Player Matchup

Bacchus
Bacchus
APMmolus13
Bacchus
Level 142
God Stats
1W - 3L
1,659 SR
Queue Stats
8W - 12L
1,427 Elo+
Party 2
Neith
Neith
HolaMeLlamoDavid
Neith
Level 5
God Stats
4W - 3L
1,500 SR
Queue Stats
8W - 10L
1,274 Elo+
Party 2
Nu Wa
Nu Wa
bainri
Nu Wa
Level 35
God Stats
20W - 15L
1,815 SR
Queue Stats
323W - 344L
1,429 Elo+
Solo
Team Averages
Level 61
1,658 SR
1,376 Elo+

VS

Team Averages
Level 91
1,573 SR
1,491 Elo+
Bacchus
Bacchus
HsDx Magnum
Bacchus
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 42L
1,453 Elo+
Party 1
Ne Zha
Ne Zha
Jamie DJ Robot
Ne Zha
Level 82
God Stats
3W - 1L
1,611 SR
Queue Stats
59W - 59L
1,494 Elo+
Party 1
Anubis
Anubis
KingAkj7669
Anubis
Level 68
God Stats
45W - 29L
1,607 SR
Queue Stats
350W - 338L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
APMmolus13
Bacchus
12
2 / 6 / 3
10,230
682
7,052
14,413
12,522
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
2 / 3 / 3
10,777
718
7,837
10,882
3,139
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
bainri
Nu Wa
13
2 / 7 / 4
11,195
746
9,103
12,266
2,687
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
HsDx Magnum
Bacchus
14
2 / 2 / 13
11,144
743
6,612
18,052
21,352
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
10 / 2 / 5
12,954
864
15,728
8,606
4,292
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Anubis
16
4 / 2 / 9
12,255
817
10,452
11,869
6,740
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
6
Kills
16
16
Deaths
6
10
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Bacchus
APMmolus13
Bacchus
2
6
3
0.58
L
2
3
3
1.17
W
Bacchus
HsDx Magnum
Bacchus
2
2
13
4.25
W
10
2
5
6.25
W
Anubis
4
2
9
4.25
L
Nu Wa
bainri
Nu Wa
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,992
Damage
32,792
37,561
Taken
38,527
18,348
Mitigated
32,384
1,997
Healing
13,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
APMmolus13
Bacchus
7,052
956
0
57
14,413
12,522
0
5,865
8,548
27,563
0
L
7,837
2,007
0
1,086
10,882
3,139
43
6,136
4,746
0
33,720
W
Bacchus
HsDx Magnum
Bacchus
6,612
624
0
4,112
18,052
21,352
188
5,834
12,214
26,337
0
W
15,728
2,403
0
2,048
8,606
4,292
1,186
4,483
4,123
0
50,815
W
Anubis
10,452
416
0
6,888
11,869
6,740
1,359
6,246
5,623
91,719
0
L
Nu Wa
bainri
Nu Wa
9,103
1,909
0
854
12,266
2,687
162
5,344
6,922
42,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,202
Gold Earned
36,353
130
Minions Killed
198
0
Camps Cleared
0
702,580
Distance Traveled
805,627
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,230
682
35
2
0
238,757
1
L
Neith
10,777
718
52
3
0
250,419
0
W
Bacchus
11,144
743
30
2
0
285,027
0
W
Ne Zha
12,954
864
43
3
0
282,767
0
W
Anubis
12,255
817
125
8
0
237,833
8
L
Nu Wa
11,195
746
43
3
0
213,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role