Player Matchup

Pele
Pele
Conqu88fador
Pele
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 100L
1,395 Elo+
Solo
Ganesha
Ganesha
IamOffBeat
Ganesha
Level 77
God Stats
3W - 3L
1,500 SR
Queue Stats
158W - 203L
1,456 Elo+
Party 1
Anubis
Anubis
Righteous_Cereal
Anubis
Level 153
God Stats
1W - 3L
1,309 SR
Queue Stats
33W - 41L
1,431 Elo+
Solo
Rama
Rama
TheSwoosh7
Rama
Level 123
God Stats
13W - 15L
1,483 SR
Queue Stats
494W - 527L
1,464 Elo+
Party 1
Surtr
Surtr
thatdoodpj
Surtr
Level 66
God Stats
17W - 12L
1,660 SR
Queue Stats
247W - 297L
1,483 Elo+
Party 1
Team Averages
Level 92
1,490 SR
1,446 Elo+

VS

Team Averages
Level 110
1,485 SR
1,416 Elo+
Artio
Artio
 
Artio
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Buhbut
Mulan
Level 138
God Stats
2W - 4L
1,500 SR
Queue Stats
10W - 17L
1,263 Elo+
Solo
Arachne
Arachne
Pintsize_Nish
Arachne
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 49L
1,427 Elo+
Solo
Janus
Janus
Rocket UR Self
Janus
Level 115
God Stats
1W - 2L
1,364 SR
Queue Stats
60W - 42L
1,477 Elo+
Solo
Medusa
Medusa
SirMikloDon
Medusa
Level 40
God Stats
4W - 4L
1,563 SR
Queue Stats
56W - 67L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 3
8,646
540
4,832
10,998
4,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ganesha
IamOffBeat
Ganesha
12
0 / 0 / 2
7,841
490
4,044
11,062
10,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 1 / 1
9,182
574
8,151
10,220
5,280
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
0 / 0 / 0
9,297
581
4,211
5,609
2,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Surtr
14
1 / 0 / 1
8,553
535
6,522
11,314
8,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
8
0 / 0 / 0
6,132
383
2,884
9,956
6,507
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mulan
Buhbut
Mulan
13
0 / 1 / 0
7,191
449
7,508
10,899
9,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
13
1 / 4 / 1
7,537
471
6,525
14,115
4,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
1 / 0 / 0
6,491
406
3,225
3,081
760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
14
0 / 1 / 0
7,310
457
1,673
7,463
2,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
6
Kills
2
2
Deaths
6
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
0
0
0
L
Mulan
Buhbut
Mulan
0
1
0
0
W
1
1
3
2.5
W
Ganesha
IamOffBeat
Ganesha
0
0
2
1
L
Arachne
1
4
1
0.38
W
4
1
1
4.5
L
1
0
0
1
L
Medusa
0
1
0
0
W
0
0
0
0
W
Surtr
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,760
Damage
21,815
49,203
Taken
45,514
30,922
Mitigated
23,953
19,873
Healing
15,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
2,884
377
1,503
2,964
9,956
6,507
0
2,316
7,640
21,134
0
L
Mulan
Buhbut
Mulan
7,508
1,066
0
4,104
10,899
9,450
0
1,798
9,101
0
53,724
W
4,832
847
0
2,839
10,998
4,537
0
1,623
9,313
0
80,298
W
Ganesha
IamOffBeat
Ganesha
4,044
677
0
3,347
11,062
10,277
45
1,404
9,401
26,113
0
L
Arachne
6,525
4,956
0
3,232
14,115
4,526
0
6,296
7,819
0
54,592
W
8,151
136
0
5,503
10,220
5,280
286
2,396
7,692
86,011
0
L
3,225
117
0
301
3,081
760
0
1,462
1,539
32,603
0
L
Medusa
1,673
1,048
0
3,214
7,463
2,710
0
506
6,957
0
62,196
W
4,211
3,900
0
4,477
5,609
2,282
1,206
480
5,129
0
86,045
W
Surtr
6,522
2,881
0
3,707
11,314
8,546
528
0
10,541
693
62,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,519
Gold Earned
34,661
571
Minions Killed
392
0
Camps Cleared
0
1,558,770
Distance Traveled
1,335,409
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,132
383
23
1
0
215,344
0
L
Mulan
7,191
449
101
6
0
298,819
2
W
Pele
8,646
540
113
7
0
374,906
0
W
Ganesha
7,841
490
4
0
0
311,258
2
L
Arachne
7,537
471
85
5
0
331,444
0
W
Anubis
9,182
574
169
11
0
288,909
0
L
Janus
6,491
406
73
5
0
195,854
2
L
Medusa
7,310
457
110
7
0
293,948
0
W
Rama
9,297
581
176
11
0
304,193
5
W
Surtr
8,553
535
109
7
0
279,504
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role