Player Matchup

Janus
Janus
Bronze IV
Floriilege
Janus
Bronze IV
Level 59
God Stats
2W - 6L
1,314 SR
Queue Stats
2W - 16L
1,195 MMR
Party 1
Sun Wukong
Sun Wukong
Silver I
NoZomo
Sun Wukong
Silver I
Level 127
God Stats
1W - 2L
1,550 SR
Queue Stats
63W - 76L
1,345 MMR
Solo
Fenrir
Fenrir
Bronze III
maaaanond
Fenrir
Bronze III
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 12L
1,300 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 77
1,455 SR
1,280 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 120
1,444 SR
1,296 MMR
Danzaburou
Danzaburou
Silver II
BaNriWataNuki
Danzaburou
Silver II
Level 104
God Stats
46W - 41L
1,325 SR
Queue Stats
341W - 358L
1,153 MMR
Solo
Achilles
Achilles
Silver IV
itsBorja340
Achilles
Silver IV
Level 127
God Stats
1W - 1L
1,278 SR
Queue Stats
20W - 25L
1,175 MMR
Solo
Nu Wa
Nu Wa
Bronze III
mrFiMi
Nu Wa
Bronze III
Level 128
God Stats
6W - 2L
1,730 SR
Queue Stats
10W - 15L
1,561 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
12
2 / 3 / 1
9,222
709
8,826
7,307
2,763
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
NoZomo
Sun Wukong
11
2 / 1 / 2
9,077
698
5,094
13,491
9,826
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Fenrir
maaaanond
Fenrir
12
0 / 4 / 4
8,703
669
5,693
14,151
10,740
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
KaliBaron SamediAphroditeHerculesAres

VS

Bans
AthenaHou YiAh PuchAh Muzen CabHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BaNriWataNuki
Danzaburou
13
2 / 2 / 6
10,429
802
8,393
6,286
2,267
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Achilles
itsBorja340
Achilles
13
6 / 2 / 2
10,841
834
8,587
15,069
9,475
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nu Wa
mrFiMi
Nu Wa
13
0 / 0 / 8
9,812
755
10,691
3,869
1,200
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
4
Kills
8
8
Deaths
4
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BaNriWataNuki
Danzaburou
2
2
6
2.5
L
Janus
2
3
1
0.83
L
Sun Wukong
NoZomo
Sun Wukong
2
1
2
3
W
Achilles
itsBorja340
Achilles
6
2
2
3.5
L
Fenrir
maaaanond
Fenrir
0
4
4
0.5
W
Nu Wa
mrFiMi
Nu Wa
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,613
Damage
27,671
34,949
Taken
25,224
23,329
Mitigated
12,942
6,665
Healing
8,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BaNriWataNuki
Danzaburou
8,393
3,777
0
1,334
6,286
2,267
1,393
2,221
4,065
0
42,207
L
Janus
8,826
899
0
250
7,307
2,763
0
2,569
4,738
53,914
0
L
Sun Wukong
NoZomo
Sun Wukong
5,094
931
0
3,332
13,491
9,826
0
4,011
9,444
0
35,814
W
Achilles
itsBorja340
Achilles
8,587
3,318
0
5,714
15,069
9,475
609
6,548
8,521
185
36,032
L
Fenrir
maaaanond
Fenrir
5,693
539
0
3,083
14,151
10,740
0
4,853
9,298
0
18,146
W
Nu Wa
mrFiMi
Nu Wa
10,691
4,185
0
1,017
3,869
1,200
815
722
3,039
45,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,002
Gold Earned
31,082
151
Minions Killed
164
0
Camps Cleared
0
732,325
Distance Traveled
744,047
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,429
802
59
5
0
243,057
0
L
Janus
9,222
709
105
8
0
215,200
4
L
Sun Wukong
9,077
698
27
2
0
259,027
2
W
Achilles
10,841
834
46
4
0
261,665
0
L
Fenrir
8,703
669
19
1
0
258,098
0
W
Nu Wa
9,812
755
59
5
0
239,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role