Player Matchup

Sol
Sol
Platinum IV
 
Sol
Platinum IV
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Platinum II
 
Gilgamesh
Platinum II
Level 252
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold I
CranckthatPea
Anhur
Gold I
Level 157
God Stats
58W - 58L
1,580 SR
Queue Stats
531W - 532L
1,751 MMR
Solo
Xing Tian
Xing Tian
Platinum V
SirGurthyPickIe
Xing Tian
Platinum V
Level 158
God Stats
2W - 3L
1,479 SR
Queue Stats
552W - 538L
1,755 MMR
Solo
Mulan
Mulan
Platinum III
TheGameTGttv
Mulan
Platinum III
Level 100
God Stats
2W - 1L
1,329 SR
Queue Stats
277W - 277L
1,810 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 177
1,478 SR
1,663 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 111
1,526 SR
1,732 MMR
Ares
Ares
Platinum V
 
Ares
Platinum V
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Gold V
VaIkyrîe
Pele
Gold V
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 7L
1,762 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
WingLad
Cu Chulainn
Gold III
Level 121
God Stats
1W - 2L
1,542 SR
Queue Stats
15W - 6L
1,816 MMR
Solo
Merlin
Merlin
Platinum III
lDILF
Merlin
Platinum III
Level 49
God Stats
3W - 5L
1,524 SR
Queue Stats
119W - 91L
1,813 MMR
Solo
Medusa
Medusa
Platinum III
obix123
Medusa
Platinum III
Level 155
God Stats
2W - 4L
1,562 SR
Queue Stats
297W - 292L
1,772 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
6
2 / 2 / 0
3,863
773
1,845
4,074
1,033
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
 
Gilgamesh
6
2 / 0 / 1
3,735
747
2,050
3,988
1,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 1 / 0
3,111
622
844
2,443
549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Xing Tian
SirGurthyPickIe
Xing Tian
5
0 / 1 / 0
3,528
706
446
2,664
1,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
1 / 2 / 0
3,699
740
2,500
4,522
1,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Bans
KaliThorRavana

VS

Bans
JanusThanatosAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
6
0 / 0 / 1
3,110
622
308
3,477
1,707
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Pele
6
4 / 2 / 0
3,845
769
3,588
4,625
1,288
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cu Chulainn
WingLad
Cu Chulainn
7
2 / 2 / 0
3,724
745
2,731
5,418
3,050
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Merlin
lDILF
Merlin
6
0 / 1 / 1
3,367
673
1,555
2,232
641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
obix123
Medusa
1
0 / 0 / 0
2,416
483
0
0
0

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
8
5
Kills
6
6
Deaths
5
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
2
0
1
W
Gilgamesh
 
Gilgamesh
2
0
1
2.5
L
Ares
 
Ares
0
0
1
0.5
W
0
1
0
0
W
Xing Tian
SirGurthyPickIe
Xing Tian
0
1
0
0
W
1
2
0
0.5
L
Pele
4
2
0
2
L
Cu Chulainn
WingLad
Cu Chulainn
2
2
0
1
L
Merlin
lDILF
Merlin
0
1
1
0.5
L
Medusa
obix123
Medusa
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,685
Damage
8,182
17,691
Taken
15,752
5,961
Mitigated
6,686
5,539
Healing
4,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
1,845
851
0
1,608
4,074
1,033
0
1,241
2,691
18,689
0
W
Gilgamesh
 
Gilgamesh
2,050
1,151
0
936
3,988
1,384
0
120
3,816
0
18,170
L
Ares
 
Ares
308
0
62
1,062
3,477
1,707
0
482
2,995
12,639
0
W
844
343
0
977
2,443
549
264
159
2,284
0
18,674
W
Xing Tian
SirGurthyPickIe
Xing Tian
446
21
0
593
2,664
1,433
0
149
2,515
7,520
0
W
2,500
495
0
1,425
4,522
1,562
0
49
4,119
0
17,806
L
Pele
3,588
1,471
0
963
4,625
1,288
0
672
3,953
0
17,730
L
Cu Chulainn
WingLad
Cu Chulainn
2,731
554
0
2,382
5,418
3,050
0
119
5,187
0
17,435
L
Merlin
lDILF
Merlin
1,555
42
0
500
2,232
641
0
1,191
1,041
13,376
0
L
Medusa
obix123
Medusa
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,936
Gold Earned
16,462
131
Minions Killed
90
0
Camps Cleared
0
437,884
Distance Traveled
420,536
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
3,863
773
26
5
0
85,500
0
W
Gilgamesh
3,735
747
27
5
0
108,171
0
L
Ares
3,110
622
12
2
0
102,033
0
W
Anhur
3,111
622
37
7
0
76,131
0
W
Xing Tian
3,528
706
8
2
0
77,143
0
W
Mulan
3,699
740
33
7
0
90,939
0
L
Pele
3,845
769
26
5
0
126,685
0
L
Cu Chulainn
3,724
745
19
4
0
95,846
0
L
Merlin
3,367
673
33
7
0
95,972
0
L
Medusa
2,416
483
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role