Player Matchup

Geb
Geb
Kithaine
Geb
Level 125
God Stats
1W - 1L
1,699 SR
Queue Stats
247W - 258L
1,508 Elo+
Solo
Tiamat
Tiamat
Michaloos123
Tiamat
Level 69
God Stats
43W - 30L
1,744 SR
Queue Stats
147W - 115L
1,525 Elo+
Solo
Zeus
Zeus
PapiiGio
Zeus
Level 83
God Stats
496W - 446L
1,512 SR
Queue Stats
758W - 781L
1,465 Elo+
Solo
Thanatos
Thanatos
RicsiHun-Sk1zo
Thanatos
Level 128
God Stats
2W - 3L
1,328 SR
Queue Stats
312W - 335L
1,424 Elo+
Solo
Chiron
Chiron
Steakiechan
Chiron
Level 57
God Stats
5W - 4L
1,500 SR
Queue Stats
59W - 70L
1,436 Elo+
Solo
Team Averages
Level 92
1,557 SR
1,472 Elo+

VS

Team Averages
Level 92
1,544 SR
1,447 Elo+
Baron Samedi
Baron Samedi
DCStaged
Baron Samedi
Level 105
God Stats
60W - 65L
1,534 SR
Queue Stats
148W - 163L
1,538 Elo+
Solo
Anubis
Anubis
DaedpooL25
Anubis
Level 65
God Stats
0W - 3L
1,750 SR
Queue Stats
1W - 8L
1,504 Elo+
Solo
Kuzenbo
Kuzenbo
Khelthos
Kuzenbo
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,229 Elo+
Solo
Artemis
Artemis
Lowtz
Artemis
Level 126
God Stats
4W - 9L
1,365 SR
Queue Stats
460W - 462L
1,450 Elo+
Solo
Ymir
Ymir
r-k840
Ymir
Level 107
God Stats
0W - 1L
1,574 SR
Queue Stats
46W - 37L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 0 / 10
10,352
1,035
7,433
13,927
12,110
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
16
3 / 3 / 8
10,193
1,019
18,353
10,144
5,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zeus
16
3 / 0 / 7
10,399
1,040
18,879
5,018
1,692
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
16
1 / 0 / 3
9,857
986
5,744
8,176
3,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chiron
16
4 / 2 / 5
10,349
1,035
8,156
10,469
4,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

263

VS

Team 2 Tickets

240

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DCStaged
Baron Samedi
15
2 / 1 / 3
9,606
961
15,350
13,094
6,553
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
DaedpooL25
Anubis
15
3 / 5 / 0
10,057
1,006
8,483
13,544
7,349
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kuzenbo
Khelthos
Kuzenbo
14
0 / 0 / 1
8,541
854
864
3,895
2,232
Artemis
Lowtz
Artemis
14
0 / 2 / 3
9,192
919
11,350
10,279
4,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
r-k840
Ymir
16
0 / 3 / 5
9,676
968
7,206
20,193
19,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
11
Kills
5
5
Deaths
11
33
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DCStaged
Baron Samedi
2
1
3
3.5
L
Anubis
DaedpooL25
Anubis
3
5
0
0.6
L
Kuzenbo
Khelthos
Kuzenbo
0
0
1
0.5
W
0
0
10
5
L
Artemis
Lowtz
Artemis
0
2
3
0.75
W
Tiamat
3
3
8
2.33
W
Zeus
3
0
7
6.5
W
Thanatos
1
0
3
2.5
W
Chiron
4
2
5
3.25
L
Ymir
r-k840
Ymir
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,565
Damage
43,253
47,734
Taken
61,005
27,448
Mitigated
39,877
13,693
Healing
6,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DCStaged
Baron Samedi
15,350
322
1,085
1,873
13,094
6,553
0
9,644
3,359
25,552
0
L
Anubis
DaedpooL25
Anubis
8,483
156
282
1,264
13,544
7,349
0
10,881
2,663
34,406
0
L
Kuzenbo
Khelthos
Kuzenbo
864
793
0
0
3,895
2,232
0
1,589
2,306
3,430
0
W
7,433
95
2,342
2,063
13,927
12,110
0
8,518
5,409
14,300
114
L
Artemis
Lowtz
Artemis
11,350
4,169
0
579
10,279
4,121
0
7,804
2,379
0
31,026
W
Tiamat
18,353
181
0
855
10,144
5,950
0
7,104
3,040
35,670
0
W
Zeus
18,879
281
0
0
5,018
1,692
0
3,958
1,060
38,639
0
W
Thanatos
5,744
800
0
6,508
8,176
3,518
0
4,902
3,247
0
36,571
W
Chiron
8,156
3,724
790
1,135
10,469
4,178
0
7,483
2,944
0
23,146
L
Ymir
r-k840
Ymir
7,206
252
0
1,101
20,193
19,622
0
14,557
5,636
26,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,150
Gold Earned
47,072
208
Minions Killed
205
11
Camps Cleared
3
1,003,747
Distance Traveled
827,134
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,606
961
25
3
2
170,313
0
L
Anubis
10,057
1,006
85
9
0
169,982
0
L
Kuzenbo
8,541
854
6
1
0
155,584
0
W
Geb
10,352
1,035
17
2
0
204,475
0
L
Artemis
9,192
919
50
5
1
160,572
0
W
Tiamat
10,193
1,019
42
4
1
202,697
0
W
Zeus
10,399
1,040
51
5
1
202,846
0
W
Thanatos
9,857
986
59
6
7
203,299
0
W
Chiron
10,349
1,035
39
4
2
190,430
0
L
Ymir
9,676
968
39
4
0
170,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role