Player Matchup

Loki
Loki
CSO-Reek
Loki
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 76L
1,387 Elo+
Solo
Horus
Horus
IAmQuestions637
Horus
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 85L
1,425 Elo+
Solo
Nox
Nox
TheyLuvNathan_
Nox
Level 58
God Stats
1W - 3L
1,500 SR
Queue Stats
46W - 54L
1,368 Elo+
Solo
Surtr
Surtr
WhiteDragon-720
Surtr
Level 102
God Stats
7W - 4L
1,704 SR
Queue Stats
152W - 140L
1,467 Elo+
Solo
Hachiman
Hachiman
ninovandam2003
Hachiman
Level 45
God Stats
5W - 5L
1,475 SR
Queue Stats
260W - 286L
1,424 Elo+
Solo
Team Averages
Level 69
1,536 SR
1,414 Elo+

VS

Team Averages
Level 84
1,361 SR
1,330 Elo+
Bakasura
Bakasura
 
Bakasura
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
king_david21811
Cthulhu
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 24L
1,062 Elo+
Party 1
Hel
Hel
nazgulvader
Hel
Level 103
God Stats
1W - 0L
1,264 SR
Queue Stats
100W - 96L
1,336 Elo+
Party 1
Vulcan
Vulcan
reportallmyaccts
Vulcan
Level 52
God Stats
39W - 56L
1,351 SR
Queue Stats
52W - 73L
1,331 Elo+
Solo
Ravana
Ravana
sskdkiller112
Ravana
Level 67
God Stats
1W - 2L
1,191 SR
Queue Stats
78W - 80L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
14
3 / 5 / 2
7,920
566
7,961
12,722
4,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 4 / 3
6,719
480
3,704
12,053
9,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

5
0 / 1 / 0
4,536
324
0
1,289
350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 1 / 0
7,811
558
3,701
15,939
12,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
12
2 / 1 / 1
6,798
486
6,109
6,177
2,308
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
9 / 2 / 1
9,760
697
12,152
12,958
5,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
1 / 1 / 3
7,009
501
2,527
9,993
6,410
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
2 / 2 / 3
8,168
583
3,818
6,935
2,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 1 / 1
6,772
484
1,584
6,452
2,353
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
0 / 1 / 1
8,477
606
8,081
6,581
5,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
21
7
Kills
12
12
Deaths
7
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
9
2
1
4.75
L
Loki
3
5
2
0.8
L
1
4
3
0.63
L
0
1
0
0
L
1
1
0
1
W
1
1
3
2.5
W
2
2
3
1.75
L
Hachiman
2
1
1
2.5
W
0
1
1
0.5
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,475
Damage
28,162
48,180
Taken
42,919
30,056
Mitigated
21,681
18,304
Healing
9,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
12,152
8,142
0
1,997
12,958
5,502
585
7
12,895
0
66,171
L
Loki
7,961
2,526
0
3,513
12,722
4,821
0
1,803
10,082
0
65,220
L
3,704
1,723
160
2,845
12,053
9,684
220
3,035
7,974
0
19,738
L
0
0
0
250
1,289
350
0
0
1,113
1,464
0
L
3,701
1,571
0
8,724
15,939
12,893
0
262
15,557
1,119
56,653
W
2,527
329
706
878
9,993
6,410
93
0
9,809
14,792
0
W
3,818
46
421
1,368
6,935
2,336
496
0
6,935
56,802
0
L
Hachiman
6,109
4,115
0
2,812
6,177
2,308
1,319
3,018
2,921
0
39,485
W
1,584
1,087
0
2,840
6,452
2,353
663
0
6,452
46,532
0
W
8,081
1,687
0
1,396
6,581
5,080
0
162
6,419
0
72,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,784
Gold Earned
40,186
300
Minions Killed
462
0
Camps Cleared
0
1,053,569
Distance Traveled
1,360,783
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,760
697
118
8
0
318,476
0
L
Loki
7,920
566
96
7
0
280,720
0
L
Horus
6,719
480
32
2
0
270,231
3
L
Nox
4,536
324
0
0
0
32,726
0
L
Surtr
7,811
558
111
8
0
237,730
0
W
Cthulhu
7,009
501
16
1
0
264,606
0
W
Hel
8,168
583
99
7
0
297,236
2
L
Hachiman
6,798
486
61
4
0
232,162
0
W
Vulcan
6,772
484
77
6
0
240,526
0
W
Ravana
8,477
606
152
11
0
239,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role