Player Matchup

Janus
Janus
 
Janus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
Der_Emko
Xbalanque
Level 124
God Stats
4W - 4L
1,423 SR
Queue Stats
58W - 95L
1,389 Elo+
Party 2
Fenrir
Fenrir
IvarRagnarsson30
Fenrir
Level 79
God Stats
9W - 3L
1,624 SR
Queue Stats
70W - 61L
1,535 Elo+
Solo
Bellona
Bellona
SirDThe3rd
Bellona
Level 105
God Stats
6W - 1L
1,500 SR
Queue Stats
53W - 58L
1,446 Elo+
Solo
Atlas
Atlas
real_shredder
Atlas
Level 153
God Stats
2W - 8L
1,303 SR
Queue Stats
70W - 107L
1,394 Elo+
Party 2
Team Averages
Level 123
1,470 SR
1,453 Elo+

VS

Team Averages
Level 132
1,363 SR
1,496 Elo+
Serqet
Serqet
 
Serqet
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
Byda806vid98
Freya
Level 157
God Stats
3W - 2L
1,462 SR
Queue Stats
119W - 108L
1,507 Elo+
Solo
Skadi
Skadi
HaZe96
Skadi
Level 123
God Stats
0W - 3L
1,144 SR
Queue Stats
626W - 621L
1,461 Elo+
Solo
Chaac
Chaac
KrustyChrimbo
Chaac
Level 108
God Stats
5W - 6L
1,448 SR
Queue Stats
78W - 79L
1,417 Elo+
Party 1
Sylvanus
Sylvanus
hypeflash
Sylvanus
Level 127
God Stats
1W - 7L
1,259 SR
Queue Stats
62W - 52L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
2 / 2 / 4
7,485
624
7,190
5,497
1,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
Der_Emko
Xbalanque
11
0 / 4 / 0
6,312
526
4,352
9,370
3,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
6 / 3 / 2
7,955
663
7,431
14,143
6,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
SirDThe3rd
Bellona
13
3 / 2 / 4
7,962
664
10,492
13,788
14,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
3 / 2 / 1
6,296
525
4,009
8,413
7,280
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
2 / 5 / 2
6,384
532
6,621
11,618
4,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 2 / 0
6,642
554
4,802
8,418
3,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Skadi
HaZe96
Skadi
12
6 / 2 / 1
7,225
602
8,182
8,520
3,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

10
2 / 4 / 1
6,197
516
5,405
12,402
7,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
hypeflash
Sylvanus
11
1 / 1 / 6
6,459
538
5,748
8,521
7,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
23
14
Kills
13
13
Deaths
14
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
2
4
2
L
Serqet
 
Serqet
2
5
2
0.6
L
2
2
0
1
W
Xbalanque
Der_Emko
Xbalanque
0
4
0
0
L
Skadi
HaZe96
Skadi
6
2
1
3.25
W
6
3
2
2.33
L
2
4
1
0.63
W
Bellona
SirDThe3rd
Bellona
3
2
4
2.5
L
Sylvanus
hypeflash
Sylvanus
1
1
6
4
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,474
Damage
30,758
51,211
Taken
49,479
32,389
Mitigated
26,309
14,654
Healing
15,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,190
84
0
1,000
5,497
1,768
0
2,076
3,027
54,693
0
L
Serqet
 
Serqet
6,621
2,398
0
3,219
11,618
4,904
0
890
10,655
0
40,827
L
4,802
1,008
0
4,242
8,418
3,235
0
4,681
3,422
48,687
0
W
Xbalanque
Der_Emko
Xbalanque
4,352
1,358
0
3,169
9,370
3,119
0
898
8,376
0
46,224
L
Skadi
HaZe96
Skadi
8,182
4,862
0
788
8,520
3,328
16
2,043
6,477
0
57,170
W
7,431
3,822
0
3,916
14,143
6,091
0
2,410
11,657
0
62,444
L
5,405
1,129
0
2,798
12,402
7,125
0
0
12,402
0
38,684
W
Bellona
SirDThe3rd
Bellona
10,492
4,125
0
5,943
13,788
14,131
8
1,386
11,955
0
63,046
L
Sylvanus
hypeflash
Sylvanus
5,748
1,716
1,678
2,931
8,521
7,717
0
3,331
5,102
18,816
0
W
4,009
1,371
197
429
8,413
7,280
0
3,501
4,868
9,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,010
Gold Earned
32,907
371
Minions Killed
340
0
Camps Cleared
0
1,208,324
Distance Traveled
1,177,098
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,485
624
106
9
0
261,855
0
L
Serqet
6,384
532
64
5
0
284,991
0
L
Freya
6,642
554
94
8
0
221,864
0
W
Xbalanque
6,312
526
80
7
0
223,327
0
L
Skadi
7,225
602
94
8
0
245,453
2
W
Fenrir
7,955
663
81
7
0
248,672
5
L
Chaac
6,197
516
69
6
0
186,914
3
W
Bellona
7,962
664
94
8
0
263,181
0
L
Sylvanus
6,459
538
19
2
0
237,876
2
W
Atlas
6,296
525
10
1
0
211,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role