Player Matchup

Anubis
Anubis
Blessed 1177
Anubis
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 67L
1,322 Elo+
Party 3
Skadi
Skadi
Crypticbeast483
Skadi
Level 23
God Stats
1W - 4L
1,170 SR
Queue Stats
74W - 80L
1,008 Elo+
Party 1
Arachne
Arachne
Ibra Hyperx
Arachne
Level 28
God Stats
3W - 5L
1,500 SR
Queue Stats
25W - 43L
1,158 Elo+
Party 3
Izanami
Izanami
TK Valravn
Izanami
Level 93
God Stats
2W - 2L
1,751 SR
Queue Stats
203W - 192L
1,302 Elo+
Party 1
Hades
Hades
killerman21113
Hades
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
190W - 174L
1,118 Elo+
Party 1
Team Averages
Level 40
1,484 SR
1,182 Elo+

VS

Team Averages
Level 65
1,447 SR
1,430 Elo+
Ao Kuang
Ao Kuang
Dachiiii
Ao Kuang
Level 48
God Stats
15W - 12L
1,407 SR
Queue Stats
153W - 148L
1,418 Elo+
Party 2
Sun Wukong
Sun Wukong
JoaquinnT
Sun Wukong
Level 68
God Stats
28W - 28L
1,513 SR
Queue Stats
268W - 270L
1,449 Elo+
Solo
Nu Wa
Nu Wa
Programmedtolie
Nu Wa
Level 155
God Stats
3W - 3L
1,500 SR
Queue Stats
166W - 153L
1,525 Elo+
Solo
Aphrodite
Aphrodite
frfrFire
Aphrodite
Level 47
God Stats
31W - 27L
1,641 SR
Queue Stats
388W - 354L
1,486 Elo+
Solo
Charybdis
Charybdis
moxyl
Charybdis
Level 5
God Stats
3W - 1L
1,176 SR
Queue Stats
3W - 2L
1,274 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
1 / 7 / 0
9,112
506
5,090
14,487
5,907
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
1 / 5 / 1
7,639
424
4,260
10,742
4,184
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
Ibra Hyperx
Arachne
11
0 / 3 / 1
7,697
428
6,525
16,202
5,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
TK Valravn
Izanami
15
3 / 2 / 1
9,262
515
9,505
13,626
5,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
1 / 0 / 1
8,372
465
7,396
12,653
5,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Dachiiii
Ao Kuang
18
11 / 1 / 2
11,516
640
15,842
14,514
6,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
JoaquinnT
Sun Wukong
16
6 / 2 / 3
10,891
605
11,026
16,290
13,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
0 / 0 / 5
9,651
536
9,880
6,003
2,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Aphrodite
frfrFire
Aphrodite
11
0 / 0 / 3
7,963
442
2,386
11,426
6,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
moxyl
Charybdis
11
0 / 4 / 5
7,446
414
4,794
12,384
4,132
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
6
Kills
17
17
Deaths
7
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Anubis
1
7
0
0.14
L
1
5
1
0.3
W
Ao Kuang
Dachiiii
Ao Kuang
11
1
2
12
L
Arachne
Ibra Hyperx
Arachne
0
3
1
0.17
W
Sun Wukong
JoaquinnT
Sun Wukong
6
2
3
3.75
W
0
0
5
2.5
L
Izanami
TK Valravn
Izanami
3
2
1
1.75
W
Aphrodite
frfrFire
Aphrodite
0
0
3
1.5
L
1
0
1
1.5
W
Charybdis
moxyl
Charybdis
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,776
Damage
43,928
67,710
Taken
60,617
25,998
Mitigated
33,356
19,573
Healing
21,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
5,090
506
0
5,094
14,487
5,907
767
5,041
9,446
58,826
0
L
4,260
2,545
0
0
10,742
4,184
696
5,974
4,768
0
26,323
W
Ao Kuang
Dachiiii
Ao Kuang
15,842
4,486
0
2,770
14,514
6,902
2,088
2,170
12,344
111,653
0
L
Arachne
Ibra Hyperx
Arachne
6,525
4,423
0
1,963
16,202
5,468
0
7,840
8,362
0
45,590
W
Sun Wukong
JoaquinnT
Sun Wukong
11,026
1,523
0
1,822
16,290
13,586
767
6,499
9,791
0
65,819
W
9,880
1,821
0
375
6,003
2,206
2,892
1,422
4,581
80,573
0
L
Izanami
TK Valravn
Izanami
9,505
6,024
0
6,342
13,626
5,217
2,448
4,005
9,621
0
101,691
W
Aphrodite
frfrFire
Aphrodite
2,386
317
5,648
8,471
11,426
6,530
104
2,037
9,389
29,453
0
L
7,396
460
145
6,029
12,653
5,222
0
5,338
7,203
59,142
0
W
Charybdis
moxyl
Charybdis
4,794
3,586
0
2,306
12,384
4,132
1,706
1,363
11,021
0
32,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,082
Gold Earned
47,467
464
Minions Killed
469
0
Camps Cleared
0
1,557,726
Distance Traveled
1,721,755
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,112
506
107
6
0
243,820
0
L
Skadi
7,639
424
39
2
0
303,064
0
W
Ao Kuang
11,516
640
140
8
0
438,575
0
L
Arachne
7,697
428
59
3
0
384,815
0
W
Sun Wukong
10,891
605
124
7
0
304,117
0
W
Nu Wa
9,651
536
119
7
0
341,803
0
L
Izanami
9,262
515
148
8
0
283,116
0
W
Aphrodite
7,963
442
43
2
0
345,488
7
L
Hades
8,372
465
111
6
0
342,911
0
W
Charybdis
7,446
414
43
2
0
291,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role