Player Matchup

Izanami
Izanami
Gs_puner1
Izanami
Level 91
God Stats
24W - 35L
1,402 SR
Queue Stats
24W - 35L
1,373 Elo+
Solo
Horus
Horus
I-IILIIIIlllIIll
Horus
Level 48
God Stats
3W - 2L
1,430 SR
Queue Stats
107W - 105L
1,437 Elo+
Party 2
Anubis
Anubis
Xj_GabrielXj
Anubis
Level 64
God Stats
2W - 5L
1,326 SR
Queue Stats
279W - 295L
1,459 Elo+
Party 2
He Bo
He Bo
chuti892
He Bo
Level 45
God Stats
1W - 3L
1,257 SR
Queue Stats
99W - 96L
1,489 Elo+
Party 1
Ymir
Ymir
o77ols
Ymir
Level 15
God Stats
3W - 2L
1,628 SR
Queue Stats
9W - 15L
1,368 Elo+
Party 1
Team Averages
Level 53
1,408 SR
1,425 Elo+

VS

Team Averages
Level 53
1,460 SR
1,335 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
CapTotinbolo
Ares
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 27L
1,341 Elo+
Solo
Cliodhna
Cliodhna
Moxx974
Cliodhna
Level 41
God Stats
5W - 9L
1,470 SR
Queue Stats
484W - 492L
1,323 Elo+
Solo
Thoth
Thoth
little_pyro967
Thoth
Level 87
God Stats
3W - 1L
1,330 SR
Queue Stats
204W - 177L
1,459 Elo+
Solo
Jormungandr
Jormungandr
vxmpcxlt
Jormungandr
Level 32
God Stats
5W - 2L
1,500 SR
Queue Stats
93W - 110L
1,053 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Gs_puner1
Izanami
6
0 / 1 / 0
6,576
365
336
2,841
713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
2 / 4 / 4
8,672
482
12,290
18,257
19,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anubis
13
5 / 8 / 2
8,510
473
11,867
16,120
6,832
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

He Bo
chuti892
He Bo
17
5 / 4 / 3
9,976
554
10,677
14,906
5,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
o77ols
Ymir
9
1 / 5 / 4
7,064
392
4,851
18,020
16,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
7 / 1 / 5
11,040
613
11,602
9,888
3,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 4 / 11
9,601
533
10,190
18,655
18,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cliodhna
Moxx974
Cliodhna
17
5 / 3 / 4
10,231
568
7,101
16,773
7,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
5 / 3 / 5
9,890
549
11,857
10,578
3,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
vxmpcxlt
Jormungandr
15
1 / 2 / 11
9,967
554
12,177
15,766
13,419
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
58
13
Kills
22
22
Deaths
13
13
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
7
1
5
9.5
W
4
4
11
2.38
L
Izanami
Gs_puner1
Izanami
0
1
0
0
L
2
4
4
1
W
Cliodhna
Moxx974
Cliodhna
5
3
4
2.33
L
Anubis
5
8
2
0.75
L
He Bo
chuti892
He Bo
5
4
3
1.63
W
5
3
5
2.5
L
Ymir
o77ols
Ymir
1
5
4
0.6
W
Jormungandr
vxmpcxlt
Jormungandr
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,021
Damage
52,927
70,144
Taken
71,660
48,424
Mitigated
46,660
13,465
Healing
20,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
11,602
5,549
0
5,529
9,888
3,954
2,472
5,063
4,767
0
77,620
W
10,190
1,046
20
4,085
18,655
18,061
265
8,984
9,479
24,474
0
L
Izanami
Gs_puner1
Izanami
336
336
0
965
2,841
713
757
120
2,721
0
20,459
L
12,290
4,090
671
5,647
18,257
19,370
0
11,253
7,004
0
51,276
W
Cliodhna
Moxx974
Cliodhna
7,101
342
0
5,028
16,773
7,694
0
3,984
12,696
0
95,506
L
Anubis
11,867
225
128
3,195
16,120
6,832
0
6,977
9,039
37,270
0
L
He Bo
chuti892
He Bo
10,677
320
0
746
14,906
5,104
0
6,146
8,760
92,440
0
W
11,857
1,039
0
1,516
10,578
3,532
306
5,841
4,569
65,325
0
L
Ymir
o77ols
Ymir
4,851
1,021
53
2,060
18,020
16,405
0
9,624
8,396
13,163
0
W
Jormungandr
vxmpcxlt
Jormungandr
12,177
3,179
0
4,611
15,766
13,419
0
4,030
10,858
66,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,798
Gold Earned
50,729
322
Minions Killed
460
0
Camps Cleared
0
1,502,009
Distance Traveled
1,746,899
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,040
613
98
5
0
317,832
0
W
Ares
9,601
533
25
1
0
335,155
7
L
Izanami
6,576
365
40
2
0
95,043
0
L
Horus
8,672
482
79
4
0
375,784
0
W
Cliodhna
10,231
568
138
8
0
382,986
0
L
Anubis
8,510
473
56
3
0
329,991
0
L
He Bo
9,976
554
131
7
0
363,994
0
W
Thoth
9,890
549
92
5
0
382,484
3
L
Ymir
7,064
392
16
1
0
337,197
0
W
Jormungandr
9,967
554
107
6
0
328,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role