Player Matchup

Eset
Eset
BigRedChaulk
Eset
Level 155
God Stats
1W - 1L
1,270 SR
Queue Stats
263W - 219L
1,535 Elo+
Solo
Izanami
Izanami
SURREALISMxx_tv
Izanami
Level 176
God Stats
52W - 28L
1,729 SR
Queue Stats
427W - 401L
1,575 Elo+
Party 2
Tiamat
Tiamat
SinisterAres
Tiamat
Level 197
God Stats
14W - 7L
1,661 SR
Queue Stats
837W - 770L
1,496 Elo+
Party 2
Charon
Charon
faterman123
Charon
Level 159
God Stats
10W - 3L
1,759 SR
Queue Stats
248W - 196L
1,628 Elo+
Solo
Heimdallr
Heimdallr
kdougz2
Heimdallr
Level 135
God Stats
28W - 23L
1,635 SR
Queue Stats
664W - 581L
1,597 Elo+
Solo
Team Averages
Level 164
1,611 SR
1,566 Elo+

VS

Team Averages
Level 142
1,539 SR
1,542 Elo+
Anubis
Anubis
BeefSupreme1011
Anubis
Level 146
God Stats
6W - 3L
1,809 SR
Queue Stats
159W - 225L
1,447 Elo+
Party 3
Medusa
Medusa
MissAmber
Medusa
Level 192
God Stats
3W - 8L
1,158 SR
Queue Stats
134W - 201L
1,450 Elo+
Party 3
Vulcan
Vulcan
SincFire
Vulcan
Level 146
God Stats
2W - 4L
1,514 SR
Queue Stats
275W - 225L
1,665 Elo+
Party 1
Sobek
Sobek
batmanrockstead
Sobek
Level 144
God Stats
34W - 24L
1,586 SR
Queue Stats
288W - 236L
1,612 Elo+
Party 1
Pele
Pele
iChaddd
Pele
Level 82
God Stats
3W - 4L
1,628 SR
Queue Stats
191W - 195L
1,536 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 5
7,866
562
9,345
11,025
3,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 0 / 0
8,214
587
4,986
7,271
2,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
13
2 / 0 / 5
8,058
576
8,184
5,148
3,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charon
12
2 / 2 / 7
7,864
562
6,197
13,305
10,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
kdougz2
Heimdallr
14
5 / 0 / 1
8,450
604
8,758
8,003
4,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 1
8,328
595
5,125
9,160
5,938
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
MissAmber
Medusa
12
1 / 4 / 0
6,950
496
4,695
11,473
4,177
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vulcan
SincFire
Vulcan
13
1 / 3 / 1
7,171
512
8,219
8,805
3,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 0 / 1
6,460
461
4,578
12,349
11,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pele
iChaddd
Pele
13
2 / 4 / 2
7,353
525
5,321
15,279
5,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
13
Kills
6
6
Deaths
13
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
4
4
5
1.63
L
Medusa
MissAmber
Medusa
1
4
0
0.25
W
0
0
0
0
L
Vulcan
SincFire
Vulcan
1
3
1
0.5
W
Tiamat
2
0
5
4.5
L
1
0
1
1.5
W
Charon
2
2
7
2.75
L
Pele
iChaddd
Pele
2
4
2
0.75
W
Heimdallr
kdougz2
Heimdallr
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,470
Damage
27,938
44,752
Taken
57,066
24,315
Mitigated
30,549
14,989
Healing
16,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,125
56
0
5,132
9,160
5,938
180
2,659
6,340
74,166
0
W
9,345
356
506
2,532
11,025
3,432
303
3,788
7,129
50,384
0
L
Medusa
MissAmber
Medusa
4,695
1,970
0
2,733
11,473
4,177
0
3,993
7,480
0
50,979
W
4,986
2,566
0
3,150
7,271
2,524
741
3,690
3,551
0
77,320
L
Vulcan
SincFire
Vulcan
8,219
1,984
0
650
8,805
3,842
0
6,404
1,852
63,239
0
W
Tiamat
8,184
531
0
1,444
5,148
3,749
0
3,267
1,778
55,108
0
L
4,578
861
0
3,937
12,349
11,027
0
4,963
6,946
15,858
0
W
Charon
6,197
1,037
0
2,302
13,305
10,568
29
5,642
7,513
21,513
0
L
Pele
iChaddd
Pele
5,321
945
0
4,186
15,279
5,565
0
4,464
10,696
0
68,244
W
Heimdallr
kdougz2
Heimdallr
8,758
4,775
0
5,055
8,003
4,042
0
1,208
6,775
0
65,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,452
Gold Earned
36,262
480
Minions Killed
460
0
Camps Cleared
0
1,425,951
Distance Traveled
1,502,489
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,328
595
136
10
0
263,732
2
W
Eset
7,866
562
72
5
0
299,654
0
L
Medusa
6,950
496
93
7
0
297,398
4
W
Izanami
8,214
587
145
10
0
273,727
5
L
Vulcan
7,171
512
117
8
0
304,497
1
W
Tiamat
8,058
576
127
9
0
293,670
0
L
Sobek
6,460
461
14
1
0
317,144
4
W
Charon
7,864
562
25
2
0
297,162
4
L
Pele
7,353
525
100
7
0
319,718
2
W
Heimdallr
8,450
604
111
8
0
261,738
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role