Player Matchup

Ra
Ra
DontMindMe4524
Ra
Level 106
God Stats
5W - 4L
1,531 SR
Queue Stats
72W - 76L
1,415 Elo+
Solo
Kuzenbo
Kuzenbo
Kummituss
Kuzenbo
Level 164
God Stats
2W - 0L
1,500 SR
Queue Stats
242W - 228L
1,463 Elo+
Solo
Arachne
Arachne
Rozikan
Arachne
Level 143
God Stats
11W - 12L
1,462 SR
Queue Stats
61W - 45L
1,541 Elo+
Solo
Artemis
Artemis
superior874grape
Artemis
Level 65
God Stats
5W - 5L
1,521 SR
Queue Stats
421W - 428L
1,475 Elo+
Solo
Bacchus
Bacchus
xerxo
Bacchus
Level 155
God Stats
7W - 2L
1,854 SR
Queue Stats
379W - 385L
1,447 Elo+
Solo
Team Averages
Level 127
1,574 SR
1,468 Elo+

VS

Team Averages
Level 111
1,455 SR
1,482 Elo+
Ymir
Ymir
I-Mahes-I
Ymir
Level 120
God Stats
0W - 2L
1,285 SR
Queue Stats
29W - 30L
1,378 Elo+
Party 1
Da Ji
Da Ji
MatiCool
Da Ji
Level 98
God Stats
3W - 3L
1,504 SR
Queue Stats
238W - 219L
1,538 Elo+
Solo
Fenrir
Fenrir
Schneegeist9
Fenrir
Level 86
God Stats
1W - 2L
1,516 SR
Queue Stats
54W - 48L
1,507 Elo+
Solo
Zhong Kui
Zhong Kui
dimo107
Zhong Kui
Level 140
God Stats
9W - 11L
1,514 SR
Queue Stats
197W - 194L
1,559 Elo+
Solo
Izanami
Izanami
kreme3001
Izanami
Level 109
God Stats
5W - 5L
1,458 SR
Queue Stats
25W - 32L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 0
9,046
646
5,519
8,747
3,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Kummituss
Kuzenbo
15
7 / 1 / 1
9,613
687
11,694
13,348
15,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
Rozikan
Arachne
13
2 / 4 / 6
7,605
543
7,580
14,776
5,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
4 / 1 / 3
8,067
576
7,896
7,501
2,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
xerxo
Bacchus
12
1 / 2 / 6
7,565
540
4,723
9,189
9,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
0 / 6 / 2
6,731
481
5,085
12,492
8,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Da Ji
MatiCool
Da Ji
15
7 / 2 / 0
8,627
616
10,396
12,691
5,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
10
1 / 2 / 1
6,680
477
4,021
12,258
7,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
dimo107
Zhong Kui
13
1 / 3 / 1
7,836
560
7,213
9,707
7,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
kreme3001
Izanami
11
1 / 5 / 0
6,808
486
2,622
9,103
2,867
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
17
Kills
10
10
Deaths
18
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
2
0
1.5
L
Ymir
0
6
2
0.17
W
Kuzenbo
Kummituss
Kuzenbo
7
1
1
7.5
L
Da Ji
MatiCool
Da Ji
7
2
0
3.5
W
Arachne
Rozikan
Arachne
2
4
6
1.25
L
Fenrir
1
2
1
0.75
L
Zhong Kui
dimo107
Zhong Kui
1
3
1
0.5
L
Izanami
kreme3001
Izanami
1
5
0
0.2
W
4
1
3
5.5
W
Bacchus
xerxo
Bacchus
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,412
Damage
29,337
53,561
Taken
56,251
37,312
Mitigated
32,961
14,168
Healing
13,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,519
541
888
3,283
8,747
3,731
0
3,521
5,226
92,765
0
L
Ymir
5,085
1,779
0
817
12,492
8,478
0
7,602
4,341
41,528
0
W
Kuzenbo
Kummituss
Kuzenbo
11,694
3,749
0
2,385
13,348
15,498
132
4,961
8,387
56,232
647
L
Da Ji
MatiCool
Da Ji
10,396
2,663
0
4,733
12,691
5,917
0
3,717
8,829
0
71,382
W
Arachne
Rozikan
Arachne
7,580
5,328
0
2,340
14,776
5,539
0
2,772
12,004
0
47,950
L
Fenrir
4,021
1,348
0
3,090
12,258
7,885
0
2,152
10,102
0
18,732
L
Zhong Kui
dimo107
Zhong Kui
7,213
455
0
2,443
9,707
7,814
0
5,214
4,412
70,991
0
L
Izanami
kreme3001
Izanami
2,622
1,985
261
1,864
9,103
2,867
22
1,959
7,144
0
50,624
W
7,896
4,116
0
4,118
7,501
2,840
928
1,000
6,501
0
65,205
W
Bacchus
xerxo
Bacchus
4,723
597
0
1,154
9,189
9,704
295
614
8,575
26,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,896
Gold Earned
36,682
453
Minions Killed
449
0
Camps Cleared
0
1,453,170
Distance Traveled
1,325,860
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,046
646
161
12
0
317,493
4
L
Ymir
6,731
481
73
5
0
206,913
0
W
Kuzenbo
9,613
687
101
7
0
261,784
1
L
Da Ji
8,627
616
104
7
0
304,528
0
W
Arachne
7,605
543
61
4
0
323,063
0
L
Fenrir
6,680
477
25
2
0
320,443
0
L
Zhong Kui
7,836
560
149
11
0
235,935
0
L
Izanami
6,808
486
98
7
0
258,041
0
W
Artemis
8,067
576
103
7
0
260,753
3
W
Bacchus
7,565
540
27
2
0
290,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role