Player Matchup

Pele
Pele
Acidsnoooot
Pele
Level 106
God Stats
5W - 0L
1,769 SR
Queue Stats
243W - 220L
1,507 Elo+
Party 2
Hercules
Hercules
Blood0fTheNorth
Hercules
Level 81
God Stats
16W - 14L
1,487 SR
Queue Stats
16W - 14L
1,427 Elo+
Solo
Bacchus
Bacchus
K1ngallday
Bacchus
Level 62
God Stats
12W - 13L
1,437 SR
Queue Stats
94W - 82L
1,372 Elo+
Solo
Anubis
Anubis
Noisybarrel7964
Anubis
Level 120
God Stats
38W - 16L
1,705 SR
Queue Stats
209W - 183L
1,499 Elo+
Party 2
Charybdis
Charybdis
ShiFt MASTER569
Charybdis
Level 127
God Stats
5W - 5L
1,691 SR
Queue Stats
133W - 122L
1,470 Elo+
Solo
Team Averages
Level 99
1,618 SR
1,455 Elo+

VS

Team Averages
Level 101
1,473 SR
1,460 Elo+
Athena
Athena
 
Athena
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Shantai_Hoshi
Ravana
Level 49
God Stats
2W - 6L
1,482 SR
Queue Stats
41W - 70L
1,355 Elo+
Party 1
Sun Wukong
Sun Wukong
TommyW-N9NE
Sun Wukong
Level 158
God Stats
0W - 1L
1,568 SR
Queue Stats
16W - 13L
1,630 Elo+
Solo
Izanami
Izanami
ZanMan666
Izanami
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 16L
1,421 Elo+
Solo
Scylla
Scylla
goatczy
Scylla
Level 26
God Stats
2W - 8L
1,314 SR
Queue Stats
20W - 33L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 1
6,344
634
3,338
9,667
3,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
8
0 / 2 / 0
4,689
469
2,626
8,696
5,647
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bacchus
K1ngallday
Bacchus
8
3 / 1 / 4
6,110
611
3,670
7,062
6,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 0 / 1
7,152
715
5,542
2,903
1,294
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
ShiFt MASTER569
Charybdis
10
3 / 3 / 3
6,240
624
4,150
8,507
2,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
3 / 1 / 1
5,703
570
3,421
7,350
3,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 5 / 3
5,093
509
3,592
8,597
3,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
TommyW-N9NE
Sun Wukong
12
2 / 0 / 0
6,781
678
4,721
6,108
3,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
ZanMan666
Izanami
3
0 / 1 / 0
3,758
376
40
922
186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Scylla
goatczy
Scylla
9
0 / 6 / 0
4,863
486
563
8,051
1,911
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
13
Kills
6
7
Deaths
13
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
3
1
1
3.5
W
3
1
1
3.5
W
Hercules
0
2
0
0
W
Bacchus
K1ngallday
Bacchus
3
1
4
5
W
4
0
1
4.5
L
1
5
3
0.5
W
Charybdis
ShiFt MASTER569
Charybdis
3
3
3
1.5
L
Sun Wukong
TommyW-N9NE
Sun Wukong
2
0
0
2
L
Izanami
ZanMan666
Izanami
0
1
0
0
L
Scylla
goatczy
Scylla
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,326
Damage
12,337
36,835
Taken
31,028
18,932
Mitigated
11,573
13,143
Healing
6,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
3,421
670
0
2,260
7,350
3,128
0
1,758
5,560
24,073
0
W
3,338
980
0
1,006
9,667
3,358
0
739
8,928
0
59,702
W
Hercules
2,626
1,177
0
3,332
8,696
5,647
0
269
8,427
0
21,602
W
Bacchus
K1ngallday
Bacchus
3,670
478
0
2,775
7,062
6,077
523
842
6,130
14,776
0
W
5,542
0
0
2,428
2,903
1,294
0
1,262
1,641
52,699
0
L
3,592
1,002
0
484
8,597
3,035
0
2,690
5,907
0
22,374
W
Charybdis
ShiFt MASTER569
Charybdis
4,150
2,504
0
3,602
8,507
2,556
1,400
812
7,695
0
46,437
L
Sun Wukong
TommyW-N9NE
Sun Wukong
4,721
1,780
0
2,750
6,108
3,313
0
0
6,108
0
53,069
L
Izanami
ZanMan666
Izanami
40
40
0
0
922
186
0
263
659
0
3,376
L
Scylla
goatczy
Scylla
563
264
0
850
8,051
1,911
0
4,490
3,561
26,961
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,535
Gold Earned
26,198
320
Minions Killed
228
0
Camps Cleared
0
972,032
Distance Traveled
871,474
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,703
570
45
5
0
243,482
3
W
Pele
6,344
634
89
9
0
256,213
0
W
Hercules
4,689
469
33
3
0
190,529
0
W
Bacchus
6,110
611
9
1
0
190,646
0
W
Anubis
7,152
715
100
10
0
180,160
0
L
Ravana
5,093
509
33
3
0
207,263
4
W
Charybdis
6,240
624
89
9
0
154,484
0
L
Sun Wukong
6,781
678
97
10
0
218,689
0
L
Izanami
3,758
376
10
1
0
54,636
0
L
Scylla
4,863
486
43
4
0
147,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role