Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Its Lena Paul
Ah Muzen Cab
Level 114
God Stats
4W - 0L
1,940 SR
Queue Stats
120W - 124L
1,485 Elo+
Solo
Sol
Sol
Sharp-Zadex
Sol
Level 144
God Stats
44W - 36L
1,595 SR
Queue Stats
397W - 353L
1,506 Elo+
Solo
Nemesis
Nemesis
ThaRealSaber
Nemesis
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,272 Elo+
Solo
Aphrodite
Aphrodite
joso17zen
Aphrodite
Level 145
God Stats
6W - 2L
1,676 SR
Queue Stats
315W - 296L
1,479 Elo+
Party 1
Fenrir
Fenrir
xXzardokXx
Fenrir
Level 121
God Stats
4W - 7L
1,431 SR
Queue Stats
111W - 94L
1,513 Elo+
Party 1
Team Averages
Level 111
1,629 SR
1,451 Elo+

VS

Team Averages
Level 99
1,557 SR
1,570 Elo+
Charon
Charon
DroppedYoFace
Charon
Level 131
God Stats
0W - 2L
1,380 SR
Queue Stats
98W - 100L
1,537 Elo+
Party 2
Merlin
Merlin
JxGHIDORAHxJ
Merlin
Level 108
God Stats
15W - 8L
1,622 SR
Queue Stats
647W - 581L
1,457 Elo+
Solo
Sun Wukong
Sun Wukong
Master Smxke
Sun Wukong
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,670 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TChad2636
Ah Muzen Cab
Level 68
God Stats
0W - 2L
1,527 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 2
Fenrir
Fenrir
isaacrules27
Fenrir
Level 108
God Stats
0W - 1L
1,756 SR
Queue Stats
23W - 19L
1,690 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Its Lena Paul
Ah Muzen Cab
15
5 / 1 / 5
9,927
522
11,908
12,168
5,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
4 / 0 / 2
11,611
611
15,259
13,728
5,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nemesis
ThaRealSaber
Nemesis
13
1 / 2 / 4
8,042
423
1,966
9,522
3,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
joso17zen
Aphrodite
17
4 / 2 / 5
10,715
564
9,957
16,069
8,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fenrir
xXzardokXx
Fenrir
15
8 / 2 / 3
9,944
523
12,241
17,866
12,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 4
8,081
425
9,377
17,675
15,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
17
4 / 2 / 3
10,190
536
10,461
9,716
5,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
Master Smxke
Sun Wukong
13
0 / 3 / 0
7,717
406
4,392
15,350
12,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
TChad2636
Ah Muzen Cab
14
1 / 6 / 1
8,521
448
7,718
12,658
5,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
13
1 / 7 / 4
7,976
420
6,430
17,741
7,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
19
22
Kills
7
7
Deaths
22
19
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
W
Ah Muzen Cab
Its Lena Paul
Ah Muzen Cab
5
1
5
7.5
L
Merlin
4
2
3
2.75
L
Sun Wukong
Master Smxke
Sun Wukong
0
3
0
0
W
4
0
2
5
L
Ah Muzen Cab
TChad2636
Ah Muzen Cab
1
6
1
0.25
W
Nemesis
ThaRealSaber
Nemesis
1
2
4
1.5
L
Fenrir
1
7
4
0.43
W
Aphrodite
joso17zen
Aphrodite
4
2
5
3.25
W
Fenrir
xXzardokXx
Fenrir
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,331
Damage
38,378
69,353
Taken
73,140
35,491
Mitigated
46,560
28,454
Healing
10,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,377
1,048
346
2,924
17,675
15,963
48
6,807
10,630
31,287
0
W
Ah Muzen Cab
Its Lena Paul
Ah Muzen Cab
11,908
5,271
0
1,329
12,168
5,457
1,106
3,218
8,594
0
71,263
L
Merlin
10,461
575
0
2,375
9,716
5,083
155
2,763
6,655
83,550
0
L
Sun Wukong
Master Smxke
Sun Wukong
4,392
907
0
2,170
15,350
12,656
0
10,689
4,661
0
47,802
W
15,259
5,301
0
10,956
13,728
5,703
6,067
1,297
12,431
117,870
0
L
Ah Muzen Cab
TChad2636
Ah Muzen Cab
7,718
3,917
0
0
12,658
5,372
0
1,249
11,371
0
69,202
W
Nemesis
ThaRealSaber
Nemesis
1,966
743
0
1,659
9,522
3,384
399
2,279
6,927
0
32,043
L
Fenrir
6,430
1,139
0
2,917
17,741
7,486
0
3,514
13,943
0
58,705
W
Aphrodite
joso17zen
Aphrodite
9,957
939
2,626
9,753
16,069
8,080
130
6,172
9,726
91,804
0
W
Fenrir
xXzardokXx
Fenrir
12,241
2,467
0
2,131
17,866
12,867
0
5,579
11,644
159
63,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,239
Gold Earned
42,485
579
Minions Killed
485
0
Camps Cleared
0
1,831,804
Distance Traveled
1,766,777
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
8,081
425
42
2
0
366,836
9
W
Ah Muzen Cab
9,927
522
105
6
0
382,276
0
L
Merlin
10,190
536
164
9
0
340,861
0
L
Sun Wukong
7,717
406
71
4
0
337,719
0
W
Sol
11,611
611
172
9
0
346,956
5
L
Ah Muzen Cab
8,521
448
134
7
0
334,069
0
W
Nemesis
8,042
423
49
3
0
362,435
0
L
Fenrir
7,976
420
74
4
0
387,292
0
W
Aphrodite
10,715
564
169
9
0
356,141
0
W
Fenrir
9,944
523
84
4
0
383,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role