Player Matchup

Morgan Le Fay
Morgan Le Fay
AishaSlaysss
Morgan Le Fay
Level 86
God Stats
5W - 6L
1,469 SR
Queue Stats
142W - 99L
1,532 Elo+
Solo
Aphrodite
Aphrodite
Darkem_13
Aphrodite
Level 106
God Stats
41W - 32L
1,555 SR
Queue Stats
127W - 141L
1,408 Elo+
Solo
Neith
Neith
ThiccPankake
Neith
Level 89
God Stats
2W - 1L
1,745 SR
Queue Stats
34W - 34L
1,396 Elo+
Solo
Zhong Kui
Zhong Kui
i_collectskullz
Zhong Kui
Level 99
God Stats
17W - 12L
1,564 SR
Queue Stats
331W - 362L
1,373 Elo+
Solo
Arachne
Arachne
racimmaloum
Arachne
Level 69
God Stats
9W - 9L
1,640 SR
Queue Stats
285W - 266L
1,391 Elo+
Solo
Team Averages
Level 90
1,594 SR
1,420 Elo+

VS

Team Averages
Level 54
1,568 SR
1,341 Elo+
Fenrir
Fenrir
Boss_1110
Fenrir
Level 87
God Stats
56W - 47L
1,541 SR
Queue Stats
174W - 186L
1,401 Elo+
Party 1
Ao Kuang
Ao Kuang
Cashisclay0019
Ao Kuang
Level 49
God Stats
14W - 5L
1,659 SR
Queue Stats
36W - 61L
1,331 Elo+
Party 1
Sol
Sol
Qui-Gon_JinTonic
Sol
Level 33
God Stats
3W - 0L
1,500 SR
Queue Stats
26W - 49L
1,274 Elo+
Party 1
Izanami
Izanami
TheSolidSnek61
Izanami
Level 15
God Stats
2W - 2L
1,639 SR
Queue Stats
6W - 11L
1,226 Elo+
Party 1
Sylvanus
Sylvanus
X3PHYR_W0LF839
Sylvanus
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 85L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AishaSlaysss
Morgan Le Fay
10
1 / 1 / 0
5,275
586
5,469
4,802
1,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
Darkem_13
Aphrodite
8
0 / 2 / 0
5,037
560
1,991
6,299
2,632
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

8
0 / 1 / 0
4,709
523
4,203
4,984
1,593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
i_collectskullz
Zhong Kui
1
0 / 0 / 0
3,394
377
0
0
0
Arachne
racimmaloum
Arachne
3
0 / 1 / 0
3,693
410
152
1,998
454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Boss_1110
Fenrir
10
4 / 0 / 0
6,426
714
4,243
8,091
3,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ao Kuang
9
0 / 0 / 0
5,449
605
125
4,879
1,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 2 / 0
5,261
585
1,031
5,079
1,774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 0 / 1
4,999
555
1,529
4,874
1,614
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
9
1 / 0 / 0
5,500
611
2,218
6,702
4,326
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
6
1
Kills
5
5
Deaths
2
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
AishaSlaysss
Morgan Le Fay
1
1
0
1
W
Fenrir
Boss_1110
Fenrir
4
0
0
4
W
Ao Kuang
0
0
0
0
L
Aphrodite
Darkem_13
Aphrodite
0
2
0
0
W
0
2
0
0
W
0
0
1
0.5
L
0
1
0
0
W
Sylvanus
1
0
0
1
L
Zhong Kui
i_collectskullz
Zhong Kui
0
0
0
0
L
Arachne
racimmaloum
Arachne
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,815
Damage
9,146
18,083
Taken
29,625
6,455
Mitigated
12,533
7,252
Healing
12,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
AishaSlaysss
Morgan Le Fay
5,469
445
0
1,322
4,802
1,776
0
1,439
3,363
36,819
0
W
Fenrir
Boss_1110
Fenrir
4,243
911
0
2,868
8,091
3,160
211
1,156
6,935
0
43,091
W
Ao Kuang
125
0
0
3,047
4,879
1,659
626
239
4,640
29,276
0
L
Aphrodite
Darkem_13
Aphrodite
1,991
162
723
2,821
6,299
2,632
252
1,074
5,225
22,324
0
W
1,031
236
0
1,328
5,079
1,774
1,689
3,775
1,304
30,112
0
W
1,529
969
0
1,178
4,874
1,614
440
1,168
3,706
0
27,906
L
4,203
1,182
0
2,032
4,984
1,593
552
861
4,123
0
32,195
W
Sylvanus
2,218
1,241
983
2,639
6,702
4,326
505
1,122
5,580
19,189
0
L
Zhong Kui
i_collectskullz
Zhong Kui
0
0
0
0
0
0
0
0
0
0
0
L
Arachne
racimmaloum
Arachne
152
152
0
354
1,998
454
0
0
1,998
0
4,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,108
Gold Earned
27,635
149
Minions Killed
242
0
Camps Cleared
0
515,815
Distance Traveled
849,710
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
5,275
586
59
7
0
181,585
2
W
Fenrir
6,426
714
74
8
0
207,585
0
W
Ao Kuang
5,449
605
48
5
0
150,855
0
L
Aphrodite
5,037
560
31
3
0
144,442
4
W
Sol
5,261
585
47
5
0
165,727
0
W
Izanami
4,999
555
52
6
0
182,815
0
L
Neith
4,709
523
48
5
0
163,514
2
W
Sylvanus
5,500
611
21
2
0
142,728
0
L
Zhong Kui
3,394
377
0
0
0
0
0
L
Arachne
3,693
410
11
1
0
26,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role