Player Matchup

Cthulhu
Cthulhu
ItsJamesLean
Cthulhu
Level 80
God Stats
57W - 45L
1,634 SR
Queue Stats
415W - 391L
1,480 Elo+
Solo
Sol
Sol
Pawsitivity-
Sol
Level 117
God Stats
2W - 4L
1,362 SR
Queue Stats
150W - 142L
1,528 Elo+
Party 1
Pele
Pele
SlickSolar
Pele
Level 88
God Stats
5W - 5L
1,523 SR
Queue Stats
191W - 171L
1,498 Elo+
Party 1
Nu Wa
Nu Wa
Souzanice
Nu Wa
Level 101
God Stats
36W - 22L
1,606 SR
Queue Stats
258W - 222L
1,546 Elo+
Solo
Ullr
Ullr
ambome
Ullr
Level 110
God Stats
1W - 6L
1,301 SR
Queue Stats
157W - 154L
1,471 Elo+
Solo
Team Averages
Level 99
1,485 SR
1,505 Elo+

VS

Team Averages
Level 102
1,564 SR
1,469 Elo+
Kali
Kali
 
Kali
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
HeavenlyStench
Nu Wa
Level 54
God Stats
5W - 4L
1,518 SR
Queue Stats
59W - 90L
1,389 Elo+
Solo
Rama
Rama
Kaesuhdeeuh
Rama
Level 127
God Stats
14W - 3L
1,683 SR
Queue Stats
132W - 120L
1,503 Elo+
Solo
Bacchus
Bacchus
LoeBundy-
Bacchus
Level 42
God Stats
5W - 3L
1,683 SR
Queue Stats
64W - 66L
1,496 Elo+
Solo
Nike
Nike
LovelyTango
Nike
Level 84
God Stats
2W - 1L
1,438 SR
Queue Stats
6W - 4L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ItsJamesLean
Cthulhu
14
2 / 1 / 2
7,673
512
9,095
8,842
8,418
Mystical Earring

Mystical Earring

+15
Mp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

5
0 / 1 / 2
5,130
342
1,832
3,201
773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
4 / 0 / 2
7,137
476
4,636
7,354
2,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Nu Wa
Souzanice
Nu Wa
14
5 / 3 / 2
8,602
573
8,355
8,458
2,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ullr
ambome
Ullr
13
1 / 4 / 2
7,677
512
3,670
11,636
4,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
15
6 / 2 / 3
9,676
645
9,269
15,016
6,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 4 / 4
8,444
563
6,831
7,437
2,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
0 / 1 / 0
8,178
545
3,285
9,490
3,735
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
LoeBundy-
Bacchus
10
0 / 3 / 2
6,923
462
3,722
11,318
9,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 2 / 2
8,648
577
4,002
12,177
7,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
20
12
Kills
9
9
Deaths
12
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
6
2
3
3.75
W
1
4
4
0.75
L
Cthulhu
ItsJamesLean
Cthulhu
2
1
2
3
W
0
1
0
0
W
Bacchus
LoeBundy-
Bacchus
0
3
2
0.33
W
2
2
2
1.5
L
0
1
2
1
L
4
0
2
5
L
Nu Wa
Souzanice
Nu Wa
5
3
2
2
L
Ullr
ambome
Ullr
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,588
Damage
27,109
39,491
Taken
55,438
19,169
Mitigated
30,134
8,651
Healing
12,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
9,269
5,247
0
5,862
15,016
6,475
0
3,758
11,108
0
74,714
W
6,831
512
0
500
7,437
2,251
686
538
6,837
57,527
0
L
Cthulhu
ItsJamesLean
Cthulhu
9,095
452
50
2,485
8,842
8,418
0
2,908
5,934
57,493
227
W
3,285
2,654
0
4,405
9,490
3,735
809
4,069
4,841
0
73,667
W
Bacchus
LoeBundy-
Bacchus
3,722
517
0
1,626
11,318
9,747
359
5,441
5,230
20,209
0
W
4,002
170
0
500
12,177
7,926
0
4,663
7,138
0
59,961
L
1,832
1,059
0
552
3,201
773
0
1,075
2,126
12,474
0
L
4,636
1,281
0
1,674
7,354
2,485
0
1,741
5,613
0
42,381
L
Nu Wa
Souzanice
Nu Wa
8,355
2,314
75
2,099
8,458
2,828
0
1,296
7,162
53,535
0
L
Ullr
ambome
Ullr
3,670
1,275
0
1,716
11,636
4,665
692
3,580
8,056
0
54,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,219
Gold Earned
41,869
373
Minions Killed
442
0
Camps Cleared
0
1,169,727
Distance Traveled
1,437,503
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
9,676
645
106
7
0
319,002
0
W
Nu Wa
8,444
563
91
6
0
286,128
0
L
Cthulhu
7,673
512
82
5
0
328,864
6
W
Rama
8,178
545
135
9
0
267,962
0
W
Bacchus
6,923
462
17
1
0
318,182
2
W
Nike
8,648
577
93
6
0
246,229
1
L
Sol
5,130
342
28
2
0
90,304
0
L
Pele
7,137
476
60
4
0
229,509
2
L
Nu Wa
8,602
573
102
7
0
244,236
2
L
Ullr
7,677
512
101
7
0
276,814
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role