Player Matchup

Merlin
Merlin
Chanten
Merlin
Level 137
God Stats
3W - 3L
1,500 SR
Queue Stats
210W - 195L
1,474 Elo+
Solo
The Morrigan
The Morrigan
TheeGrassyKnoll
The Morrigan
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,707 Elo+
Party 1
Ravana
Ravana
ifciidisjhdjoq
Ravana
Level 69
God Stats
6W - 7L
1,626 SR
Queue Stats
515W - 543L
1,485 Elo+
Solo
Heimdallr
Heimdallr
lilvibessz
Heimdallr
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,707 Elo+
Party 1
Horus
Horus
youdntve
Horus
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 111L
1,456 Elo+
Solo
Team Averages
Level 62
1,525 SR
1,566 Elo+

VS

Team Averages
Level 124
1,476 SR
1,495 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
SolarScroll
Loki
Level 146
God Stats
21W - 8L
1,706 SR
Queue Stats
363W - 331L
1,507 Elo+
Solo
Ra
Ra
TheBigWall
Ra
Level 108
God Stats
2W - 1L
1,173 SR
Queue Stats
86W - 75L
1,519 Elo+
Solo
Pele
Pele
cam9127
Pele
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
179W - 186L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Chanten
Merlin
17
4 / 6 / 1
10,749
672
17,543
13,183
6,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

The Morrigan
TheeGrassyKnoll
The Morrigan
17
0 / 7 / 6
9,976
624
12,712
10,907
5,956
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
1 / 4 / 5
10,154
635
8,797
16,679
13,471
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Heimdallr
lilvibessz
Heimdallr
16
3 / 6 / 3
10,070
629
8,587
14,402
7,423
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
youdntve
Horus
17
0 / 4 / 8
10,093
631
7,035
19,042
20,348
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
20
10 / 0 / 13
12,869
804
19,662
15,648
15,515
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
 
Anhur
20
10 / 4 / 14
12,796
800
14,187
18,568
7,778
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 0 / 0
7,758
485
251
96
33
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

20
1 / 1 / 22
13,795
862
17,406
10,892
5,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Pele
cam9127
Pele
19
6 / 3 / 9
11,422
714
14,324
17,759
11,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
85
8
Kills
27
27
Deaths
8
23
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
10
0
13
16.5
W
Anhur
 
Anhur
10
4
14
4.25
L
Merlin
Chanten
Merlin
4
6
1
0.75
W
0
0
0
0
W
1
1
22
12
L
The Morrigan
TheeGrassyKnoll
The Morrigan
0
7
6
0.43
W
Pele
cam9127
Pele
6
3
9
3.5
L
1
4
5
0.88
L
Heimdallr
lilvibessz
Heimdallr
3
6
3
0.75
L
Horus
youdntve
Horus
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,674
Damage
65,830
74,213
Taken
62,963
54,193
Mitigated
40,173
21,768
Healing
38,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
19,662
2,148
3,925
6,942
15,648
15,515
975
7,642
7,526
34,239
0
W
Anhur
 
Anhur
14,187
6,620
2,269
4,597
18,568
7,778
2,520
10,008
8,342
0
26,482
L
Merlin
Chanten
Merlin
17,543
1,043
900
452
13,183
6,995
0
5,905
6,998
41,666
0
W
251
0
0
0
96
33
0
36
60
0
1,604
W
17,406
2,571
10,528
5,419
10,892
5,715
275
4,776
5,750
72,900
0
L
The Morrigan
TheeGrassyKnoll
The Morrigan
12,712
1,541
108
1,490
10,907
5,956
0
5,320
5,401
30,385
2,789
W
Pele
cam9127
Pele
14,324
2,012
1,531
3,629
17,759
11,132
510
7,284
10,247
241
27,093
L
8,797
1,260
1,799
4,554
16,679
13,471
0
6,769
9,688
0
21,458
L
Heimdallr
lilvibessz
Heimdallr
8,587
1,500
0
500
14,402
7,423
0
8,682
5,672
0
25,537
L
Horus
youdntve
Horus
7,035
1,947
5,403
6,562
19,042
20,348
0
10,348
8,177
3,045
10,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,042
Gold Earned
58,640
183
Minions Killed
208
0
Camps Cleared
0
1,419,244
Distance Traveled
1,312,102
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
12,869
804
35
2
0
314,979
0
W
Anhur
12,796
800
26
2
0
261,932
0
L
Merlin
10,749
672
58
4
0
247,182
0
W
Loki
7,758
485
0
0
0
27,219
0
W
Ra
13,795
862
131
8
0
383,764
0
L
The Morrigan
9,976
624
45
3
0
248,019
0
W
Pele
11,422
714
16
1
0
324,208
0
L
Ravana
10,154
635
31
2
0
281,370
0
L
Heimdallr
10,070
629
40
3
0
302,055
0
L
Horus
10,093
631
9
1
0
340,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role