Player Matchup

Bacchus
Bacchus
BL0UNT TRAUMA
Bacchus
Level 85
God Stats
1W - 0L
1,511 SR
Queue Stats
12W - 7L
1,496 Elo+
Solo
Loki
Loki
RidgedFury
Loki
Level 149
God Stats
12W - 16L
1,338 SR
Queue Stats
686W - 700L
1,402 Elo+
Party 1
Ix Chel
Ix Chel
Stratovarius1406
Ix Chel
Level 103
God Stats
20W - 15L
1,530 SR
Queue Stats
106W - 101L
1,440 Elo+
Solo
Charybdis
Charybdis
The Elite Ac3
Charybdis
Level 47
God Stats
3W - 3L
1,709 SR
Queue Stats
364W - 376L
1,347 Elo+
Solo
Ao Kuang
Ao Kuang
Zay The Man7340
Ao Kuang
Level 28
God Stats
2W - 7L
1,225 SR
Queue Stats
283W - 303L
1,276 Elo+
Party 1
Team Averages
Level 82
1,463 SR
1,392 Elo+

VS

Team Averages
Level 103
1,536 SR
1,453 Elo+
Nu Wa
Nu Wa
Darkem_13
Nu Wa
Level 106
God Stats
8W - 8L
1,529 SR
Queue Stats
127W - 141L
1,420 Elo+
Solo
Thor
Thor
N0VA AW
Thor
Level 48
God Stats
4W - 9L
1,257 SR
Queue Stats
110W - 81L
1,453 Elo+
Solo
Neith
Neith
Shtogie
Neith
Level 128
God Stats
18W - 15L
1,586 SR
Queue Stats
541W - 516L
1,435 Elo+
Solo
Camazotz
Camazotz
TheT1nyG1ant
Camazotz
Level 109
God Stats
2W - 4L
1,663 SR
Queue Stats
163W - 193L
1,487 Elo+
Solo
Bacchus
Bacchus
im-supa-smexy
Bacchus
Level 126
God Stats
7W - 5L
1,646 SR
Queue Stats
71W - 68L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
4
0 / 0 / 0
3,140
628
1,094
3,897
2,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
2 / 0 / 0
4,540
908
2,839
4,009
1,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

6
1 / 0 / 0
3,768
754
1,968
1,940
474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
The Elite Ac3
Charybdis
5
0 / 2 / 0
3,161
632
1,603
4,480
1,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ao Kuang
5
0 / 0 / 1
3,517
703
924
2,891
761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Darkem_13
Nu Wa
1
0 / 0 / 0
990
198
0
0
0
Thor
N0VA AW
Thor
6
0 / 1 / 0
3,392
678
974
4,679
1,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
Shtogie
Neith
5
2 / 1 / 0
3,490
698
3,424
3,221
1,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Camazotz
TheT1nyG1ant
Camazotz
6
0 / 1 / 0
3,416
683
564
3,531
1,379
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
5
0 / 0 / 1
3,379
676
667
4,410
2,194
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
3
Kills
2
2
Deaths
3
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
0
0
0
0
L
Nu Wa
Darkem_13
Nu Wa
0
0
0
0
L
Thor
N0VA AW
Thor
0
1
0
0
W
2
0
0
2
L
Neith
Shtogie
Neith
2
1
0
2
W
1
0
0
1
W
Charybdis
The Elite Ac3
Charybdis
0
2
0
0
L
Camazotz
TheT1nyG1ant
Camazotz
0
1
0
0
W
Ao Kuang
0
0
1
0.5
L
Bacchus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,428
Damage
5,629
17,217
Taken
15,841
7,079
Mitigated
6,082
4,719
Healing
4,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
1,094
258
104
709
3,897
2,838
0
485
3,412
5,626
0
L
Nu Wa
Darkem_13
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
L
Thor
N0VA AW
Thor
974
450
0
555
4,679
1,472
0
951
3,650
0
15,468
W
2,839
780
0
953
4,009
1,851
0
55
3,954
0
22,994
L
Neith
Shtogie
Neith
3,424
1,900
0
643
3,221
1,037
0
1,883
1,308
0
21,801
W
1,968
298
100
815
1,940
474
286
0
1,940
16,869
0
W
Charybdis
The Elite Ac3
Charybdis
1,603
930
0
1,514
4,480
1,155
0
182
4,298
0
13,152
L
Camazotz
TheT1nyG1ant
Camazotz
564
288
0
1,237
3,531
1,379
0
207
3,324
0
12,143
W
Ao Kuang
924
338
0
524
2,891
761
0
0
2,891
15,475
0
L
Bacchus
667
53
464
1,474
4,410
2,194
0
837
3,573
4,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,126
Gold Earned
14,667
124
Minions Killed
92
0
Camps Cleared
0
512,576
Distance Traveled
404,695
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
3,140
628
5
1
0
103,051
0
L
Nu Wa
990
198
0
0
0
0
0
L
Thor
3,392
678
27
5
0
113,035
0
W
Loki
4,540
908
40
8
0
109,810
1
L
Neith
3,490
698
29
6
0
89,432
0
W
Ix Chel
3,768
754
32
6
0
109,138
0
W
Charybdis
3,161
632
23
5
0
85,867
0
L
Camazotz
3,416
683
28
6
0
94,634
2
W
Ao Kuang
3,517
703
24
5
0
104,710
0
L
Bacchus
3,379
676
8
2
0
107,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role