Player Matchup

King Arthur
King Arthur
ArticFox98
King Arthur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,700 Elo+
Party 1
Sol
Sol
GabCold
Sol
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,700 Elo+
Party 1
Tiamat
Tiamat
IGodlyGZ
Tiamat
Level 105
God Stats
1W - 1L
1,714 SR
Queue Stats
127W - 100L
1,571 Elo+
Party 1
Khepri
Khepri
Neckt1e
Khepri
Level 29
God Stats
3W - 3L
1,715 SR
Queue Stats
120W - 111L
1,507 Elo+
Solo
Da Ji
Da Ji
Roxitas
Da Ji
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 15L
1,660 Elo+
Party 1
Team Averages
Level 62
1,586 SR
1,628 Elo+

VS

Team Averages
Level 122
1,623 SR
1,488 Elo+
He Bo
He Bo
 
He Bo
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Duc Hue
Charon
Level 107
God Stats
22W - 3L
1,659 SR
Queue Stats
522W - 524L
1,474 Elo+
Solo
Ullr
Ullr
FronterGameHD
Ullr
Level 48
God Stats
2W - 2L
1,500 SR
Queue Stats
88W - 88L
1,445 Elo+
Solo
Thoth
Thoth
JmsWhite
Thoth
Level 166
God Stats
2W - 1L
1,759 SR
Queue Stats
127W - 141L
1,509 Elo+
Party 2
Discordia
Discordia
MLarkS
Discordia
Level 159
God Stats
4W - 2L
1,697 SR
Queue Stats
122W - 130L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ArticFox98
King Arthur
11
1 / 5 / 4
6,604
660
2,890
9,856
10,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sol
14
2 / 5 / 8
8,236
824
9,709
9,414
4,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiamat
IGodlyGZ
Tiamat
15
5 / 3 / 5
8,189
819
13,034
10,500
9,412
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
Neckt1e
Khepri
15
1 / 3 / 11
8,264
826
5,838
10,912
12,349
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
Roxitas
Da Ji
13
4 / 4 / 5
7,360
736
7,886
8,596
4,278
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
16
8 / 4 / 10
9,610
961
7,303
9,151
3,598
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon
Duc Hue
Charon
15
3 / 3 / 14
9,440
944
6,732
13,281
10,693
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
4 / 3 / 13
8,380
838
9,800
10,526
4,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thoth
JmsWhite
Thoth
16
3 / 2 / 15
8,911
891
11,449
8,629
3,689
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Discordia
MLarkS
Discordia
15
2 / 1 / 15
8,456
846
8,256
6,227
2,764
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
87
13
Kills
20
20
Deaths
13
33
Assists
67
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
8
4
10
3.25
L
King Arthur
ArticFox98
King Arthur
1
5
4
0.6
W
Charon
Duc Hue
Charon
3
3
14
3.33
W
4
3
13
3.5
L
Sol
2
5
8
1.2
L
Tiamat
IGodlyGZ
Tiamat
5
3
5
2.5
W
Thoth
JmsWhite
Thoth
3
2
15
5.25
W
Discordia
MLarkS
Discordia
2
1
15
9.5
L
Khepri
Neckt1e
Khepri
1
3
11
2.17
L
Da Ji
Roxitas
Da Ji
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,357
Damage
43,540
49,278
Taken
47,814
41,293
Mitigated
24,970
10,305
Healing
14,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
7,303
455
546
1,449
9,151
3,598
891
5,252
3,647
16,607
0
L
King Arthur
ArticFox98
King Arthur
2,890
315
762
295
9,856
10,433
0
6,446
3,235
0
6,148
W
Charon
Duc Hue
Charon
6,732
1,127
920
2,925
13,281
10,693
711
7,168
5,809
17,062
0
W
9,800
4,749
279
1,548
10,526
4,226
1,664
4,968
5,468
0
13,869
L
Sol
9,709
1,732
637
1,301
9,414
4,821
0
6,685
2,715
19,204
0
L
Tiamat
IGodlyGZ
Tiamat
13,034
670
1,431
2,741
10,500
9,412
0
7,783
2,687
23,626
0
W
Thoth
JmsWhite
Thoth
11,449
1,132
2,014
1,761
8,629
3,689
3,052
5,779
2,766
23,137
0
W
Discordia
MLarkS
Discordia
8,256
629
1,379
1,467
6,227
2,764
803
5,340
815
19,756
0
L
Khepri
Neckt1e
Khepri
5,838
144
528
1,524
10,912
12,349
0
7,638
3,223
15,671
0
L
Da Ji
Roxitas
Da Ji
7,886
1,380
288
798
8,596
4,278
0
4,936
3,660
0
9,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,653
Gold Earned
44,797
87
Minions Killed
104
0
Camps Cleared
0
917,544
Distance Traveled
934,843
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,610
961
30
3
0
176,408
0
L
King Arthur
6,604
660
9
1
0
156,376
0
W
Charon
9,440
944
20
2
0
193,261
0
W
Ullr
8,380
838
7
1
0
198,154
0
L
Sol
8,236
824
33
3
0
198,485
0
L
Tiamat
8,189
819
17
2
0
186,415
0
W
Thoth
8,911
891
24
2
0
184,454
0
W
Discordia
8,456
846
23
2
0
182,566
0
L
Khepri
8,264
826
25
3
0
187,085
0
L
Da Ji
7,360
736
3
0
0
189,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role