Player Matchup

Charon
Charon
AbejaHombre
Charon
Level 98
God Stats
4W - 5L
1,358 SR
Queue Stats
363W - 378L
1,432 Elo+
Solo
Bastet
Bastet
BigShotMossDogg
Bastet
Level 53
God Stats
13W - 5L
1,500 SR
Queue Stats
115W - 129L
1,337 Elo+
Solo
Anhur
Anhur
M11_D22
Anhur
Level 84
God Stats
6W - 2L
1,706 SR
Queue Stats
71W - 60L
1,422 Elo+
Solo
Hou Yi
Hou Yi
erazz_shadow
Hou Yi
Level 89
God Stats
4W - 6L
1,802 SR
Queue Stats
188W - 184L
1,346 Elo+
Solo
Discordia
Discordia
karimkarel
Discordia
Level 65
God Stats
5W - 6L
1,564 SR
Queue Stats
91W - 101L
1,437 Elo+
Solo
Team Averages
Level 78
1,586 SR
1,395 Elo+

VS

Team Averages
Level 77
1,505 SR
1,399 Elo+
Nemesis
Nemesis
Bafliko
Nemesis
Level 72
God Stats
1W - 3L
1,500 SR
Queue Stats
31W - 35L
1,413 Elo+
Solo
Hachiman
Hachiman
Jordan_pro_tacos
Hachiman
Level 85
God Stats
31W - 29L
1,449 SR
Queue Stats
147W - 140L
1,414 Elo+
Solo
Kukulkan
Kukulkan
Yacko69
Kukulkan
Level 48
God Stats
4W - 4L
1,526 SR
Queue Stats
31W - 35L
1,395 Elo+
Solo
Atlas
Atlas
kaagemand5555323
Atlas
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 31L
1,314 Elo+
Solo
Sun Wukong
Sun Wukong
zurita2
Sun Wukong
Level 106
God Stats
16W - 18L
1,552 SR
Queue Stats
85W - 90L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
9
0 / 0 / 3
5,925
593
2,414
6,227
3,459
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
3 / 1 / 0
6,053
605
3,608
8,297
2,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Anhur
M11_D22
Anhur
10
1 / 1 / 0
5,963
596
1,304
5,168
1,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hou Yi
10
1 / 0 / 0
5,403
540
2,442
5,277
2,421
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Discordia
karimkarel
Discordia
9
1 / 2 / 2
5,407
541
4,924
5,152
1,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Bafliko
Nemesis
8
1 / 2 / 1
5,456
546
3,794
8,611
2,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 1 / 1
5,134
513
744
6,198
1,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kukulkan
Yacko69
Kukulkan
9
2 / 2 / 0
5,701
570
3,527
7,091
2,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

7
1 / 1 / 0
4,505
451
1,713
3,629
2,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
zurita2
Sun Wukong
11
0 / 1 / 0
6,390
639
3,384
6,113
3,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
6
6
Kills
4
4
Deaths
7
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Charon
0
0
3
1.5
L
Nemesis
Bafliko
Nemesis
1
2
1
0.75
W
3
1
0
3
L
0
1
1
0.5
W
Anhur
M11_D22
Anhur
1
1
0
1
L
Kukulkan
Yacko69
Kukulkan
2
2
0
1
W
Hou Yi
1
0
0
1
L
1
1
0
1
W
Discordia
karimkarel
Discordia
1
2
2
1
L
Sun Wukong
zurita2
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,692
Damage
13,162
30,121
Taken
31,642
11,934
Mitigated
12,250
9,350
Healing
7,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
2,414
402
1,650
1,958
6,227
3,459
184
1,802
4,379
17,397
0
L
Nemesis
Bafliko
Nemesis
3,794
1,086
0
1,930
8,611
2,777
0
1,553
6,914
0
28,020
W
3,608
1,283
0
2,154
8,297
2,838
0
1,168
7,061
0
35,158
L
744
289
0
2,482
6,198
1,805
0
0
6,198
0
29,386
W
Anhur
M11_D22
Anhur
1,304
1,044
0
2,568
5,168
1,540
317
451
4,717
0
41,492
L
Kukulkan
Yacko69
Kukulkan
3,527
336
0
1,510
7,091
2,420
0
4,105
2,738
34,188
0
W
Hou Yi
2,442
1,594
0
270
5,277
2,421
0
0
5,277
0
32,763
L
1,713
621
0
365
3,629
2,158
0
1,298
2,329
9,805
0
W
Discordia
karimkarel
Discordia
4,924
474
0
750
5,152
1,676
468
1,643
3,391
30,201
0
L
Sun Wukong
zurita2
Sun Wukong
3,384
1,058
0
1,654
6,113
3,090
0
0
6,113
0
51,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,751
Gold Earned
27,186
269
Minions Killed
259
0
Camps Cleared
0
962,104
Distance Traveled
996,447
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
5,925
593
23
2
0
194,081
2
L
Nemesis
5,456
546
44
4
0
221,727
0
W
Bastet
6,053
605
52
5
0
244,465
0
L
Hachiman
5,134
513
49
5
0
176,253
0
W
Anhur
5,963
596
78
8
0
186,441
2
L
Kukulkan
5,701
570
80
8
0
198,613
0
W
Hou Yi
5,403
540
55
6
0
163,137
0
L
Atlas
4,505
451
7
1
0
214,292
0
W
Discordia
5,407
541
61
6
0
173,980
0
L
Sun Wukong
6,390
639
79
8
0
185,562
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role