Player Matchup

Fenrir
Fenrir
AdelProGamer
Fenrir
Level 158
God Stats
14W - 10L
1,679 SR
Queue Stats
83W - 61L
1,597 Elo+
Solo
Sun Wukong
Sun Wukong
AlexGuerry
Sun Wukong
Level 108
God Stats
5W - 0L
1,422 SR
Queue Stats
35W - 31L
1,502 Elo+
Party 2
Bacchus
Bacchus
CallMeEfi
Bacchus
Level 138
God Stats
2W - 1L
1,602 SR
Queue Stats
28W - 24L
1,564 Elo+
Party 2
Zhong Kui
Zhong Kui
Fimior
Zhong Kui
Level 158
God Stats
1W - 0L
1,607 SR
Queue Stats
58W - 54L
1,552 Elo+
Solo
Ullr
Ullr
Mastang
Ullr
Level 143
God Stats
8W - 4L
1,618 SR
Queue Stats
65W - 61L
1,530 Elo+
Solo
Team Averages
Level 141
1,586 SR
1,549 Elo+

VS

Team Averages
Level 137
1,562 SR
1,532 Elo+
Thanatos
Thanatos
 
Thanatos
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
DeadReckoning
Lancelot
Level 147
God Stats
4W - 4L
1,654 SR
Queue Stats
237W - 136L
1,598 Elo+
Party 1
Scylla
Scylla
ScaryAF
Scylla
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,454 Elo+
Party 1
Charon
Charon
UrbanMonkey
Charon
Level 157
God Stats
46W - 33L
1,689 SR
Queue Stats
241W - 218L
1,568 Elo+
Solo
Ix Chel
Ix Chel
Yuuske
Ix Chel
Level 152
God Stats
4W - 5L
1,467 SR
Queue Stats
387W - 403L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
7 / 2 / 4
8,501
850
7,225
8,952
4,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sun Wukong
AlexGuerry
Sun Wukong
15
5 / 0 / 5
8,052
805
8,529
11,000
6,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
CallMeEfi
Bacchus
13
2 / 1 / 9
7,750
775
7,266
11,046
12,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
Fimior
Zhong Kui
15
4 / 2 / 9
8,168
817
11,656
10,619
13,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
Mastang
Ullr
15
2 / 0 / 6
7,750
775
4,503
5,306
2,396
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
3 / 4 / 1
7,389
739
4,781
9,204
4,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Lancelot
DeadReckoning
Lancelot
13
0 / 6 / 4
6,974
697
7,025
12,440
5,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Scylla
ScaryAF
Scylla
13
1 / 4 / 0
7,143
714
5,178
6,101
2,509
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charon
12
0 / 3 / 3
7,179
718
7,133
9,858
10,633
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ix Chel
Yuuske
Ix Chel
14
1 / 3 / 0
7,290
729
4,111
6,381
2,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
13
20
Kills
5
5
Deaths
20
33
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
3
4
1
0.88
W
Fenrir
7
2
4
4.5
W
Sun Wukong
AlexGuerry
Sun Wukong
5
0
5
7.5
W
Bacchus
CallMeEfi
Bacchus
2
1
9
6.5
L
Lancelot
DeadReckoning
Lancelot
0
6
4
0.33
W
Zhong Kui
Fimior
Zhong Kui
4
2
9
4.25
W
Ullr
Mastang
Ullr
2
0
6
5
L
Scylla
ScaryAF
Scylla
1
4
0
0.25
L
Charon
0
3
3
0.5
L
Ix Chel
Yuuske
Ix Chel
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,179
Damage
28,228
46,923
Taken
43,984
38,788
Mitigated
25,837
11,688
Healing
7,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
4,781
843
0
3,412
9,204
4,431
0
2,935
6,269
0
15,773
W
Fenrir
7,225
1,340
0
957
8,952
4,072
814
2,305
6,647
0
21,620
W
Sun Wukong
AlexGuerry
Sun Wukong
8,529
915
0
3,562
11,000
6,945
0
4,147
6,805
0
28,580
W
Bacchus
CallMeEfi
Bacchus
7,266
1,366
0
3,630
11,046
12,074
165
4,136
6,746
11,150
0
L
Lancelot
DeadReckoning
Lancelot
7,025
1,137
0
302
12,440
5,715
0
6,164
6,218
0
25,043
W
Zhong Kui
Fimior
Zhong Kui
11,656
1,049
0
3,141
10,619
13,301
207
3,416
7,203
30,363
0
W
Ullr
Mastang
Ullr
4,503
1,141
0
398
5,306
2,396
977
2,355
2,789
0
32,840
L
Scylla
ScaryAF
Scylla
5,178
365
0
318
6,101
2,509
0
3,062
3,011
27,259
0
L
Charon
7,133
1,251
0
572
9,858
10,633
166
4,093
5,675
13,290
0
L
Ix Chel
Yuuske
Ix Chel
4,111
365
640
2,142
6,381
2,549
0
2,710
3,671
23,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,221
Gold Earned
35,975
230
Minions Killed
195
0
Camps Cleared
0
1,129,819
Distance Traveled
1,036,429
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,389
739
19
2
0
213,962
1
W
Fenrir
8,501
850
38
4
0
232,811
2
W
Sun Wukong
8,052
805
60
6
0
237,183
0
W
Bacchus
7,750
775
12
1
0
228,788
0
L
Lancelot
6,974
697
34
3
0
229,540
0
W
Zhong Kui
8,168
817
56
6
0
217,250
0
W
Ullr
7,750
775
64
6
0
213,787
0
L
Scylla
7,143
714
67
7
0
207,433
0
L
Charon
7,179
718
18
2
0
186,913
3
L
Ix Chel
7,290
729
57
6
0
198,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role