17,291
0
12,911
6,892
0
22,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,773
Gold Earned
34,065
160
Minions Killed
180
0
Camps Cleared
0
892,311
Distance Traveled
759,883
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
13,346
834
58
4
0
289,828
0
L
Izanami
10,694
668
69
4
0
244,220
0
W
Nu Wa
13,161
823
85
5
0
286,708
0
L
Zeus
12,230
764
88
6
0
240,126
1
W
Kuzenbo
13,266
829
17
1
0
315,775
0
L
Mulan
11,141
696
23
1
0
275,537
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role