Player Matchup

Chiron
Chiron
Celtay
Chiron
Level 156
God Stats
1W - 3L
1,260 SR
Queue Stats
25W - 36L
1,490 Elo+
Party 1
Sun Wukong
Sun Wukong
Midnightmunt
Sun Wukong
Level 127
God Stats
1W - 1L
1,488 SR
Queue Stats
25W - 36L
1,490 Elo+
Party 1
Bellona
Bellona
NikoMP7
Bellona
Level 133
God Stats
5W - 4L
1,355 SR
Queue Stats
271W - 284L
1,519 Elo+
Solo
Hel
Hel
SAINTMFSINNER
Hel
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 60L
1,494 Elo+
Party 3
Da Ji
Da Ji
TropicalTuck
Da Ji
Level 147
God Stats
2W - 8L
1,415 SR
Queue Stats
315W - 322L
1,502 Elo+
Party 3
Team Averages
Level 119
1,404 SR
1,499 Elo+

VS

Team Averages
Level 137
1,569 SR
1,471 Elo+
Shiva
Shiva
BigBoodySniffer
Shiva
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 42L
1,525 Elo+
Party 2
Cernunnos
Cernunnos
DOTF877
Cernunnos
Level 109
God Stats
1W - 2L
1,306 SR
Queue Stats
25W - 34L
1,269 Elo+
Solo
Ishtar
Ishtar
JPrage11
Ishtar
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 16L
1,517 Elo+
Party 2
Ah Puch
Ah Puch
Jfielder
Ah Puch
Level 128
God Stats
4W - 1L
1,796 SR
Queue Stats
125W - 107L
1,480 Elo+
Party 2
Aphrodite
Aphrodite
Yummy Snowballs
Aphrodite
Level 182
God Stats
3W - 0L
1,744 SR
Queue Stats
102W - 82L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Celtay
Chiron
19
2 / 1 / 5
9,798
612
15,349
10,672
6,362
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sun Wukong
Midnightmunt
Sun Wukong
17
3 / 5 / 6
9,599
600
14,826
24,185
24,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
NikoMP7
Bellona
18
2 / 3 / 6
10,348
647
11,936
23,431
27,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
0 / 6 / 7
8,575
536
7,382
16,000
8,469
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
2 / 5 / 4
8,945
559
13,199
17,406
10,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 3 / 12
11,985
749
26,827
29,310
39,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cernunnos
DOTF877
Cernunnos
17
2 / 4 / 12
10,675
667
11,063
14,644
7,871
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ishtar
JPrage11
Ishtar
19
2 / 1 / 12
10,897
681
11,163
8,640
4,972
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
Jfielder
Ah Puch
20
4 / 0 / 12
11,562
723
19,250
10,253
5,903
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Aphrodite
Yummy Snowballs
Aphrodite
19
5 / 1 / 15
11,688
731
17,239
14,414
14,980
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
83
9
Kills
20
20
Deaths
9
28
Assists
63
Player
Kills
Deaths
Assists
KDA
W
7
3
12
4.33
L
Chiron
Celtay
Chiron
2
1
5
4.5
W
Cernunnos
DOTF877
Cernunnos
2
4
12
2
W
Ishtar
JPrage11
Ishtar
2
1
12
8
W
Ah Puch
Jfielder
Ah Puch
4
0
12
10
L
Sun Wukong
Midnightmunt
Sun Wukong
3
5
6
1.2
L
Bellona
NikoMP7
Bellona
2
3
6
1.67
L
0
6
7
0.58
L
2
5
4
0.8
W
Aphrodite
Yummy Snowballs
Aphrodite
5
1
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,692
Damage
85,542
91,694
Taken
77,261
76,547
Mitigated
73,542
33,876
Healing
44,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,827
3,496
3,773
3,899
29,310
39,816
325
4,054
25,033
0
41,077
L
Chiron
Celtay
Chiron
15,349
1,980
2,086
1,531
10,672
6,362
0
4,799
5,459
0
30,804
W
Cernunnos
DOTF877
Cernunnos
11,063
4,262
1,745
1,699
14,644
7,871
3,767
868
13,367
0
27,724
W
Ishtar
JPrage11
Ishtar
11,163
4,139
438
1,248
8,640
4,972
2,167
762
7,770
0
27,329
W
Ah Puch
Jfielder
Ah Puch
19,250
238
1,912
5,337
10,253
5,903
880
838
9,099
55,506
0
L
Sun Wukong
Midnightmunt
Sun Wukong
14,826
590
288
3,871
24,185
24,191
0
8,494
14,631
0
26,237
L
Bellona
NikoMP7
Bellona
11,936
444
1,332
4,860
23,431
27,498
0
11,092
11,463
1,428
28,582
L
7,382
846
10,184
4,565
16,000
8,469
0
5,680
9,922
16,133
0
L
13,199
1,209
2,364
2,795
17,406
10,027
0
5,535
11,248
0
28,086
W
Aphrodite
Yummy Snowballs
Aphrodite
17,239
2,153
15,672
8,967
14,414
14,980
432
1,919
12,019
29,793
960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,265
Gold Earned
56,807
150
Minions Killed
200
0
Camps Cleared
0
1,391,601
Distance Traveled
1,460,887
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
11,985
749
15
1
0
341,607
0
L
Chiron
9,798
612
52
3
0
320,982
0
W
Cernunnos
10,675
667
46
3
0
272,201
0
W
Ishtar
10,897
681
46
3
0
288,162
5
W
Ah Puch
11,562
723
64
4
0
293,815
0
L
Sun Wukong
9,599
600
29
2
0
273,798
0
L
Bellona
10,348
647
23
1
0
325,405
0
L
Hel
8,575
536
19
1
0
246,735
0
L
Da Ji
8,945
559
27
2
0
224,681
0
W
Aphrodite
11,688
731
29
2
0
265,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role