Player Matchup

Neith
Neith
Bozza23
Neith
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,453 Elo+
Party 2
Nike
Nike
Hydretheus
Nike
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,325 Elo+
Party 2
Ishtar
Ishtar
Kapkey
Ishtar
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,499 Elo+
Solo
Tyr
Tyr
OHMISTER
Tyr
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
85W - 103L
1,410 Elo+
Solo
Bakasura
Bakasura
ThePapaBigSmoke
Bakasura
Level 101
God Stats
1W - 1L
1,733 SR
Queue Stats
266W - 276L
1,537 Elo+
Solo
Team Averages
Level 59
1,547 SR
1,445 Elo+

VS

Team Averages
Level 89
1,656 SR
1,508 Elo+
Skadi
Skadi
 
Skadi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
DragonJuice_
Cabrakan
Level 68
God Stats
2W - 0L
1,716 SR
Queue Stats
25W - 17L
1,525 Elo+
Party 1
Tyr
Tyr
NeroPromise
Tyr
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 54L
1,494 Elo+
Party 1
Cthulhu
Cthulhu
TX BamBam18
Cthulhu
Level 125
God Stats
13W - 2L
1,883 SR
Queue Stats
509W - 523L
1,484 Elo+
Solo
Fenrir
Fenrir
iam-Bago
Fenrir
Level 68
God Stats
1W - 0L
1,682 SR
Queue Stats
23W - 18L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Bozza23
Neith
14
1 / 4 / 4
7,308
731
9,413
9,449
4,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

14
2 / 5 / 5
7,664
766
10,371
14,634
16,027
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
Kapkey
Ishtar
15
1 / 4 / 5
7,966
797
7,570
8,408
4,543
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
2 / 6 / 5
7,851
785
6,787
18,078
20,466
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
13
3 / 5 / 2
7,962
796
4,831
10,805
7,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
7 / 2 / 12
8,738
874
9,882
8,091
4,566
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cabrakan
DragonJuice_
Cabrakan
14
3 / 4 / 13
8,017
802
12,590
11,570
9,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
2 / 0 / 18
8,452
845
8,381
7,516
8,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
TX BamBam18
Cthulhu
17
7 / 1 / 12
9,910
991
13,474
13,431
17,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
iam-Bago
Fenrir
15
5 / 2 / 13
8,639
864
6,947
9,606
8,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
92
9
Kills
24
24
Deaths
9
21
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
7
2
12
6.5
L
Neith
Bozza23
Neith
1
4
4
0.75
W
Cabrakan
DragonJuice_
Cabrakan
3
4
13
2.38
L
2
5
5
0.9
L
Ishtar
Kapkey
Ishtar
1
4
5
0.88
W
2
0
18
11
L
2
6
5
0.75
W
Cthulhu
TX BamBam18
Cthulhu
7
1
12
13
L
Bakasura
3
5
2
0.8
W
Fenrir
iam-Bago
Fenrir
5
2
13
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,972
Damage
51,274
61,374
Taken
50,214
53,513
Mitigated
48,282
13,958
Healing
20,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
9,882
5,554
1,576
1,405
8,091
4,566
999
69
7,634
0
22,214
L
Neith
Bozza23
Neith
9,413
2,462
105
1,173
9,449
4,560
0
4,469
4,586
0
18,293
W
Cabrakan
DragonJuice_
Cabrakan
12,590
1,152
501
2,061
11,570
9,321
129
100
10,637
15,345
0
L
10,371
1,259
583
2,357
14,634
16,027
0
4,494
9,727
0
19,769
L
Ishtar
Kapkey
Ishtar
7,570
3,271
1,136
1,173
8,408
4,543
0
3,643
4,642
0
17,192
W
8,381
315
2,943
1,246
7,516
8,180
99
41
7,087
0
12,493
L
6,787
477
516
4,286
18,078
20,466
0
6,750
10,466
74
14,417
W
Cthulhu
TX BamBam18
Cthulhu
13,474
706
3,486
4,276
13,431
17,514
196
144
13,237
36,892
1,456
L
Bakasura
4,831
2,434
150
2,479
10,805
7,917
29
3,959
6,508
0
4,150
W
Fenrir
iam-Bago
Fenrir
6,947
755
409
2,844
9,606
8,701
402
77
8,802
0
11,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,751
Gold Earned
43,756
86
Minions Killed
113
0
Camps Cleared
0
886,823
Distance Traveled
944,764
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,738
874
29
3
0
151,592
0
L
Neith
7,308
731
27
3
0
172,805
0
W
Cabrakan
8,017
802
13
1
0
163,282
0
L
Nike
7,664
766
20
2
0
189,211
0
L
Ishtar
7,966
797
18
2
0
166,244
0
W
Tyr
8,452
845
16
2
0
232,801
0
L
Tyr
7,851
785
7
1
0
188,449
0
W
Cthulhu
9,910
991
41
4
0
200,645
0
L
Bakasura
7,962
796
14
1
0
170,114
0
W
Fenrir
8,639
864
14
1
0
196,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role