Player Matchup

Medusa
Medusa
 
Medusa
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Allenni
Khepri
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
107W - 103L
1,441 Elo+
Solo
Sol
Sol
Camaleon_n
Sol
Level 121
God Stats
5W - 2L
1,555 SR
Queue Stats
213W - 221L
1,400 Elo+
Solo
Shiva
Shiva
PlamenaCZek
Shiva
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 110L
1,382 Elo+
Solo
Freya
Freya
zuhausbeiderman
Freya
Level 78
God Stats
2W - 0L
1,748 SR
Queue Stats
148W - 130L
1,470 Elo+
Solo
Team Averages
Level 101
1,561 SR
1,439 Elo+

VS

Team Averages
Level 61
1,530 SR
1,429 Elo+
Hercules
Hercules
 
Hercules
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
Danysemo
Fafnir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 22L
1,395 Elo+
Party 1
Mulan
Mulan
Jefrit
Mulan
Level 66
God Stats
0W - 3L
1,293 SR
Queue Stats
92W - 79L
1,484 Elo+
Party 1
Bellona
Bellona
cascreer
Bellona
Level 118
God Stats
2W - 2L
1,647 SR
Queue Stats
95W - 112L
1,420 Elo+
Solo
Cthulhu
Cthulhu
gesancarlos
Cthulhu
Level 35
God Stats
1W - 1L
1,710 SR
Queue Stats
162W - 205L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
1 / 1 / 9
8,141
814
8,288
4,932
2,656
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
Allenni
Khepri
15
2 / 2 / 9
9,216
922
4,442
12,965
12,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
3 / 2 / 5
8,835
884
6,501
7,543
3,622
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
8 / 2 / 5
9,910
991
11,578
10,215
15,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
3 / 2 / 10
9,245
925
8,518
7,993
4,543
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
3 / 4 / 3
7,326
733
6,246
11,843
12,223
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fafnir
Danysemo
Fafnir
12
0 / 5 / 6
7,061
706
2,733
9,340
12,448
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mulan
Jefrit
Mulan
15
3 / 4 / 4
7,935
794
10,748
12,003
8,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
cascreer
Bellona
16
3 / 4 / 4
7,902
790
9,940
13,869
14,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
gesancarlos
Cthulhu
1
0 / 0 / 0
2,532
253
0
0
0

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
26
17
Kills
9
9
Deaths
17
38
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
1
9
5.5
L
Hercules
 
Hercules
3
4
3
1.13
W
Khepri
Allenni
Khepri
2
2
9
3.25
W
3
2
5
2.75
L
Fafnir
Danysemo
Fafnir
0
5
6
0.6
L
Mulan
Jefrit
Mulan
3
4
4
1.25
W
8
2
5
5.25
L
Bellona
cascreer
Bellona
3
4
4
1.25
L
Cthulhu
gesancarlos
Cthulhu
0
0
0
0
W
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,327
Damage
29,667
43,648
Taken
47,055
39,135
Mitigated
47,923
14,744
Healing
8,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,288
2,874
327
1,059
4,932
2,656
1,253
997
3,893
0
17,657
L
Hercules
 
Hercules
6,246
1,179
0
2,320
11,843
12,223
0
6,085
5,123
0
12,277
W
Khepri
Allenni
Khepri
4,442
597
215
4,461
12,965
12,458
0
328
12,340
9,505
0
W
6,501
1,472
559
2,605
7,543
3,622
4,325
590
6,628
27,811
0
L
Fafnir
Danysemo
Fafnir
2,733
836
982
1,299
9,340
12,448
0
3,341
5,658
4,545
0
L
Mulan
Jefrit
Mulan
10,748
1,454
364
1,796
12,003
8,524
0
4,512
6,625
0
19,214
W
11,578
1,532
1,341
1,978
10,215
15,856
217
703
9,035
1,616
18,510
L
Bellona
cascreer
Bellona
9,940
1,364
329
1,855
13,869
14,728
0
5,356
7,600
3
20,709
L
Cthulhu
gesancarlos
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
8,518
2,121
332
1,867
7,993
4,543
1,500
357
7,440
17,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,347
Gold Earned
32,756
119
Minions Killed
56
0
Camps Cleared
0
952,982
Distance Traveled
714,783
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,141
814
17
2
0
210,945
0
L
Hercules
7,326
733
11
1
0
134,338
0
W
Khepri
9,216
922
9
1
0
160,611
0
W
Sol
8,835
884
49
5
0
177,427
0
L
Fafnir
7,061
706
0
0
0
187,771
0
L
Mulan
7,935
794
20
2
0
191,892
0
W
Shiva
9,910
991
18
2
0
212,403
0
L
Bellona
7,902
790
25
3
0
200,782
0
L
Cthulhu
2,532
253
0
0
0
0
0
W
Freya
9,245
925
26
3
0
191,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role