Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Goyozor
Ne Zha
Level 123
God Stats
292W - 243L
1,526 SR
Queue Stats
767W - 760L
1,465 Elo+
Solo
Rama
Rama
VaronCrow
Rama
Level 95
God Stats
5W - 6L
1,329 SR
Queue Stats
420W - 450L
1,507 Elo+
Party 2
Janus
Janus
ZlatoVlastiN
Janus
Level 98
God Stats
13W - 9L
1,633 SR
Queue Stats
609W - 648L
1,519 Elo+
Party 2
Mulan
Mulan
nikaninchen
Mulan
Level 88
God Stats
20W - 16L
1,610 SR
Queue Stats
128W - 123L
1,487 Elo+
Solo
Team Averages
Level 94
1,519 SR
1,496 Elo+

VS

Team Averages
Level 49
1,613 SR
1,476 Elo+
Gilgamesh
Gilgamesh
GonzaloB
Gilgamesh
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 8L
1,540 Elo+
Party 1
Hachiman
Hachiman
KenReg
Hachiman
Level 59
God Stats
7W - 0L
1,749 SR
Queue Stats
19W - 13L
1,519 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MWj150
Morgan Le Fay
Level 35
God Stats
3W - 2L
1,712 SR
Queue Stats
15W - 31L
1,355 Elo+
Solo
Ganesha
Ganesha
MinionBanana69
Ganesha
Level 18
God Stats
7W - 4L
1,536 SR
Queue Stats
27W - 23L
1,470 Elo+
Party 1
King Arthur
King Arthur
OwenWilsonWOW
King Arthur
Level 72
God Stats
9W - 6L
1,569 SR
Queue Stats
38W - 27L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
5 / 7 / 2
8,662
1,237
8,408
13,456
7,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
Goyozor
Ne Zha
14
3 / 3 / 6
8,746
1,249
9,016
7,630
3,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Rama
12
1 / 1 / 3
7,036
1,005
2,326
1,517
494
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
3 / 3 / 5
8,880
1,269
14,218
5,600
2,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
0 / 5 / 8
8,027
1,147
7,871
11,661
11,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

249

VS

Team 2 Tickets

301

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GonzaloB
Gilgamesh
14
3 / 1 / 11
8,215
1,174
6,855
9,809
8,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Earring

Mystical Earring

+15
Mp 5

Hachiman
KenReg
Hachiman
14
7 / 2 / 8
9,483
1,355
10,926
5,939
2,703
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
MWj150
Morgan Le Fay
14
4 / 4 / 11
8,677
1,240
5,188
9,289
4,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
0 / 4 / 17
8,576
1,225
5,282
13,499
11,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

King Arthur
OwenWilsonWOW
King Arthur
15
5 / 1 / 14
9,231
1,319
8,421
9,219
8,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
80
12
Kills
19
19
Deaths
12
24
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
5
7
2
0.86
W
Gilgamesh
GonzaloB
Gilgamesh
3
1
11
8.5
L
Ne Zha
Goyozor
Ne Zha
3
3
6
2
W
Hachiman
KenReg
Hachiman
7
2
8
5.5
W
Morgan Le Fay
MWj150
Morgan Le Fay
4
4
11
2.38
W
0
4
17
2.13
W
King Arthur
OwenWilsonWOW
King Arthur
5
1
14
12
L
Rama
1
1
3
2.5
L
3
3
5
1.83
L
0
5
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,839
Damage
36,672
39,864
Taken
47,755
24,919
Mitigated
35,694
4,465
Healing
2,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
8,408
2,203
0
1,680
13,456
7,558
0
3,452
9,637
9,998
0
W
Gilgamesh
GonzaloB
Gilgamesh
6,855
2,356
0
336
9,809
8,647
0
3,959
5,614
0
11,977
L
Ne Zha
Goyozor
Ne Zha
9,016
871
0
1,366
7,630
3,610
0
1,284
6,163
0
33,667
W
Hachiman
KenReg
Hachiman
10,926
6,948
484
710
5,939
2,703
0
3,600
2,214
0
27,010
W
Morgan Le Fay
MWj150
Morgan Le Fay
5,188
1,814
0
461
9,289
4,293
0
5,582
3,390
21,642
0
W
5,282
1,150
0
858
13,499
11,527
0
5,412
6,653
11,109
0
W
King Arthur
OwenWilsonWOW
King Arthur
8,421
1,103
0
28
9,219
8,524
0
4,282
4,609
0
23,915
L
Rama
2,326
1,809
0
0
1,517
494
0
340
982
0
6,782
L
14,218
502
0
0
5,600
2,026
0
1,654
3,753
36,494
0
L
7,871
726
0
1,419
11,661
11,231
0
3,841
7,440
954
13,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,351
Gold Earned
44,182
143
Minions Killed
136
7
Camps Cleared
5
589,457
Distance Traveled
667,891
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,662
1,237
5
1
1
124,497
0
W
Gilgamesh
8,215
1,174
10
1
0
140,509
0
L
Ne Zha
8,746
1,249
41
6
2
141,824
0
W
Hachiman
9,483
1,355
42
6
1
131,357
0
W
Morgan Le Fay
8,677
1,240
38
5
1
112,505
0
W
Ganesha
8,576
1,225
0
0
0
124,899
0
W
King Arthur
9,231
1,319
46
7
3
158,621
0
L
Rama
7,036
1,005
12
2
0
45,160
0
L
Janus
8,880
1,269
68
10
1
136,964
0
L
Mulan
8,027
1,147
17
2
3
141,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role