Player Matchup

Vamana
Vamana
 
Vamana
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
BrianDaSnail
Hachiman
Level 194
God Stats
1W - 2L
1,265 SR
Queue Stats
163W - 178L
1,418 Elo+
Solo
Guan Yu
Guan Yu
Divine5412
Guan Yu
Level 75
God Stats
5W - 3L
1,837 SR
Queue Stats
370W - 372L
1,485 Elo+
Solo
Lancelot
Lancelot
Flagvanus
Lancelot
Level 121
God Stats
0W - 2L
1,310 SR
Queue Stats
119W - 118L
1,540 Elo+
Party 2
Bacchus
Bacchus
otoriko
Bacchus
Level 102
God Stats
1W - 2L
1,616 SR
Queue Stats
53W - 50L
1,483 Elo+
Party 2
Team Averages
Level 130
1,506 SR
1,485 Elo+

VS

Team Averages
Level 111
1,447 SR
1,452 Elo+
Morgan Le Fay
Morgan Le Fay
Fancyasduck
Morgan Le Fay
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 60L
1,281 Elo+
Solo
Thoth
Thoth
Vortex Lexx
Thoth
Level 106
God Stats
3W - 3L
1,272 SR
Queue Stats
116W - 104L
1,535 Elo+
Party 1
Thor
Thor
Vortex Sail
Thor
Level 116
God Stats
1W - 2L
1,461 SR
Queue Stats
203W - 189L
1,512 Elo+
Party 1
Terra
Terra
Wolfanna
Terra
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
270W - 252L
1,475 Elo+
Solo
Charon
Charon
punctdani
Charon
Level 148
God Stats
4W - 3L
1,500 SR
Queue Stats
911W - 936L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
5
0 / 0 / 0
4,220
844
0
223
90
Hachiman
BrianDaSnail
Hachiman
10
0 / 2 / 0
4,808
962
4,859
4,323
1,853
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Guan Yu
Divine5412
Guan Yu
9
0 / 3 / 0
4,773
955
1,804
6,131
3,669
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Lancelot
Flagvanus
Lancelot
9
0 / 3 / 0
4,377
875
1,693
5,121
3,741
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
otoriko
Bacchus
9
0 / 3 / 0
4,806
961
7,420
6,005
5,990
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Fancyasduck
Morgan Le Fay
11
2 / 0 / 8
6,268
1,254
3,356
3,845
1,912
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
3 / 0 / 7
6,049
1,210
6,187
2,344
891
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 0 / 10
5,599
1,120
4,018
3,947
2,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Terra
Wolfanna
Terra
11
3 / 0 / 8
6,348
1,270
2,576
4,279
3,001
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Charon
punctdani
Charon
10
2 / 0 / 9
5,778
1,156
2,786
5,021
3,093
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
53
0
Kills
11
11
Deaths
0
0
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
0
0
0
L
Hachiman
BrianDaSnail
Hachiman
0
2
0
0
L
Guan Yu
Divine5412
Guan Yu
0
3
0
0
W
Morgan Le Fay
Fancyasduck
Morgan Le Fay
2
0
8
6
L
Lancelot
Flagvanus
Lancelot
0
3
0
0
W
3
0
7
6.5
W
1
0
10
6
W
Terra
Wolfanna
Terra
3
0
8
7
L
Bacchus
otoriko
Bacchus
0
3
0
0
W
Charon
punctdani
Charon
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,776
Damage
18,923
21,803
Taken
19,436
15,343
Mitigated
10,971
3,953
Healing
11,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
0
0
0
0
223
90
0
223
0
0
0
L
Hachiman
BrianDaSnail
Hachiman
4,859
855
0
536
4,323
1,853
0
3,025
1,139
0
14,841
L
Guan Yu
Divine5412
Guan Yu
1,804
68
961
1,175
6,131
3,669
0
4,491
1,554
0
3,068
W
Morgan Le Fay
Fancyasduck
Morgan Le Fay
3,356
362
413
1,368
3,845
1,912
133
1,770
2,051
12,188
0
L
Lancelot
Flagvanus
Lancelot
1,693
109
285
101
5,121
3,741
0
2,598
2,317
0
2,817
W
6,187
340
537
521
2,344
891
413
639
1,669
13,403
0
W
4,018
0
511
970
3,947
2,074
111
1,307
2,555
0
5,887
W
Terra
Wolfanna
Terra
2,576
257
2,320
1,470
4,279
3,001
46
1,459
2,548
5,149
0
L
Bacchus
otoriko
Bacchus
7,420
127
249
646
6,005
5,990
0
4,386
1,368
9,662
0
W
Charon
punctdani
Charon
2,786
443
1,346
1,988
5,021
3,093
242
1,797
2,951
6,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,984
Gold Earned
30,042
30
Minions Killed
60
0
Camps Cleared
0
371,512
Distance Traveled
492,871
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
4,220
844
0
0
0
125
0
L
Hachiman
4,808
962
23
5
0
91,266
3
L
Guan Yu
4,773
955
3
1
0
103,568
0
W
Morgan Le Fay
6,268
1,254
27
5
0
97,005
0
L
Lancelot
4,377
875
1
0
0
97,234
0
W
Thoth
6,049
1,210
15
3
0
93,895
0
W
Thor
5,599
1,120
4
1
0
107,226
0
W
Terra
6,348
1,270
4
1
0
112,615
0
L
Bacchus
4,806
961
3
1
0
79,319
0
W
Charon
5,778
1,156
10
2
0
82,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role