Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
FelpiiSz
Thor
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Tyr
Tyr
Zinorax
Tyr
Level 125
God Stats
6W - 13L
1,334 SR
Queue Stats
625W - 637L
1,534 Elo+
Solo
Scylla
Scylla
maykdemon666
Scylla
Level 118
God Stats
1W - 2L
1,251 SR
Queue Stats
284W - 266L
1,481 Elo+
Solo
Heimdallr
Heimdallr
vineka
Heimdallr
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Party 1
Team Averages
Level 110
1,417 SR
1,503 Elo+

VS

Team Averages
Level 110
1,404 SR
1,458 Elo+
Loki
Loki
 
Loki
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Santodfe
Achilles
Level 131
God Stats
4W - 2L
1,500 SR
Queue Stats
79W - 83L
1,444 Elo+
Solo
Agni
Agni
Thay_KiLLeR
Agni
Level 89
God Stats
2W - 1L
1,185 SR
Queue Stats
198W - 209L
1,437 Elo+
Solo
Jing Wei
Jing Wei
igorclima
Jing Wei
Level 96
God Stats
1W - 7L
1,335 SR
Queue Stats
118W - 120L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
6
0 / 1 / 0
3,662
732
1,366
2,753
1,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Thor
4
0 / 1 / 0
2,983
597
445
4,050
1,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
1
0 / 0 / 0
2,424
485
0
0
0
Scylla
6
0 / 0 / 0
3,530
706
1,761
1,402
443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
vineka
Heimdallr
5
0 / 1 / 0
3,039
608
1,247
1,544
464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
6
2 / 0 / 1
3,749
750
1,570
3,550
946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
 
Sobek
4
0 / 0 / 2
3,261
652
1,162
3,048
2,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
Santodfe
Achilles
6
1 / 1 / 0
3,118
624
609
3,298
1,318
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

6
0 / 1 / 1
3,191
638
667
1,933
489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
igorclima
Jing Wei
6
0 / 0 / 1
3,550
710
549
1,327
336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
8
0
Kills
3
3
Deaths
2
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
1
0
0
W
Loki
 
Loki
2
0
1
2.5
W
Sobek
 
Sobek
0
0
2
1
L
Thor
0
1
0
0
W
Achilles
Santodfe
Achilles
1
1
0
1
W
0
1
1
0.5
L
Tyr
0
0
0
0
W
Jing Wei
igorclima
Jing Wei
0
0
1
0.5
L
Scylla
0
0
0
0
L
Heimdallr
vineka
Heimdallr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,819
Damage
4,557
9,749
Taken
13,156
3,579
Mitigated
5,301
2,697
Healing
3,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
1,366
617
77
919
2,753
1,550
0
557
2,196
14,205
5,960
W
Loki
 
Loki
1,570
679
0
750
3,550
946
0
505
3,045
0
17,479
W
Sobek
 
Sobek
1,162
300
0
1,141
3,048
2,212
0
1,199
1,849
7,536
0
L
Thor
445
300
0
722
4,050
1,122
0
318
3,732
0
11,839
W
Achilles
Santodfe
Achilles
609
39
0
750
3,298
1,318
0
677
2,621
0
6,580
W
667
89
0
591
1,933
489
0
653
1,280
13,917
0
L
Tyr
0
0
0
0
0
0
0
0
0
0
0
W
Jing Wei
igorclima
Jing Wei
549
274
0
742
1,327
336
0
0
1,327
0
17,718
L
Scylla
1,761
246
0
730
1,402
443
0
789
613
15,263
0
L
Heimdallr
vineka
Heimdallr
1,247
474
0
249
1,544
464
0
165
1,379
0
9,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,638
Gold Earned
16,869
97
Minions Killed
117
0
Camps Cleared
0
383,295
Distance Traveled
490,035
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
3,662
732
36
7
0
88,963
0
W
Loki
3,749
750
37
7
0
101,132
0
W
Sobek
3,261
652
6
1
0
104,755
3
L
Thor
2,983
597
17
3
0
115,652
0
W
Achilles
3,118
624
8
2
0
99,702
0
W
Agni
3,191
638
33
7
0
89,900
0
L
Tyr
2,424
485
0
0
0
0
0
W
Jing Wei
3,550
710
33
7
0
94,546
0
L
Scylla
3,530
706
28
6
0
97,580
0
L
Heimdallr
3,039
608
16
3
0
81,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role