Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
AdorableLoonatic
Terra
Level 158
God Stats
1W - 2L
1,732 SR
Queue Stats
145W - 150L
1,474 Elo+
Solo
Sol
Sol
AlannaPranha
Sol
Level 85
God Stats
7W - 9L
1,431 SR
Queue Stats
434W - 443L
1,438 Elo+
Solo
Amaterasu
Amaterasu
Oderus1151
Amaterasu
Level 118
God Stats
5W - 3L
1,888 SR
Queue Stats
174W - 178L
1,507 Elo+
Solo
Jing Wei
Jing Wei
TwinBiques
Jing Wei
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,306 Elo+
Party 1
Team Averages
Level 102
1,610 SR
1,445 Elo+

VS

Team Averages
Level 139
1,490 SR
1,479 Elo+
Hun Batz
Hun Batz
Alhomir
Hun Batz
Level 148
God Stats
2W - 2L
1,500 SR
Queue Stats
243W - 224L
1,472 Elo+
Solo
Chang'e
Chang'e
AlterEagle0
Chang'e
Level 147
God Stats
6W - 11L
1,213 SR
Queue Stats
1,152W - 1,175L
1,518 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
INFECTEDNEAT9
Morgan Le Fay
Level 108
God Stats
17W - 14L
1,546 SR
Queue Stats
528W - 521L
1,456 Elo+
Solo
Athena
Athena
LiquidOtter117
Athena
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
98W - 99L
1,486 Elo+
Solo
Nu Wa
Nu Wa
dayane04081977
Nu Wa
Level 164
God Stats
17W - 4L
1,690 SR
Queue Stats
380W - 404L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
0 / 8 / 6
8,207
586
7,146
21,695
13,130
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
1 / 5 / 5
11,096
793
14,692
23,491
22,752
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

17
4 / 3 / 4
10,046
718
22,783
14,858
7,561
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Amaterasu
Oderus1151
Amaterasu
16
1 / 3 / 4
8,986
642
5,330
15,065
16,795
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jing Wei
TwinBiques
Jing Wei
17
2 / 10 / 3
9,523
680
8,182
18,406
7,458
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Alhomir
Hun Batz
19
7 / 3 / 16
11,259
804
19,941
18,776
18,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
AlterEagle0
Chang'e
18
2 / 2 / 21
10,458
747
14,529
19,666
20,095
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
INFECTEDNEAT9
Morgan Le Fay
19
7 / 1 / 17
11,137
796
18,846
8,534
5,297
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
8 / 2 / 19
12,101
864
12,402
25,008
29,270
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
5 / 1 / 20
10,744
767
19,024
7,164
4,219
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
122
8
Kills
29
29
Deaths
9
22
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
8
6
0.38
L
1
5
5
0.7
L
4
3
4
2
W
Hun Batz
Alhomir
Hun Batz
7
3
16
5
W
Chang'e
AlterEagle0
Chang'e
2
2
21
6.25
W
Morgan Le Fay
INFECTEDNEAT9
Morgan Le Fay
7
1
17
15.5
W
8
2
19
8.75
L
Amaterasu
Oderus1151
Amaterasu
1
3
4
1
L
Jing Wei
TwinBiques
Jing Wei
2
10
3
0.35
W
5
1
20
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,133
Damage
84,742
93,515
Taken
79,148
67,696
Mitigated
76,898
32,388
Healing
40,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,146
1,224
553
2,331
21,695
13,130
0
17,391
4,152
0
17,223
L
14,692
553
9,250
6,695
23,491
22,752
0
14,394
8,923
43,039
0
L
22,783
4,656
1,075
5,045
14,858
7,561
0
10,237
4,449
60,324
0
W
Hun Batz
Alhomir
Hun Batz
19,941
3,002
0
1,369
18,776
18,017
677
9,435
9,039
0
35,873
W
Chang'e
AlterEagle0
Chang'e
14,529
1,873
15,682
10,299
19,666
20,095
1,683
10,082
9,056
33,386
0
W
Morgan Le Fay
INFECTEDNEAT9
Morgan Le Fay
18,846
2,960
2,108
1,066
8,534
5,297
1,998
2,964
5,122
48,086
0
W
12,402
1,483
3,502
4,370
25,008
29,270
362
11,105
13,543
20,924
0
L
Amaterasu
Oderus1151
Amaterasu
5,330
1,189
1,479
2,910
15,065
16,795
0
9,341
5,546
0
15,869
L
Jing Wei
TwinBiques
Jing Wei
8,182
4,648
1,118
1,932
18,406
7,458
0
13,134
5,079
0
28,940
W
19,024
7,747
1,245
1,038
7,164
4,219
2,563
2,980
4,056
31,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,858
Gold Earned
55,699
198
Minions Killed
161
0
Camps Cleared
0
1,254,570
Distance Traveled
1,343,664
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,207
586
11
1
0
244,972
0
L
Terra
11,096
793
47
3
0
265,107
0
L
Sol
10,046
718
91
7
0
230,725
0
W
Hun Batz
11,259
804
36
3
0
271,011
0
W
Chang'e
10,458
747
40
3
0
246,813
0
W
Morgan Le Fay
11,137
796
40
3
0
286,767
0
W
Athena
12,101
864
15
1
0
289,362
0
L
Amaterasu
8,986
642
20
1
0
296,922
0
L
Jing Wei
9,523
680
29
2
0
216,844
0
W
Nu Wa
10,744
767
30
2
0
249,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role