Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
CPTMayhem0184
Scylla
Level 112
God Stats
0W - 6L
1,274 SR
Queue Stats
469W - 453L
1,458 Elo+
Solo
King Arthur
King Arthur
demonchild57
King Arthur
Level 84
God Stats
1W - 3L
1,370 SR
Queue Stats
152W - 152L
1,458 Elo+
Party 2
Xbalanque
Xbalanque
foolishdemigod9
Xbalanque
Level 148
God Stats
4W - 12L
1,258 SR
Queue Stats
364W - 401L
1,445 Elo+
Party 2
Sylvanus
Sylvanus
kyngriggy
Sylvanus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,300 Elo+
Party 3
Team Averages
Level 97
1,380 SR
1,432 Elo+

VS

Team Averages
Level 110
1,475 SR
1,512 Elo+
Ares
Ares
PosseFresh
Ares
Level 123
God Stats
3W - 2L
1,730 SR
Queue Stats
184W - 176L
1,498 Elo+
Party 1
Ra
Ra
RamblinMan269
Ra
Level 125
God Stats
1W - 4L
1,345 SR
Queue Stats
172W - 168L
1,497 Elo+
Party 1
Jing Wei
Jing Wei
ShamBamBambi97
Jing Wei
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 27L
1,530 Elo+
Solo
Charybdis
Charybdis
affles
Charybdis
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,528 Elo+
Solo
Yu Huang
Yu Huang
ill Anomaly
Yu Huang
Level 167
God Stats
1W - 2L
1,299 SR
Queue Stats
406W - 426L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
1 / 6 / 4
8,510
709
9,976
24,421
18,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
2 / 3 / 4
8,963
747
15,947
8,531
3,875
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
demonchild57
King Arthur
16
2 / 8 / 5
8,892
741
9,138
18,113
19,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Xbalanque
foolishdemigod9
Xbalanque
15
4 / 5 / 4
9,193
766
19,664
13,407
7,095
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Sylvanus
kyngriggy
Sylvanus
12
0 / 5 / 5
8,031
669
2,748
19,036
13,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 17
10,830
903
9,824
15,736
15,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

19
7 / 1 / 16
11,071
923
18,697
13,575
8,432
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jing Wei
17
6 / 4 / 14
10,228
852
16,748
15,925
8,974
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charybdis
affles
Charybdis
17
4 / 2 / 15
10,229
852
14,746
15,863
9,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yu Huang
ill Anomaly
Yu Huang
18
6 / 3 / 15
10,413
868
16,754
11,811
6,807
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
104
9
Kills
27
27
Deaths
11
22
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
6
4
0.5
L
2
3
4
1.33
W
4
1
17
12.5
W
7
1
16
15
W
Jing Wei
6
4
14
3.25
W
Charybdis
affles
Charybdis
4
2
15
5.75
L
King Arthur
demonchild57
King Arthur
2
8
5
0.56
L
Xbalanque
foolishdemigod9
Xbalanque
4
5
4
1.2
W
Yu Huang
ill Anomaly
Yu Huang
6
3
15
4.5
L
Sylvanus
kyngriggy
Sylvanus
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,473
Damage
76,769
83,508
Taken
72,910
63,251
Mitigated
49,059
23,565
Healing
41,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
9,976
394
2,475
5,018
24,421
18,742
0
10,798
13,062
17,069
0
L
15,947
638
1,472
789
8,531
3,875
0
5,377
2,881
39,064
0
W
9,824
0
856
2,271
15,736
15,590
650
4,856
10,520
13,649
0
W
18,697
1,589
18,019
8,808
13,575
8,432
1,020
7,110
6,373
42,891
0
W
Jing Wei
16,748
10,148
2,266
2,518
15,925
8,974
3,423
7,068
8,857
0
33,976
W
Charybdis
affles
Charybdis
14,746
8,088
1,860
3,310
15,863
9,256
1,687
5,731
10,048
0
28,717
L
King Arthur
demonchild57
King Arthur
9,138
187
900
460
18,113
19,638
0
9,995
7,383
0
17,441
L
Xbalanque
foolishdemigod9
Xbalanque
19,664
2,801
2,157
1,831
13,407
7,095
0
5,726
7,503
0
36,321
W
Yu Huang
ill Anomaly
Yu Huang
16,754
872
1,109
881
11,811
6,807
738
3,933
7,774
30,216
0
L
Sylvanus
kyngriggy
Sylvanus
2,748
713
2,616
5,847
19,036
13,901
30
11,794
6,381
4,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,589
Gold Earned
52,771
127
Minions Killed
171
0
Camps Cleared
0
1,050,471
Distance Traveled
1,174,898
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,510
709
13
1
0
232,172
0
L
Scylla
8,963
747
52
4
0
223,086
0
W
Ares
10,830
903
11
1
0
255,874
0
W
Ra
11,071
923
50
4
0
266,002
0
W
Jing Wei
10,228
852
40
3
0
215,197
0
W
Charybdis
10,229
852
42
4
0
231,651
0
L
King Arthur
8,892
741
23
2
0
198,929
1
L
Xbalanque
9,193
766
34
3
0
201,635
4
W
Yu Huang
10,413
868
28
2
0
206,174
0
L
Sylvanus
8,031
669
5
0
0
194,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role