Player Matchup

Baba Yaga
Baba Yaga
MakeTemper
Baba Yaga
Level 88
God Stats
2W - 0L
1,437 SR
Queue Stats
74W - 75L
1,481 Elo+
Party 2
Kali
Kali
Niffty
Kali
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 55L
1,453 Elo+
Party 2
Chang'e
Chang'e
mikesthetruth
Chang'e
Level 120
God Stats
21W - 10L
1,537 SR
Queue Stats
80W - 72L
1,474 Elo+
Solo
Team Averages
Level 107
1,491 SR
1,469 Elo+

VS

Team Averages
Level 116
1,702 SR
1,480 Elo+
Kuzenbo
Kuzenbo
AsianUnit
Kuzenbo
Level 115
God Stats
5W - 5L
1,569 SR
Queue Stats
114W - 112L
1,467 Elo+
Solo
Ra
Ra
JA JA 111
Ra
Level 124
God Stats
25W - 38L
1,824 SR
Queue Stats
190W - 179L
1,503 Elo+
Party 1
Chiron
Chiron
SnazzyPie
Chiron
Level 109
God Stats
2W - 4L
1,712 SR
Queue Stats
98W - 98L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
MakeTemper
Baba Yaga
17
7 / 2 / 5
13,523
795
19,372
12,686
5,609
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kali
Niffty
Kali
15
2 / 3 / 7
12,032
708
13,105
16,406
7,597
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
16
4 / 2 / 8
12,845
756
15,506
13,894
5,615
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AsianUnit
Kuzenbo
15
5 / 2 / 2
12,559
739
16,363
22,040
34,146
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
1 / 4 / 5
11,732
690
9,120
12,946
5,531
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
SnazzyPie
Chiron
14
1 / 7 / 4
11,218
660
8,446
17,249
7,248
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
13
Kills
7
7
Deaths
13
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
AsianUnit
Kuzenbo
5
2
2
3
L
1
4
5
0.88
W
Baba Yaga
MakeTemper
Baba Yaga
7
2
5
4.75
W
Kali
Niffty
Kali
2
3
7
1.83
L
Chiron
SnazzyPie
Chiron
1
7
4
0.43
W
Chang'e
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,983
Damage
33,929
42,986
Taken
52,235
18,821
Mitigated
46,925
17,043
Healing
9,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
AsianUnit
Kuzenbo
16,363
6,188
0
0
22,040
34,146
124
15,517
6,323
23,500
803
L
9,120
888
1,477
4,380
12,946
5,531
264
7,436
5,510
67,497
0
W
Baba Yaga
MakeTemper
Baba Yaga
19,372
1,051
0
1,895
12,686
5,609
1,201
7,469
5,157
74,757
0
W
Kali
Niffty
Kali
13,105
4,714
0
4,199
16,406
7,597
992
9,125
7,161
0
51,223
L
Chiron
SnazzyPie
Chiron
8,446
3,043
634
3,071
17,249
7,248
0
12,390
4,849
0
36,697
W
Chang'e
15,506
1,185
4,245
6,704
13,894
5,615
670
8,584
5,125
58,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,400
Gold Earned
35,509
235
Minions Killed
165
0
Camps Cleared
0
953,570
Distance Traveled
887,511
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
12,559
739
11
1
0
321,677
0
L
Ra
11,732
690
112
7
0
293,231
0
W
Baba Yaga
13,523
795
84
5
0
312,683
1
W
Kali
12,032
708
61
4
0
323,826
1
L
Chiron
11,218
660
42
2
0
272,603
1
W
Chang'e
12,845
756
90
5
0
317,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role