Player Matchup

Izanami
Izanami
Diamond IV
AbusedLuck
Izanami
Diamond IV
Level 152
God Stats
0W - 2L
1,294 SR
Queue Stats
319W - 303L
2,042 MMR
Solo
Hun Batz
Hun Batz
Platinum II
JOAOTIX
Hun Batz
Platinum II
Level 145
God Stats
4W - 3L
1,673 SR
Queue Stats
353W - 347L
1,936 MMR
Solo
Athena
Athena
Platinum II
Roses are Red
Athena
Platinum II
Level 158
God Stats
3W - 3L
1,490 SR
Queue Stats
70W - 55L
1,884 MMR
Solo
Sobek
Sobek
Platinum III
T0XICMIST
Sobek
Platinum III
Level 149
God Stats
1W - 3L
1,354 SR
Queue Stats
341W - 338L
1,875 MMR
Solo
Janus
Janus
Diamond IV
TwidlyWinks
Janus
Diamond IV
Level 159
God Stats
17W - 10L
1,732 SR
Queue Stats
137W - 116L
2,086 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 153
1,509 SR
1,965 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 126
1,621 SR
1,945 MMR
Poseidon
Poseidon
Masters
DeathGodess
Poseidon
Masters
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
155W - 77L
3,286 MMR
Solo
Jormungandr
Jormungandr
Gold V
Koruptions
Jormungandr
Gold V
Level 142
God Stats
5W - 1L
1,657 SR
Queue Stats
109W - 74L
1,650 MMR
Party 1
Thoth
Thoth
Gold II
QCPRoronoaZoro
Thoth
Gold II
Level 77
God Stats
3W - 2L
1,498 SR
Queue Stats
117W - 125L
1,575 MMR
Party 1
Hachiman
Hachiman
Gold II
clerkerfawn
Hachiman
Gold II
Level 159
God Stats
11W - 12L
1,547 SR
Queue Stats
276W - 261L
1,577 MMR
Party 2
Horus
Horus
Gold IV
xMrStealUrToesx
Horus
Gold IV
Level 148
God Stats
3W - 1L
1,902 SR
Queue Stats
59W - 43L
1,639 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AbusedLuck
Izanami
12
1 / 5 / 0
7,560
504
7,395
11,777
4,016
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
JOAOTIX
Hun Batz
12
3 / 5 / 0
7,132
475
5,052
13,031
4,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
0 / 2 / 1
6,909
461
2,409
12,449
9,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sobek
T0XICMIST
Sobek
13
0 / 2 / 0
7,055
470
3,024
12,892
11,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
0 / 3 / 2
7,627
508
6,554
8,253
2,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
KaliFreyaThorAo Kuang

VS

Bans
SurtrThanatosRavanaBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
DeathGodess
Poseidon
17
9 / 0 / 3
10,683
712
16,331
8,824
3,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jormungandr
Koruptions
Jormungandr
17
2 / 0 / 0
10,486
699
8,088
10,005
9,229
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
0 / 2 / 2
8,621
575
4,286
5,300
1,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Hachiman
clerkerfawn
Hachiman
16
5 / 2 / 2
10,039
669
11,205
13,352
5,448
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 0 / 3
8,295
553
3,705
11,457
9,065
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
4
Kills
17
17
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Izanami
AbusedLuck
Izanami
1
5
0
0.2
W
Poseidon
DeathGodess
Poseidon
9
0
3
10.5
L
Hun Batz
JOAOTIX
Hun Batz
3
5
0
0.6
W
Jormungandr
Koruptions
Jormungandr
2
0
0
2
W
0
2
2
0.5
L
0
2
1
0.25
L
Sobek
T0XICMIST
Sobek
0
2
0
0
L
0
3
2
0.33
W
Hachiman
clerkerfawn
Hachiman
5
2
2
3
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,434
Damage
43,615
58,402
Taken
48,938
32,234
Mitigated
28,787
15,099
Healing
19,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AbusedLuck
Izanami
7,395
4,823
0
2,690
11,777
4,016
0
464
11,313
0
58,322
W
Poseidon
DeathGodess
Poseidon
16,331
5,284
0
852
8,824
3,194
0
2,179
6,519
115,637
0
L
Hun Batz
JOAOTIX
Hun Batz
5,052
1,814
0
3,239
13,031
4,700
0
8,993
4,038
0
49,051
W
Jormungandr
Koruptions
Jormungandr
8,088
2,449
0
2,992
10,005
9,229
360
2,352
7,356
88,234
0
W
4,286
591
0
250
5,300
1,851
290
3,499
1,630
72,252
0
L
2,409
1,131
0
3,074
12,449
9,223
0
5,295
7,128
8,655
0
L
Sobek
T0XICMIST
Sobek
3,024
355
0
4,846
12,892
11,312
0
8,411
4,481
35,891
33
L
6,554
557
0
1,250
8,253
2,983
0
5,550
2,688
80,874
0
W
Hachiman
clerkerfawn
Hachiman
11,205
6,775
0
6,364
13,352
5,448
599
879
12,473
0
84,182
W
3,705
1,950
2,850
5,753
11,457
9,065
151
2,683
8,656
0
13,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,283
Gold Earned
48,124
446
Minions Killed
581
0
Camps Cleared
0
1,515,491
Distance Traveled
1,565,397
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,560
504
105
7
0
252,020
2
W
Poseidon
10,683
712
154
10
0
373,482
1
L
Hun Batz
7,132
475
81
5
0
348,210
2
W
Jormungandr
10,486
699
146
10
0
285,027
1
W
Thoth
8,621
575
130
9
0
279,480
1
L
Athena
6,909
461
13
1
0
282,387
4
L
Sobek
7,055
470
76
5
0
302,035
2
L
Janus
7,627
508
171
11
0
330,839
4
W
Hachiman
10,039
669
129
9
0
289,897
8
W
Horus
8,295
553
22
1
0
337,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role