Player Matchup

Charon
Charon
DarknessDevourer
Charon
Level 156
God Stats
4W - 3L
1,786 SR
Queue Stats
232W - 188L
1,574 Elo+
Party 1
Xbalanque
Xbalanque
Jakof
Xbalanque
Level 121
God Stats
18W - 4L
1,805 SR
Queue Stats
103W - 77L
1,567 Elo+
Party 1
Serqet
Serqet
MitsuyaChan
Serqet
Level 64
God Stats
13W - 6L
1,682 SR
Queue Stats
74W - 81L
1,536 Elo+
Party 3
Achilles
Achilles
WeeWeeMorian
Achilles
Level 124
God Stats
32W - 28L
1,617 SR
Queue Stats
261W - 241L
1,566 Elo+
Party 3
Ra
Ra
bansusano
Ra
Level 80
God Stats
58W - 37L
1,628 SR
Queue Stats
425W - 336L
1,566 Elo+
Party 1
Team Averages
Level 109
1,704 SR
1,562 Elo+

VS

Team Averages
Level 132
1,497 SR
1,539 Elo+
Chernobog
Chernobog
 
Chernobog
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Kermern
Danzaburou
Level 66
God Stats
23W - 29L
1,455 SR
Queue Stats
137W - 135L
1,505 Elo+
Party 2
Charon
Charon
ToasterRights
Charon
Level 135
God Stats
0W - 2L
1,325 SR
Queue Stats
75W - 79L
1,634 Elo+
Party 2
Agni
Agni
WIzKush
Agni
Level 159
God Stats
81W - 57L
1,647 SR
Queue Stats
366W - 337L
1,597 Elo+
Solo
Kuzenbo
Kuzenbo
yaboidav
Kuzenbo
Level 155
God Stats
0W - 1L
1,558 SR
Queue Stats
184W - 187L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 3
7,417
571
7,468
7,432
5,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Xbalanque
Jakof
Xbalanque
14
2 / 0 / 4
8,229
633
6,097
4,956
2,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Serqet
14
4 / 2 / 3
8,210
632
5,099
10,648
4,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
WeeWeeMorian
Achilles
14
6 / 0 / 0
8,626
664
13,544
10,753
8,477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

15
3 / 0 / 0
8,785
676
6,669
7,709
3,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
11
1 / 5 / 1
6,559
505
6,204
11,323
4,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Kermern
Danzaburou
13
0 / 3 / 0
7,101
546
1,438
8,126
3,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
1 / 1 / 0
6,322
486
3,174
10,983
7,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
WIzKush
Agni
10
1 / 3 / 0
6,307
485
5,183
6,585
2,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
yaboidav
Kuzenbo
11
0 / 6 / 1
6,304
485
4,164
16,089
16,913
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
18
Kills
3
3
Deaths
18
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
1
5
1
0.3
W
3
1
3
4.5
W
Xbalanque
Jakof
Xbalanque
2
0
4
4
L
Danzaburou
Kermern
Danzaburou
0
3
0
0
W
Serqet
4
2
3
2.75
L
1
1
0
1
L
Agni
WIzKush
Agni
1
3
0
0.33
W
Achilles
WeeWeeMorian
Achilles
6
0
0
6
W
3
0
0
3
L
Kuzenbo
yaboidav
Kuzenbo
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,877
Damage
20,163
41,498
Taken
53,106
24,082
Mitigated
34,620
10,786
Healing
9,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
6,204
3,243
0
626
11,323
4,266
0
2,649
8,304
0
51,995
W
7,468
1,625
0
1,937
7,432
5,838
0
2,487
4,823
23,073
0
W
Xbalanque
Jakof
Xbalanque
6,097
3,301
0
2,680
4,956
2,096
547
680
4,276
0
64,963
L
Danzaburou
Kermern
Danzaburou
1,438
279
0
2,251
8,126
3,354
0
712
7,371
0
55,827
W
Serqet
5,099
858
0
403
10,648
4,285
65
1,093
9,483
0
66,803
L
3,174
371
0
2,177
10,983
7,588
0
6,145
4,760
19,510
0
L
Agni
WIzKush
Agni
5,183
408
0
1,306
6,585
2,499
0
4,487
2,068
44,281
0
W
Achilles
WeeWeeMorian
Achilles
13,544
2,555
0
2,515
10,753
8,477
730
3,780
6,973
0
62,272
W
6,669
475
360
2,891
7,709
3,386
375
3,725
3,686
85,260
0
L
Kuzenbo
yaboidav
Kuzenbo
4,164
1,570
0
2,748
16,089
16,913
0
25
15,932
36,420
285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,267
Gold Earned
32,593
469
Minions Killed
362
0
Camps Cleared
0
1,458,712
Distance Traveled
1,225,390
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
6,559
505
78
6
0
270,307
2
W
Charon
7,417
571
19
1
0
290,513
4
W
Xbalanque
8,229
633
113
9
0
263,927
2
L
Danzaburou
7,101
546
116
9
0
234,826
0
W
Serqet
8,210
632
107
8
0
334,351
0
L
Charon
6,322
486
20
2
0
269,298
1
L
Agni
6,307
485
90
7
0
224,041
4
W
Achilles
8,626
664
73
6
0
276,464
0
W
Ra
8,785
676
157
12
0
293,457
0
L
Kuzenbo
6,304
485
58
4
0
226,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role