Player Matchup

Discordia
Discordia
 
Discordia
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
ArpuL
Bastet
Level 122
God Stats
6W - 2L
1,741 SR
Queue Stats
44W - 28L
1,605 Elo+
Solo
Terra
Terra
Nazazel
Terra
Level 122
God Stats
4W - 0L
1,598 SR
Queue Stats
104W - 98L
1,533 Elo+
Solo
Skadi
Skadi
Sweet3Wine
Skadi
Level 83
God Stats
206W - 168L
1,580 SR
Queue Stats
650W - 665L
1,488 Elo+
Solo
Chang'e
Chang'e
etisatis
Chang'e
Level 146
God Stats
8W - 8L
1,503 SR
Queue Stats
77W - 73L
1,546 Elo+
Solo
Team Averages
Level 120
1,584 SR
1,535 Elo+

VS

Team Averages
Level 99
1,489 SR
1,542 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
AliPat1373
Zeus
Level 48
God Stats
25W - 18L
1,553 SR
Queue Stats
58W - 59L
1,496 Elo+
Solo
Thoth
Thoth
MadeHungary
Thoth
Level 117
God Stats
131W - 123L
1,539 SR
Queue Stats
783W - 802L
1,475 Elo+
Solo
Surtr
Surtr
TUTU_Reaperman03
Surtr
Level 127
God Stats
13W - 19L
1,373 SR
Queue Stats
167W - 166L
1,481 Elo+
Solo
Thanatos
Thanatos
The0neWh0Nox
Thanatos
Level 123
God Stats
2W - 1L
1,478 SR
Queue Stats
9W - 10L
1,759 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
1 / 0 / 5
5,732
1,146
4,829
3,691
1,308
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
ArpuL
Bastet
11
4 / 0 / 4
6,719
1,344
6,828
4,752
1,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Terra
Nazazel
Terra
11
1 / 0 / 7
6,577
1,315
2,428
5,763
5,160
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
11
2 / 1 / 7
6,100
1,220
4,793
4,992
1,896
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
etisatis
Chang'e
11
1 / 0 / 8
5,971
1,194
4,512
4,543
1,898
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Team 1 Tickets

398

VS

Team 2 Tickets

351

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 2 / 0
5,191
1,038
1,826
4,088
2,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 3 / 1
5,676
1,135
5,533
5,996
1,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 2 / 0
5,794
1,159
7,736
3,976
1,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 0 / 1
5,525
1,105
3,164
5,838
5,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
The0neWh0Nox
Thanatos
10
0 / 2 / 1
5,267
1,053
2,850
5,117
1,999
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
4
9
Kills
1
1
Deaths
9
31
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
1
0
5
3.5
L
Cthulhu
 
Cthulhu
0
2
0
0
L
0
3
1
0.17
W
Bastet
ArpuL
Bastet
4
0
4
6
L
1
2
0
0.5
W
Terra
Nazazel
Terra
1
0
7
4.5
W
Skadi
2
1
7
5.5
L
0
0
1
0.5
L
Thanatos
The0neWh0Nox
Thanatos
0
2
1
0.25
W
Chang'e
etisatis
Chang'e
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,390
Damage
21,109
23,741
Taken
25,015
11,919
Mitigated
12,492
5,448
Healing
2,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
4,829
0
0
0
3,691
1,308
0
2,118
1,384
11,427
0
L
Cthulhu
 
Cthulhu
1,826
0
0
181
4,088
2,790
0
1,784
2,240
3,069
0
L
5,533
299
0
0
5,996
1,606
0
1,678
4,318
20,185
0
W
Bastet
ArpuL
Bastet
6,828
1,484
0
854
4,752
1,657
0
1,821
2,852
0
17,884
L
7,736
35
0
216
3,976
1,082
0
2,035
1,885
19,546
0
W
Terra
Nazazel
Terra
2,428
225
426
1,542
5,763
5,160
0
3,671
1,929
9,210
0
W
Skadi
4,793
1,230
0
42
4,992
1,896
0
4,065
806
0
9,636
L
3,164
636
0
879
5,838
5,015
0
3,177
2,661
216
11,367
L
Thanatos
The0neWh0Nox
Thanatos
2,850
456
0
887
5,117
1,999
0
3,051
2,066
0
5,974
W
Chang'e
etisatis
Chang'e
4,512
542
1,544
1,040
4,543
1,898
0
3,374
971
14,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,099
Gold Earned
27,453
101
Minions Killed
99
3
Camps Cleared
4
591,095
Distance Traveled
495,022
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
5,732
1,146
19
4
0
109,518
0
L
Cthulhu
5,191
1,038
3
1
0
64,632
0
L
Zeus
5,676
1,135
34
7
1
102,100
0
W
Bastet
6,719
1,344
25
5
0
127,259
0
L
Thoth
5,794
1,159
29
6
0
108,317
0
W
Terra
6,577
1,315
24
5
2
133,072
0
W
Skadi
6,100
1,220
5
1
0
108,182
0
L
Surtr
5,525
1,105
22
4
0
101,251
0
L
Thanatos
5,267
1,053
11
2
3
118,722
0
W
Chang'e
5,971
1,194
28
6
1
113,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role