Player Matchup

Medusa
Medusa
Antikrist88
Medusa
Level 13
God Stats
2W - 3L
1,530 SR
Queue Stats
10W - 13L
1,226 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Lucmioo
Morgan Le Fay
Level 16
God Stats
1W - 2L
1,511 SR
Queue Stats
13W - 27L
1,174 Elo+
Party 1
Bacchus
Bacchus
basti_scr
Bacchus
Level 39
God Stats
1W - 2L
1,511 SR
Queue Stats
23W - 43L
1,226 Elo+
Party 1
Team Averages
Level 23
1,517 SR
1,209 Elo+

VS

Team Averages
Level 73
1,536 SR
1,389 Elo+
Odin
Odin
Jarospalke
Odin
Level 96
God Stats
3W - 0L
1,737 SR
Queue Stats
23W - 32L
1,324 Elo+
Solo
Vulcan
Vulcan
MaxBarlow
Vulcan
Level 58
God Stats
19W - 11L
1,577 SR
Queue Stats
73W - 75L
1,408 Elo+
Solo
Ravana
Ravana
TrAnCoS0
Ravana
Level 66
God Stats
1W - 1L
1,293 SR
Queue Stats
131W - 137L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
2 / 3 / 2
10,643
665
4,467
12,722
4,863
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morgan Le Fay
Lucmioo
Morgan Le Fay
13
1 / 5 / 3
10,526
658
11,493
12,791
4,931
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bacchus
basti_scr
Bacchus
13
1 / 1 / 3
10,235
640
6,206
15,939
18,894
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 9
10,832
677
3,001
11,178
11,288
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
MaxBarlow
Vulcan
17
5 / 0 / 4
12,717
795
21,744
7,393
3,359
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ravana
TrAnCoS0
Ravana
15
4 / 1 / 5
11,947
747
8,750
10,234
5,064
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
4
Kills
9
9
Deaths
4
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Medusa
2
3
2
1
W
0
3
9
1.5
L
Morgan Le Fay
Lucmioo
Morgan Le Fay
1
5
3
0.5
W
Vulcan
MaxBarlow
Vulcan
5
0
4
7
W
Ravana
TrAnCoS0
Ravana
4
1
5
6.5
L
Bacchus
basti_scr
Bacchus
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,166
Damage
33,495
41,452
Taken
28,805
28,688
Mitigated
19,711
7,254
Healing
5,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
4,467
2,501
0
1,783
12,722
4,863
0
7,265
5,457
0
30,433
W
3,001
517
0
468
11,178
11,288
305
5,987
5,161
588
18,999
L
Morgan Le Fay
Lucmioo
Morgan Le Fay
11,493
1,080
0
1,797
12,791
4,931
0
7,641
5,150
66,464
0
W
Vulcan
MaxBarlow
Vulcan
21,744
10,257
0
1,790
7,393
3,359
1,156
5,333
1,992
83,972
0
W
Ravana
TrAnCoS0
Ravana
8,750
2,161
0
3,644
10,234
5,064
1,440
6,497
3,677
0
51,051
L
Bacchus
basti_scr
Bacchus
6,206
385
0
3,674
15,939
18,894
0
8,551
7,328
33,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,404
Gold Earned
35,496
162
Minions Killed
194
0
Camps Cleared
0
795,907
Distance Traveled
871,140
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,643
665
49
3
0
272,552
0
W
Odin
10,832
677
29
2
0
271,541
0
L
Morgan Le Fay
10,526
658
82
5
0
237,079
0
W
Vulcan
12,717
795
112
7
0
306,793
0
W
Ravana
11,947
747
53
3
0
292,806
0
L
Bacchus
10,235
640
31
2
0
286,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role