Player Matchup

Neith
Neith
Bronze I
DMG_MENDOZA_666
Neith
Bronze I
Level 59
God Stats
1W - 3L
1,422 SR
Queue Stats
36W - 75L
480 MMR
Solo
Hera
Hera
Silver III
DesertEaagle
Hera
Silver III
Level 117
God Stats
22W - 31L
1,406 SR
Queue Stats
45W - 53L
1,171 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
Happypaino-o
Kuzenbo
Silver II
Level 194
God Stats
18W - 23L
1,396 SR
Queue Stats
751W - 867L
987 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 123
1,408 SR
879 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 62
1,355 SR
1,329 MMR
Yu Huang
Yu Huang
Gold V
Barnsy92
Yu Huang
Gold V
Level 59
God Stats
18W - 15L
1,528 SR
Queue Stats
80W - 79L
1,419 MMR
Party 1
King Arthur
King Arthur
Silver II
JonSnowdon
King Arthur
Silver II
Level 63
God Stats
1W - 1L
1,337 SR
Queue Stats
55W - 63L
1,451 MMR
Party 1
Hercules
Hercules
Silver III
Juno25
Hercules
Silver III
Level 65
God Stats
2W - 3L
1,200 SR
Queue Stats
89W - 97L
1,116 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 3
7,634
694
7,053
7,599
3,519
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
1 / 4 / 2
7,680
698
9,661
8,093
3,130
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
Happypaino-o
Kuzenbo
10
2 / 0 / 1
7,805
710
4,951
10,721
13,026
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
ThothJanusMartichorasAchillesDiscordia

VS

Bans
BacchusHou YiHachimanCupidIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Barnsy92
Yu Huang
11
2 / 1 / 2
8,216
747
8,297
6,776
2,308
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
JonSnowdon
King Arthur
10
1 / 2 / 3
7,856
714
5,781
9,960
5,562
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hercules
Juno25
Hercules
11
2 / 0 / 3
7,912
719
6,638
10,574
4,992
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
13
3
Kills
5
5
Deaths
3
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
Barnsy92
Yu Huang
2
1
2
3
L
0
1
3
1.5
L
1
4
2
0.5
L
Kuzenbo
Happypaino-o
Kuzenbo
2
0
1
2.5
W
King Arthur
JonSnowdon
King Arthur
1
2
3
1.25
W
Hercules
Juno25
Hercules
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,665
Damage
20,716
26,413
Taken
27,310
19,675
Mitigated
12,862
3,685
Healing
5,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
Barnsy92
Yu Huang
8,297
450
0
853
6,776
2,308
18
3,135
3,641
36,481
0
L
7,053
2,970
0
1,961
7,599
3,519
0
4,010
3,589
0
28,583
L
9,661
1,824
0
994
8,093
3,130
19
1,908
6,185
33,415
0
L
Kuzenbo
Happypaino-o
Kuzenbo
4,951
1,911
0
730
10,721
13,026
27
2,949
7,772
18,578
0
W
King Arthur
JonSnowdon
King Arthur
5,781
587
0
570
9,960
5,562
0
5,902
4,058
0
21,538
W
Hercules
Juno25
Hercules
6,638
2,025
0
3,886
10,574
4,992
0
6,008
4,566
0
25,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,119
Gold Earned
23,984
102
Minions Killed
121
0
Camps Cleared
0
588,495
Distance Traveled
643,500
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
8,216
747
63
6
0
206,521
2
L
Neith
7,634
694
33
3
0
190,864
0
L
Hera
7,680
698
42
4
0
197,113
0
L
Kuzenbo
7,805
710
27
2
0
200,518
6
W
King Arthur
7,856
714
37
3
0
202,666
0
W
Hercules
7,912
719
21
2
0
234,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role