Player Matchup

Jormungandr
Jormungandr
ForestDragonSK
Jormungandr
Level 69
God Stats
6W - 6L
1,427 SR
Queue Stats
119W - 105L
1,524 Elo+
Solo
Da Ji
Da Ji
Gingerello5018
Da Ji
Level 85
God Stats
12W - 6L
1,512 SR
Queue Stats
559W - 551L
1,415 Elo+
Solo
Nike
Nike
PAHTO
Nike
Level 104
God Stats
28W - 19L
1,553 SR
Queue Stats
705W - 649L
1,462 Elo+
Solo
Neith
Neith
Sasukelly
Neith
Level 69
God Stats
1W - 0L
1,301 SR
Queue Stats
291W - 279L
1,472 Elo+
Solo
Agni
Agni
killer-tony1227
Agni
Level 124
God Stats
10W - 3L
1,329 SR
Queue Stats
154W - 150L
1,502 Elo+
Solo
Team Averages
Level 90
1,424 SR
1,475 Elo+

VS

Team Averages
Level 97
1,503 SR
1,499 Elo+
Kukulkan
Kukulkan
AndrewTheWise007
Kukulkan
Level 98
God Stats
0W - 3L
1,473 SR
Queue Stats
73W - 74L
1,475 Elo+
Party 1
Erlang Shen
Erlang Shen
Gavalrey
Erlang Shen
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
441W - 426L
1,500 Elo+
Solo
Cupid
Cupid
KrftSngL
Cupid
Level 101
God Stats
0W - 3L
1,269 SR
Queue Stats
273W - 263L
1,533 Elo+
Solo
Charon
Charon
MadMardiganO0o
Charon
Level 125
God Stats
0W - 1L
1,678 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
chicom-gamer
Gilgamesh
Level 62
God Stats
5W - 3L
1,593 SR
Queue Stats
35W - 27L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ForestDragonSK
Jormungandr
13
2 / 1 / 6
8,610
453
8,475
11,521
13,857
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
6 / 2 / 4
10,179
536
12,165
16,319
8,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nike
PAHTO
Nike
15
4 / 0 / 3
10,426
549
13,733
12,358
12,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
Sasukelly
Neith
15
3 / 3 / 6
9,579
504
11,834
13,562
6,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

18
7 / 3 / 2
11,476
604
16,723
11,890
5,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 9 / 1
9,903
521
7,555
16,906
7,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
Gavalrey
Erlang Shen
14
0 / 5 / 3
8,324
438
7,700
22,655
15,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cupid
KrftSngL
Cupid
14
2 / 5 / 2
8,811
464
11,319
16,976
6,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 0 / 2
8,396
442
4,302
15,035
16,148
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
chicom-gamer
Gilgamesh
13
1 / 3 / 2
7,780
409
5,883
14,837
7,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
22
Kills
9
9
Deaths
22
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
5
9
1
0.61
W
Jormungandr
ForestDragonSK
Jormungandr
2
1
6
5
L
Erlang Shen
Gavalrey
Erlang Shen
0
5
3
0.3
W
6
2
4
4
L
Cupid
KrftSngL
Cupid
2
5
2
0.6
L
1
0
2
2
W
Nike
PAHTO
Nike
4
0
3
5.5
W
Neith
Sasukelly
Neith
3
3
6
2
L
Gilgamesh
chicom-gamer
Gilgamesh
1
3
2
0.67
W
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,930
Damage
36,759
65,650
Taken
86,409
46,183
Mitigated
53,659
7,853
Healing
21,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,555
759
0
990
16,906
7,267
264
7,173
9,397
68,406
0
W
Jormungandr
ForestDragonSK
Jormungandr
8,475
2,165
0
440
11,521
13,857
6
2,371
9,150
47,338
0
L
Erlang Shen
Gavalrey
Erlang Shen
7,700
3,892
0
5,433
22,655
15,597
0
3,836
18,495
0
61,228
W
12,165
2,864
0
1,025
16,319
8,017
0
2,420
13,899
0
68,783
L
Cupid
KrftSngL
Cupid
11,319
4,700
104
5,365
16,976
6,853
952
5,303
11,378
0
72,678
L
4,302
704
2,282
4,813
15,035
16,148
20
4,237
10,630
30,118
0
W
Nike
PAHTO
Nike
13,733
1,686
0
2,286
12,358
12,722
0
1,511
10,699
3,479
69,806
W
Neith
Sasukelly
Neith
11,834
4,065
266
2,836
13,562
6,110
1,161
2,602
10,924
0
65,426
L
Gilgamesh
chicom-gamer
Gilgamesh
5,883
1,346
0
2,169
14,837
7,794
0
4,878
9,795
0
35,666
W
16,723
616
0
1,000
11,890
5,477
0
3,520
8,370
105,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,270
Gold Earned
43,214
501
Minions Killed
411
0
Camps Cleared
0
1,851,392
Distance Traveled
1,788,945
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,903
521
133
7
0
324,682
0
W
Jormungandr
8,610
453
75
4
0
361,164
0
L
Erlang Shen
8,324
438
91
5
0
416,661
0
W
Da Ji
10,179
536
71
4
0
389,840
4
L
Cupid
8,811
464
110
6
0
328,996
0
L
Charon
8,396
442
34
2
0
344,341
2
W
Nike
10,426
549
99
5
0
382,088
2
W
Neith
9,579
504
100
5
0
337,042
0
L
Gilgamesh
7,780
409
43
2
0
374,265
0
W
Agni
11,476
604
156
8
0
381,258
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role