Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Barrhair
Janus
Level 55
God Stats
3W - 3L
1,473 SR
Queue Stats
54W - 42L
1,579 Elo+
Party 2
King Arthur
King Arthur
SigmaTateTopG
King Arthur
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 5L
1,617 Elo+
Solo
Athena
Athena
SonnicMuffen
Athena
Level 128
God Stats
1W - 3L
1,200 SR
Queue Stats
166W - 180L
1,484 Elo+
Party 2
Ganesha
Ganesha
iTz iSigMa
Ganesha
Level 156
God Stats
2W - 2L
1,432 SR
Queue Stats
361W - 338L
1,571 Elo+
Solo
Team Averages
Level 124
1,421 SR
1,550 Elo+

VS

Team Averages
Level 147
1,431 SR
1,544 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
BoJankl3s
Cernunnos
Level 107
God Stats
1W - 3L
1,329 SR
Queue Stats
24W - 25L
1,529 Elo+
Solo
Cu Chulainn
Cu Chulainn
Ghosttoastis
Cu Chulainn
Level 128
God Stats
10W - 6L
1,626 SR
Queue Stats
285W - 246L
1,554 Elo+
Solo
Atlas
Atlas
Thatguy1550
Atlas
Level 159
God Stats
1W - 3L
1,119 SR
Queue Stats
261W - 225L
1,600 Elo+
Party 1
Bakasura
Bakasura
l V a X l
Bakasura
Level 211
God Stats
4W - 3L
1,583 SR
Queue Stats
218W - 192L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
17
5 / 2 / 2
10,258
603
8,560
11,474
4,749
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
Barrhair
Janus
16
3 / 3 / 5
9,459
556
6,861
6,872
2,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

King Arthur
SigmaTateTopG
King Arthur
15
3 / 2 / 5
9,644
567
15,587
16,380
19,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Athena
14
3 / 3 / 7
8,769
516
7,268
14,759
7,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ganesha
iTz iSigMa
Ganesha
13
1 / 1 / 8
8,810
518
6,124
15,321
14,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
9
3 / 0 / 2
7,143
420
5,284
3,038
936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cernunnos
BoJankl3s
Cernunnos
14
0 / 4 / 3
8,500
500
6,287
13,799
4,982
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cu Chulainn
Ghosttoastis
Cu Chulainn
14
2 / 5 / 0
8,673
510
11,289
21,681
19,916
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 3 / 6
8,443
497
7,901
11,718
9,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Bakasura
l V a X l
Bakasura
13
4 / 3 / 1
8,044
473
8,051
15,646
7,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
23
15
Kills
11
11
Deaths
15
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
5
2
2
3
L
Ah Puch
 
Ah Puch
3
0
2
4
W
Janus
Barrhair
Janus
3
3
5
1.83
L
Cernunnos
BoJankl3s
Cernunnos
0
4
3
0.38
L
Cu Chulainn
Ghosttoastis
Cu Chulainn
2
5
0
0.4
W
King Arthur
SigmaTateTopG
King Arthur
3
2
5
2.75
W
Athena
3
3
7
2.17
L
2
3
6
1.67
W
Ganesha
iTz iSigMa
Ganesha
1
1
8
5
L
Bakasura
l V a X l
Bakasura
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,400
Damage
38,812
64,806
Taken
65,882
49,240
Mitigated
42,546
18,089
Healing
16,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
8,560
4,205
0
5,108
11,474
4,749
531
755
10,190
0
104,121
L
Ah Puch
 
Ah Puch
5,284
269
0
1,624
3,038
936
0
1,494
1,454
33,622
0
W
Janus
Barrhair
Janus
6,861
293
0
655
6,872
2,528
2
4,240
2,312
68,587
0
L
Cernunnos
BoJankl3s
Cernunnos
6,287
3,171
0
4,405
13,799
4,982
0
2,146
11,653
0
73,118
L
Cu Chulainn
Ghosttoastis
Cu Chulainn
11,289
2,049
0
3,949
21,681
19,916
0
3,932
17,749
634
77,802
W
King Arthur
SigmaTateTopG
King Arthur
15,587
2,555
0
4,148
16,380
19,610
292
1,633
14,633
0
82,031
W
Athena
7,268
2,299
0
5,178
14,759
7,420
0
3,863
10,755
65,059
0
L
7,901
2,401
0
1,125
11,718
9,288
0
6,373
5,140
35,109
0
W
Ganesha
iTz iSigMa
Ganesha
6,124
1,357
0
3,000
15,321
14,933
32
4,312
10,617
35,065
0
L
Bakasura
l V a X l
Bakasura
8,051
5,833
0
5,211
15,646
7,424
0
5,903
9,609
0
56,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,940
Gold Earned
40,803
546
Minions Killed
470
0
Camps Cleared
0
1,767,313
Distance Traveled
1,352,284
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
10,258
603
180
11
0
312,398
2
L
Ah Puch
7,143
420
72
4
0
156,274
0
W
Janus
9,459
556
149
9
0
338,821
4
L
Cernunnos
8,500
500
137
8
0
294,433
2
L
Cu Chulainn
8,673
510
124
7
0
289,108
1
W
King Arthur
9,644
567
111
7
0
365,776
2
W
Athena
8,769
516
96
6
0
399,097
2
L
Atlas
8,443
497
44
3
0
302,748
0
W
Ganesha
8,810
518
10
1
0
351,221
5
L
Bakasura
8,044
473
93
5
0
309,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role