Player Matchup

Hera
Hera
Bronze III
ChasingProfit
Hera
Bronze III
Level 45
God Stats
1W - 3L
1,313 SR
Queue Stats
3W - 9L
1,254 MMR
Party 1
Bacchus
Bacchus
Silver IV
No Hyucks
Bacchus
Silver IV
Level 67
God Stats
2W - 1L
1,720 SR
Queue Stats
23W - 41L
999 MMR
Solo
Baron Samedi
Baron Samedi
Silver IV
Progamermoment23
Baron Samedi
Silver IV
Level 98
God Stats
0W - 1L
1,778 SR
Queue Stats
49W - 58L
883 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 70
1,604 SR
1,045 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,478 SR
1,123 MMR
Discordia
Discordia
Platinum III
 
Discordia
Platinum III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Silver V
KrAmMy15
Jing Wei
Silver V
Level 100
God Stats
45W - 61L
1,494 SR
Queue Stats
301W - 366L
870 MMR
Solo
Loki
Loki
Silver I
erikonerikone
Loki
Silver I
Level 126
God Stats
10W - 15L
1,440 SR
Queue Stats
393W - 454L
998 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 9 / 4
9,700
647
6,422
12,734
4,432
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
No Hyucks
Bacchus
12
4 / 0 / 0
10,683
712
7,258
13,364
16,876
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
Progamermoment23
Baron Samedi
14
1 / 5 / 3
10,782
719
10,333
14,776
6,119
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
IzanamiMartichorasSun WukongHachiman

VS

Bans
JanusPersephoneXbalanqueDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
9 / 2 / 4
12,703
847
20,318
9,739
6,360
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
KrAmMy15
Jing Wei
13
2 / 2 / 6
11,017
734
5,105
11,558
4,900
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 1 / 9
11,066
738
9,082
10,546
8,067
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
5
Kills
14
14
Deaths
5
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
9
2
4
5.5
L
0
9
4
0.22
W
Jing Wei
KrAmMy15
Jing Wei
2
2
6
2.5
L
Bacchus
No Hyucks
Bacchus
4
0
0
4
L
Baron Samedi
Progamermoment23
Baron Samedi
1
5
3
0.5
W
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,013
Damage
34,505
40,874
Taken
31,843
27,427
Mitigated
19,327
5,313
Healing
5,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
20,318
492
0
1,096
9,739
6,360
534
8,452
1,287
70,421
0
L
6,422
1,711
0
266
12,734
4,432
0
7,462
5,272
33,518
0
W
Jing Wei
KrAmMy15
Jing Wei
5,105
4,213
0
1,425
11,558
4,900
1,250
8,170
3,388
0
48,614
L
Bacchus
No Hyucks
Bacchus
7,258
780
0
927
13,364
16,876
0
4,919
8,445
19,864
0
L
Baron Samedi
Progamermoment23
Baron Samedi
10,333
217
1,315
2,805
14,776
6,119
0
8,423
6,353
40,878
0
W
9,082
2,015
0
2,499
10,546
8,067
707
8,059
2,487
0
23,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,165
Gold Earned
34,786
116
Minions Killed
159
0
Camps Cleared
0
713,509
Distance Traveled
881,731
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
12,703
847
79
5
0
269,925
0
L
Hera
9,700
647
42
3
0
211,316
0
W
Jing Wei
11,017
734
66
4
0
301,734
0
L
Bacchus
10,683
712
18
1
0
271,256
0
L
Baron Samedi
10,782
719
56
4
0
230,937
0
W
Loki
11,066
738
14
1
0
310,072
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role