Player Matchup

He Bo
He Bo
BlueVibrator
He Bo
Level 143
God Stats
2W - 6L
1,188 SR
Queue Stats
195W - 213L
1,481 Elo+
Party 2
Ra
Ra
BullseyE1203
Ra
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
228W - 252L
1,530 Elo+
Solo
Danzaburou
Danzaburou
HottyToddy
Danzaburou
Level 300
God Stats
0W - 10L
1,127 SR
Queue Stats
552W - 566L
1,600 Elo+
Solo
Fenrir
Fenrir
Panaberto
Fenrir
Level 153
God Stats
0W - 5L
1,247 SR
Queue Stats
189W - 184L
1,543 Elo+
Solo
Anubis
Anubis
byajew
Anubis
Level 17
God Stats
2W - 3L
1,270 SR
Queue Stats
35W - 49L
1,480 Elo+
Party 2
Team Averages
Level 149
1,266 SR
1,527 Elo+

VS

Team Averages
Level 98
1,492 SR
1,526 Elo+
Apollo
Apollo
 
Apollo
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
DesantisBogart
Maui
Level 143
God Stats
9W - 1L
1,907 SR
Queue Stats
296W - 288L
1,498 Elo+
Solo
Terra
Terra
DodoFrodo
Terra
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,355 Elo+
Party 1
Ah Puch
Ah Puch
HangryPug
Ah Puch
Level 108
God Stats
1W - 1L
1,285 SR
Queue Stats
140W - 114L
1,596 Elo+
Solo
Izanami
Izanami
Ma0s
Izanami
Level 18
God Stats
1W - 0L
1,271 SR
Queue Stats
3W - 1L
1,682 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 2
7,908
719
11,679
11,970
5,323
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 3 / 3
7,906
719
4,440
9,863
7,019
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
HottyToddy
Danzaburou
14
0 / 2 / 3
7,187
653
6,428
8,029
3,630
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Panaberto
Fenrir
12
0 / 5 / 5
6,944
631
5,255
15,414
14,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
byajew
Anubis
14
2 / 6 / 2
7,688
699
5,304
10,355
5,961
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
18
12 / 1 / 7
10,204
928
15,120
10,467
6,315
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
3 / 1 / 20
10,010
910
6,918
9,103
9,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Terra
DodoFrodo
Terra
14
1 / 1 / 16
8,869
806
3,240
7,095
6,332
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ah Puch
HangryPug
Ah Puch
15
5 / 3 / 13
9,001
818
20,116
11,057
6,540
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Ma0s
Izanami
15
2 / 1 / 13
8,563
778
6,803
7,642
4,633
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
92
7
Kills
23
23
Deaths
7
15
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
12
1
7
15.5
L
3
7
2
0.57
L
2
3
3
1.17
W
3
1
20
13
W
Terra
DodoFrodo
Terra
1
1
16
9
W
Ah Puch
HangryPug
Ah Puch
5
3
13
3.83
L
Danzaburou
HottyToddy
Danzaburou
0
2
3
0.75
W
Izanami
Ma0s
Izanami
2
1
13
8.5
L
Fenrir
Panaberto
Fenrir
0
5
5
0.5
L
Anubis
byajew
Anubis
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,106
Damage
52,197
55,631
Taken
45,364
36,078
Mitigated
32,875
18,707
Healing
22,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
15,120
8,228
1,058
2,506
10,467
6,315
1,244
3,167
7,055
0
33,514
L
11,679
1,125
697
692
11,970
5,323
0
5,825
6,145
19,014
0
L
4,440
121
6,724
3,691
9,863
7,019
0
4,976
4,703
17,479
0
W
6,918
738
396
1,686
9,103
9,055
252
4,021
4,602
10,380
0
W
Terra
DodoFrodo
Terra
3,240
533
9,606
3,103
7,095
6,332
0
2,947
4,101
6,158
0
W
Ah Puch
HangryPug
Ah Puch
20,116
750
566
3,202
11,057
6,540
562
6,116
4,781
35,043
0
L
Danzaburou
HottyToddy
Danzaburou
6,428
1,222
1,250
1,996
8,029
3,630
0
4,872
3,157
0
16,360
W
Izanami
Ma0s
Izanami
6,803
4,153
193
386
7,642
4,633
599
5,048
2,436
0
24,018
L
Fenrir
Panaberto
Fenrir
5,255
1,472
802
1,578
15,414
14,145
0
8,377
6,617
0
5,485
L
Anubis
byajew
Anubis
5,304
0
0
1,277
10,355
5,961
0
6,243
4,112
19,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,633
Gold Earned
46,647
138
Minions Killed
137
0
Camps Cleared
0
1,012,220
Distance Traveled
1,079,576
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,204
928
41
4
0
202,197
0
L
He Bo
7,908
719
22
2
0
179,749
0
L
Ra
7,906
719
20
2
0
228,973
0
W
Maui
10,010
910
11
1
0
213,328
0
W
Terra
8,869
806
9
1
0
220,140
0
W
Ah Puch
9,001
818
35
3
0
227,741
0
L
Danzaburou
7,187
653
38
3
0
201,751
0
W
Izanami
8,563
778
41
4
0
216,170
0
L
Fenrir
6,944
631
11
1
0
194,713
0
L
Anubis
7,688
699
47
4
0
207,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role