Player Matchup

Sol
Sol
AussyG
Sol
Level 86
God Stats
12W - 2L
1,702 SR
Queue Stats
41W - 41L
1,536 Elo+
Party 2
Sun Wukong
Sun Wukong
DuughPssctugood
Sun Wukong
Level 144
God Stats
3W - 3L
1,157 SR
Queue Stats
65W - 79L
1,431 Elo+
Party 3
Olorun
Olorun
KillaCam XXI
Olorun
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 42L
1,531 Elo+
Party 2
Thanatos
Thanatos
RandomMugger
Thanatos
Level 109
God Stats
19W - 4L
1,563 SR
Queue Stats
23W - 12L
1,501 Elo+
Party 3
Maui
Maui
paradice219
Maui
Level 17
God Stats
4W - 0L
1,909 SR
Queue Stats
12W - 3L
1,696 Elo+
Party 2
Team Averages
Level 92
1,566 SR
1,539 Elo+

VS

Team Averages
Level 134
1,565 SR
1,496 Elo+
Skadi
Skadi
Darkproject6297
Skadi
Level 143
God Stats
0W - 1L
1,571 SR
Queue Stats
16W - 12L
1,585 Elo+
Party 1
Sun Wukong
Sun Wukong
Discomanx5O6O9
Sun Wukong
Level 156
God Stats
21W - 20L
1,551 SR
Queue Stats
757W - 853L
1,513 Elo+
Party 1
Surtr
Surtr
EclipDuality
Surtr
Level 86
God Stats
11W - 7L
1,704 SR
Queue Stats
121W - 141L
1,469 Elo+
Party 1
Anubis
Anubis
RonHITdaQUAN
Anubis
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 25L
1,446 Elo+
Solo
Sylvanus
Sylvanus
l Peniaphobia l
Sylvanus
Level 165
God Stats
1W - 7L
1,499 SR
Queue Stats
168W - 240L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
AussyG
Sol
12
1 / 4 / 1
7,217
481
8,657
13,004
4,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sun Wukong
DuughPssctugood
Sun Wukong
15
2 / 0 / 1
8,555
570
7,958
13,508
14,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Olorun
14
3 / 1 / 7
8,789
586
9,305
10,284
3,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
RandomMugger
Thanatos
15
10 / 2 / 4
9,523
635
14,506
15,489
6,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 3 / 1
7,188
479
3,899
12,804
13,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 3
7,870
525
8,323
9,185
3,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Discomanx5O6O9
Sun Wukong
14
3 / 3 / 4
8,430
562
10,879
15,785
8,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 2 / 0
7,889
526
8,734
13,500
13,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Anubis
13
4 / 10 / 1
8,511
567
9,002
13,439
5,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
12
0 / 0 / 7
7,278
485
6,022
11,886
10,653
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
25
18
Kills
10
10
Deaths
18
14
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sol
AussyG
Sol
1
4
1
0.38
L
3
3
3
1.5
L
Sun Wukong
Discomanx5O6O9
Sun Wukong
3
3
4
1.67
W
Sun Wukong
DuughPssctugood
Sun Wukong
2
0
1
2.5
L
0
2
0
0
W
Olorun
3
1
7
6.5
W
Thanatos
RandomMugger
Thanatos
10
2
4
6
L
Anubis
4
10
1
0.45
L
Sylvanus
0
0
7
3.5
W
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,325
Damage
42,960
65,089
Taken
63,795
41,587
Mitigated
42,805
26,086
Healing
18,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
AussyG
Sol
8,657
3,638
0
5,655
13,004
4,264
1,160
1,917
11,067
67,219
0
L
8,323
3,630
0
571
9,185
3,788
826
4,497
4,688
0
57,894
L
Sun Wukong
Discomanx5O6O9
Sun Wukong
10,879
3,317
0
8,046
15,785
8,843
0
4,200
11,555
0
74,081
W
Sun Wukong
DuughPssctugood
Sun Wukong
7,958
1,916
0
2,851
13,508
14,277
0
476
13,032
0
74,495
L
8,734
3,808
0
1,878
13,500
13,881
0
0
13,500
1,352
56,640
W
Olorun
9,305
4,869
300
4,264
10,284
3,575
0
5,638
4,646
66,896
0
W
Thanatos
RandomMugger
Thanatos
14,506
6,939
0
11,259
15,489
6,336
0
2,821
12,640
0
76,683
L
Anubis
9,002
602
0
1,582
13,439
5,640
0
5,071
8,368
49,029
0
L
Sylvanus
6,022
814
1,916
4,139
11,886
10,653
0
8,157
3,699
24,993
0
W
3,899
1,116
0
1,757
12,804
13,135
52
4,708
8,096
12,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,272
Gold Earned
39,978
488
Minions Killed
418
0
Camps Cleared
0
1,459,006
Distance Traveled
1,451,737
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,217
481
121
8
0
272,365
2
L
Skadi
7,870
525
85
6
0
270,430
0
L
Sun Wukong
8,430
562
108
7
0
336,766
0
W
Sun Wukong
8,555
570
141
9
0
274,551
2
L
Surtr
7,889
526
98
7
0
279,004
0
W
Olorun
8,789
586
119
8
0
289,738
2
W
Thanatos
9,523
635
100
7
0
328,227
0
L
Anubis
8,511
567
89
6
0
271,031
0
L
Sylvanus
7,278
485
38
3
0
294,506
2
W
Maui
7,188
479
7
0
0
294,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role